AttributeConfig.cs 978 B

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\AttributeConfig.xlsx. SheetName: AttributeConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "AttributeConfig.json")]
  8. public partial class AttributeConfigHolder : ConfigHolder<AttributeConfig> {
  9. }
  10. [Serializable]
  11. public struct AttributeConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///该属性在游戏中的ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///中文名称
  19. /// </summary>
  20. public int name;
  21. /// <summary>
  22. ///中文说明
  23. /// </summary>
  24. public int des;
  25. /// <summary>
  26. ///默认值 -1为无默认值or由其他系统决定
  27. /// </summary>
  28. public float DefaultValue;
  29. /// <summary>
  30. ///最小值
  31. /// </summary>
  32. public float MinValue;
  33. /// <summary>
  34. ///最大值 -1为没有最大值,即无限大
  35. /// </summary>
  36. public float MaxValue;
  37. }
  38. }
  39. // End of Auto Generated Code