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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 死亡后星辰道不在运转,转而获得200%伤害加成
- /// </summary>
- public class S60107 : SkillBasic
- {
- private S60106 s60106;
- protected override void ProActiveSkill()
- {
- s60106 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<S60106>();
- s60106.OnResurrected += OnResurrected;
- }
- private void OnResurrected()
- {
- DS60101 ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();
- ds60101.Stop();
- CombatHeroEntity.CurrCombatHeroInfo.finallyHarmAdd+=effectValue[0];
- }
- protected override void ProDispose()
- {
- s60106.OnResurrected -= OnResurrected;
- }
- protected override void ProUseSkill()
- {
- }
- }
- }
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