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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEditor;
 
- using UnityEditor.UIElements;
 
- using UnityEditor.Experimental.GraphView;
 
- using UnityEngine.UIElements;
 
- using GraphProcessor;
 
- [NodeCustomEditor(typeof(CircleRadians))]
 
- public class CircleRadiansView : BaseNodeView
 
- {
 
- 	CircleRadians	node;
 
- 	VisualElement	listContainer;
 
- 	public override void Enable()
 
- 	{
 
- 		node = nodeTarget as CircleRadians;
 
- 		listContainer = new VisualElement();
 
-         // Create your fields using node's variables and add them to the controlsContainer
 
- 		controlsContainer.Add(listContainer);
 
- 		onPortConnected += OnPortUpdate;
 
- 		onPortDisconnected += OnPortUpdate;
 
- 		UpdateOutputRadians(GetFirstPortViewFromFieldName("outputRadians").connectionCount);
 
- 	}
 
- 	void UpdateOutputRadians(int count)
 
- 	{
 
- 		node.outputRadians = new List<float>();
 
- 		listContainer.Clear();
 
- 		for (int i = 0; i < count; i++)
 
- 		{
 
- 			float r = (Mathf.PI * 2 / count) * i;
 
- 			node.outputRadians.Add(r);
 
- 			listContainer.Add(new Label(r.ToString("F3")));
 
- 		}
 
- 	}
 
- 	public void OnPortUpdate(PortView port)
 
- 	{
 
- 		// There is only one port on this node so it can only be the output
 
- 		UpdateOutputRadians(port.connectionCount);
 
- 	}
 
- }
 
 
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