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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEditor;
 
- using UnityEditor.UIElements;
 
- using UnityEditor.Experimental.GraphView;
 
- using UnityEngine.UIElements;
 
- using GraphProcessor;
 
- [NodeCustomEditor(typeof(IfNode))]
 
- public class IfNodeView : BaseNodeView
 
- {
 
- 	public override void Enable()
 
- 	{
 
- 		hasSettings = true;	// or base.Enable();
 
- 		var node = nodeTarget as IfNode;
 
-         // Create your fields using node's variables and add them to the controlsContainer
 
- 		controlsContainer.Add(new Label($"Last Evaluation: {node.condition}"));
 
- 	}
 
- }
 
 
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