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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using GraphProcessor;
 
- using System.Linq;
 
- [System.Serializable, NodeMenuItem("Custom/Game Object")]
 
- public class GameObjectNode : BaseNode, ICreateNodeFrom<GameObject>
 
- {
 
- 	[Output(name = "Out"), SerializeField]
 
- 	public GameObject			output;
 
- 	public override string		name => "Game Object";
 
- 	public bool InitializeNodeFromObject(GameObject value)
 
- 	{
 
- 		output = value;
 
- 		return true;
 
- 	}
 
- }
 
 
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