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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEditor;
 
- using UnityEditor.UIElements;
 
- using UnityEditor.Experimental.GraphView;
 
- using UnityEngine.UIElements;
 
- using GraphProcessor;
 
- [NodeCustomEditor(typeof(PrefabNode))]
 
- public class PrefabNodeView : BaseNodeView
 
- {
 
- 	public override void Enable()
 
- 	{
 
- 		var prefabNode = nodeTarget as PrefabNode;
 
-         var objField = new ObjectField
 
-         {
 
- 			objectType = typeof(GameObject),
 
- 			allowSceneObjects = false,
 
-             value = prefabNode.output,
 
-         };
 
- 		var preview = new Image();
 
- 		objField.RegisterValueChangedCallback(v => {
 
- 			prefabNode.output = objField.value as GameObject;
 
- 			UpdatePreviewImage(preview, objField.value);
 
- 		});
 
- 		UpdatePreviewImage(preview, prefabNode.output);
 
- 		controlsContainer.Add(objField);
 
- 		controlsContainer.Add(preview);
 
- 	}
 
- 	void		UpdatePreviewImage(Image image, Object obj)
 
- 	{
 
- 		image.image = AssetPreview.GetAssetPreview(obj) ?? AssetPreview.GetMiniThumbnail(obj);
 
- 	}
 
- }
 
 
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