PlayerManager.cs 23 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.CombatScenesTool;
  12. using GameLogic.Equipment;
  13. using GameLogic.Hero;
  14. using GameLogic.Player;
  15. using UnityEngine;
  16. using Utility;
  17. public class PlayerManager : Singleton<PlayerManager>
  18. {
  19. public GameConstantConfig gameConstantConfig;
  20. public GongFaControl GongFaControl;
  21. public FaBaoControl FaBaoControl;
  22. public BagController BagController;
  23. public Map<long, List<AccountFileInfo.DaoYouData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouData>>();
  24. public bool isTest;
  25. /// <summary>
  26. /// 玩家角色属性
  27. /// </summary>
  28. public HeroInfo myHero;
  29. public long serverTime => TimeHelper.ServerNow();
  30. private AccountFileInfo.PlacesData currentPlaces;
  31. public AccountFileInfo.PlacesData CurrentPlaces
  32. {
  33. get { return currentPlaces; }
  34. set { currentPlaces = value; }
  35. }
  36. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  37. private TimerEntity _timerEntity;
  38. public void Init()
  39. {
  40. AccountFileInfo.Instance.LoadPlayerData();
  41. SetConfigs();
  42. InitGameData();
  43. // int m = Random.Range(0, 4 * 60 * 1000);
  44. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  45. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  46. foreach (var qiankundaiConfig in qiankundaiConfigs)
  47. {
  48. if (qiankundaiConfig.dropType == 1)
  49. {
  50. AccountFileInfo.QiankundaiData qiankundaiData =
  51. AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q =>
  52. q.id == qiankundaiConfig.ID);
  53. if (qiankundaiData == null)
  54. {
  55. qiankundaiData = new AccountFileInfo.QiankundaiData();
  56. qiankundaiData.id = qiankundaiConfig.ID;
  57. if (qiankundaiConfig.dropPara1 == 1)
  58. {
  59. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  60. }
  61. else if (qiankundaiConfig.dropPara1 == 2)
  62. {
  63. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  64. }
  65. else if (qiankundaiConfig.dropPara1 == 3)
  66. {
  67. }
  68. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  69. }
  70. }
  71. }
  72. AccountFileInfo.Instance.SavePlayerData();
  73. }
  74. /// <summary>
  75. /// 获得固定时间乾坤袋表
  76. /// </summary>
  77. /// <returns></returns>
  78. public List<QiankundaiConfig> GetFixedTimeQiankundaiConfigs()
  79. {
  80. List<QiankundaiConfig> configs = new List<QiankundaiConfig>();
  81. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  82. foreach (var qiankundaiConfig in qiankundaiConfigs)
  83. {
  84. if (qiankundaiConfig.dropType == 2)
  85. {
  86. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  87. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  88. {
  89. configs.Add(qiankundaiConfig);
  90. }
  91. }
  92. }
  93. return configs;
  94. }
  95. //添加心境
  96. public void AddSentimentData(int id)
  97. {
  98. AccountFileInfo.SentimentData sentimentData =
  99. AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  100. if (sentimentData != null)
  101. {
  102. LogTool.Error("已经用心境 id:" + id);
  103. return;
  104. }
  105. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  106. sentimentData = new AccountFileInfo.SentimentData();
  107. sentimentData.id = id;
  108. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  109. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  110. foreach (var i in sentimentConfig.sentimentEffect)
  111. {
  112. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  113. sentimentProperty.groupId = i;
  114. sentimentData.sentimentProperties.Add(sentimentProperty);
  115. }
  116. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  117. AccountFileInfo.Instance.SavePlayerData();
  118. }
  119. public void RandownDaoYou(int m)
  120. {
  121. _timerEntity?.Dispose();
  122. _timerEntity = null;
  123. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  124. {
  125. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  126. foreach (var keyValuePair in GuaijiDaoYou)
  127. {
  128. foreach (var daoYouData in keyValuePair.Value)
  129. {
  130. if (daoYouDatas.Contains(daoYouData))
  131. {
  132. daoYouDatas.Remove(daoYouData);
  133. }
  134. }
  135. }
  136. int count = Random.Range(0, daoYouDatas.Count + 1);
  137. List<AccountFileInfo.DaoYouData> daoyou = new List<AccountFileInfo.DaoYouData>();
  138. for (int i = 0; i < count; i++)
  139. {
  140. int index = Random.Range(0, daoYouDatas.Count);
  141. daoyou.Add(daoYouDatas[index]);
  142. daoYouDatas.RemoveAt(index);
  143. _timerEntity?.Dispose();
  144. _timerEntity = null;
  145. }
  146. if (daoyou.Count > 0)
  147. {
  148. GuaijiDaoYou.Add(
  149. TimeHelper.ClientNow() + Random.Range(gameConstantConfig.DaoyouguajiDuration[0],
  150. gameConstantConfig.DaoyouguajiDuration[1]) * 1000, daoyou);
  151. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  152. }
  153. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  154. });
  155. }
  156. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  157. {
  158. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  159. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  160. if (level < 1) level = 1;
  161. return level;
  162. }
  163. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  164. {
  165. DaoyouLevelupConfig daoyouLevelupConfig =
  166. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  167. int level = GetDaoYouLevel(daoYouData);
  168. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  169. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  170. int levelBl = 0;
  171. int bl = 0;
  172. switch (guajibuff.paraValue)
  173. {
  174. case 1:
  175. levelBl = daoyouguajiResourcLevel.para2;
  176. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  177. return bl;
  178. break;
  179. case 2:
  180. levelBl = daoyouguajiResourcLevel.para2;
  181. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  182. return bl;
  183. break;
  184. case 3:
  185. levelBl = daoyouguajiResourcLevel.para3;
  186. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  187. return bl;
  188. break;
  189. case 4:
  190. levelBl = daoyouguajiResourcLevel.para4;
  191. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  192. return bl;
  193. break;
  194. case 5:
  195. levelBl = daoyouguajiResourcLevel.para1;
  196. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  197. return bl;
  198. break;
  199. default:
  200. return 0;
  201. }
  202. }
  203. private void SetConfigs()
  204. {
  205. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  206. }
  207. private void InitGameData()
  208. {
  209. GongFaControl = new GongFaControl();
  210. FaBaoControl = new FaBaoControl();
  211. BagController = new BagController();
  212. HeroInfo heroInfo = new HeroInfo();
  213. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  214. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  215. myHero = heroInfo;
  216. myHero.TaoismSkillId = 601011;
  217. BagController.Init();
  218. //初始化关卡
  219. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  220. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  221. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  222. }
  223. private float timer;
  224. public int GetMaxPlacesId()
  225. {
  226. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  227. return placesId;
  228. }
  229. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  230. {
  231. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  232. }
  233. public float GetMapBl(int map)
  234. {
  235. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  236. if (placesData == null)
  237. return 0;
  238. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  239. if (placesConfig.TotalScore == 0)
  240. {
  241. return 0;
  242. }
  243. return ((float)placesData.progress / placesConfig.TotalScore) * 100;
  244. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  245. // ))
  246. }
  247. List<long> removeKey = new List<long>();
  248. private bool isUpdate = false;
  249. private void Update()
  250. {
  251. timer += Time.deltaTime;
  252. if (timer > 1)
  253. {
  254. timer = 0;
  255. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  256. // AccountFileInfo.Instance.SavePlayerData();
  257. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= gameConstantConfig.qiankundaiMaxTime)
  258. {
  259. AccountFileInfo.Instance.playerData.QiankundaiDropTimer++;
  260. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  261. {
  262. //重置掉落次数
  263. QiankundaiConfig qiankundaiConfig =
  264. ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  265. if (qiankundaiConfig.dropType != 2 &&
  266. TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  267. {
  268. if (qiankundaiConfig.dropPara1 == 1)
  269. {
  270. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  271. }
  272. else if (qiankundaiConfig.dropPara1 == 2)
  273. {
  274. playerDataQiankundaiData.refenceTime =
  275. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  276. }
  277. else if (qiankundaiConfig.dropPara1 == 3)
  278. {
  279. }
  280. playerDataQiankundaiData.dropCount = 0;
  281. }
  282. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  283. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  284. {
  285. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 ||
  286. qiankundaiConfig.dropPara2 == -1)
  287. {
  288. playerDataQiankundaiData.dropTime++;
  289. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  290. {
  291. //发放奖励
  292. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  293. {
  294. List<ItemInfo> itemInfos = DropManager.Instance.Drop(qiankundaiConfig.ChoukaID[i],
  295. qiankundaiConfig.DropCount[i]);
  296. foreach (var itemInfo in itemInfos)
  297. {
  298. AccountFileInfo.ItemData itemData =
  299. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.FirstOrDefault(i =>
  300. i.itemId == itemInfo.itemID);
  301. if (itemData != null)
  302. {
  303. itemData.itemCount += itemInfo.count.Value;
  304. }
  305. else
  306. {
  307. itemData = itemInfo.ToItemData();
  308. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  309. }
  310. }
  311. }
  312. playerDataQiankundaiData.dropCount = 0;
  313. playerDataQiankundaiData.dropTime = 0;
  314. }
  315. }
  316. }
  317. AccountFileInfo.Instance.SavePlayerData();
  318. }
  319. }
  320. }
  321. //每天刷新
  322. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  323. {
  324. AccountFileInfo.Instance.playerData.nextRefence =
  325. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  326. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  327. AccountFileInfo.Instance.playerData.todayDivineSensePoint = 0;
  328. AccountFileInfo.Instance.SavePlayerData();
  329. }
  330. foreach (var keyValuePair in GuaijiDaoYou)
  331. {
  332. if (TimeHelper.ClientNow() > keyValuePair.Key)
  333. {
  334. //判断概率给奖励
  335. isUpdate = true;
  336. foreach (var daoYouData in keyValuePair.Value)
  337. {
  338. DaoyouModelConfig daoyouModelConfig =
  339. ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  340. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  341. int randomValue1 = Random.Range(0, 101);
  342. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  343. if (randomValue1 >= bl)
  344. {
  345. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  346. {
  347. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  348. guajibuff guajibuff =
  349. ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  350. switch (guajibuff.paraValue)
  351. {
  352. case 1:
  353. BagController.AddItem(1003, count);
  354. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  355. break;
  356. case 2:
  357. BagController.AddItem(1001, count);
  358. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  359. break;
  360. case 3:
  361. BagController.AddItem(1005, count);
  362. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  363. break;
  364. case 4:
  365. BagController.AddItem(1006, count);
  366. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  367. break;
  368. }
  369. }
  370. }
  371. }
  372. //移除
  373. removeKey.Add(keyValuePair.Key);
  374. }
  375. }
  376. foreach (var l in removeKey)
  377. {
  378. GuaijiDaoYou.Remove(l);
  379. }
  380. if (isUpdate)
  381. {
  382. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  383. isUpdate = false;
  384. }
  385. }
  386. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  387. {
  388. isTest = true;
  389. GongFaControl.allSkill.Clear();
  390. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  391. for (int i = 0; i < allSkillConfig.Length; i++)
  392. {
  393. SkillConfig skillConfig = allSkillConfig[i];
  394. if (skillConfig.level == testHeroInfoConfig.skillStart)
  395. {
  396. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  397. skillInfo.index = -1;
  398. GongFaControl.AddSkillInfo(skillInfo);
  399. }
  400. }
  401. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  402. heroData.heroModelId = testHeroInfoConfig.heroID;
  403. heroData.heroPowerId = testHeroInfoConfig.level;
  404. myHero = new HeroInfo();
  405. myHero.InitHero(heroData);
  406. if (testHeroInfoConfig.skill.Count > 0)
  407. {
  408. GongFaControl.allSkill.Clear();
  409. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  410. {
  411. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  412. testHeroInfoConfig.skillStart);
  413. skillInfo.index = i;
  414. GongFaControl.AddSkillInfo(skillInfo);
  415. }
  416. }
  417. else
  418. {
  419. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  420. for (int i = 0; i < skillInfos.Length; i++)
  421. {
  422. if (skillInfos[i] != null)
  423. {
  424. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  425. testHeroInfoConfig.skillLevel,
  426. testHeroInfoConfig.skillStart);
  427. skillInfo.index = i;
  428. GongFaControl.allUseSkill[i] = skillInfo;
  429. }
  430. }
  431. }
  432. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  433. {
  434. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  435. if (fbLevel <= 0)
  436. {
  437. fbLevel = 1;
  438. }
  439. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  440. {
  441. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  442. faBaoInfo.FaBaoData.useIndex = i;
  443. FaBaoControl.FightFaBao[i] = faBaoInfo;
  444. FaBaoControl.AddFaBao(faBaoInfo);
  445. }
  446. }
  447. float[] qiangDu = new float[] { 0, 35.7f, 98f, 138.7f, 199.3f, 216f };
  448. int qiangDuLevelId = Mathf.CeilToInt(testHeroInfoConfig.level / 5f);
  449. HeroQiangDuAddConfig heroQiangDuAddConfig = ConfigComponent.Instance.Get<HeroQiangDuAddConfig>(qiangDuLevelId);
  450. int index = Mathf.RoundToInt(heroQiangDuAddConfig.qiangDuZhi);
  451. myHero.hp = (EncryptionLong)(myHero.hp.Value * (qiangDu[index]/100f+1));
  452. myHero.attack = (EncryptionLong)(myHero.attack.Value * (qiangDu[index]/100f+1));
  453. myHero.defense = (EncryptionLong)(myHero.defense.Value * (qiangDu[index]/100f+1));
  454. // for (int i = 0; i < 4; i++)
  455. // {
  456. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  457. // }
  458. myHero.hp += testHeroInfoConfig.hp;
  459. myHero.attack += testHeroInfoConfig.att;
  460. myHero.defense += testHeroInfoConfig.def;
  461. myHero.Metal += testHeroInfoConfig.jing;
  462. myHero.Wood += testHeroInfoConfig.mu;
  463. myHero.Water += testHeroInfoConfig.shui;
  464. myHero.Fire += testHeroInfoConfig.huo;
  465. myHero.Earth += testHeroInfoConfig.tu;
  466. myHero.TaoismSkillId = 601011;
  467. myHero.MagicWeaponID.Clear();
  468. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  469. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  470. // {
  471. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  472. // if (faBaoInfo != null)
  473. // {
  474. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  475. // {
  476. // switch (VARIABLE.Key)
  477. // {
  478. // case 1:
  479. // myHero.hp += VARIABLE.Value;
  480. // break;
  481. // case 2:
  482. // myHero.defense += VARIABLE.Value;
  483. // break;
  484. // case 3:
  485. // myHero.attack += VARIABLE.Value;
  486. // break;
  487. // }
  488. // }
  489. // }
  490. // }
  491. }
  492. /// <summary>
  493. /// 保存英雄数据
  494. /// </summary>
  495. /// <param name="heroInfo"></param>
  496. public void SaveHeroData(HeroInfo heroInfo)
  497. {
  498. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  499. AccountFileInfo.Instance.SavePlayerData();
  500. }
  501. /// <summary>
  502. /// 时间(秒)转换位小时分钟秒
  503. /// </summary>
  504. /// <param name="miao"></param>
  505. /// <returns></returns>
  506. public static string TimeToHSM(long miao)
  507. {
  508. long fen = miao / 60;
  509. miao = miao % 60;
  510. long xiaoShi = fen / 60;
  511. long tian = xiaoShi / 24;
  512. xiaoShi = xiaoShi % 24;
  513. fen = fen % 60;
  514. if (tian > 0)
  515. {
  516. return $"{tian}天{xiaoShi}小時";
  517. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  518. }
  519. else
  520. {
  521. if (xiaoShi <= 0 && fen <= 59)
  522. {
  523. return $"{fen}分{miao}秒";
  524. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  525. }
  526. else
  527. {
  528. return $"{xiaoShi}小時{fen}分";
  529. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  530. }
  531. }
  532. }
  533. }