| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481 | //// ShaderGraphEssentials for Unity// (c) 2019 PH Graphics// Source code may be used and modified for personal or commercial projects.// Source code may NOT be redistributed or sold.// // *** A NOTE ABOUT PIRACY ***// // If you got this asset from a pirate site, please consider buying it from the Unity asset store. This asset is only legally available from the Unity Asset Store.// // I'm a single indie dev supporting my family by spending hundreds and thousands of hours on this and other assets. It's very offensive, rude and just plain evil to steal when I (and many others) put so much hard work into the software.// // Thank you.//// *** END NOTE ABOUT PIRACY ***//using System;using System.Collections;using System.Collections.Generic;using System.IO;using UnityEditor;using UnityEditor.SceneManagement;using UnityEngine;using UnityEngine.WSA;using Application = UnityEngine.Application;namespace ShaderGraphEssentials{    [InitializeOnLoad]    public class GettingStartedWindowShow    {        private const string SettingsPath = "Assets/Plugins/ShaderGraphEssentials/Settings.asset";        static GettingStartedWindowShow()        {            var settings = AssetDatabase.LoadAssetAtPath(SettingsPath, typeof(SGESettings)) as SGESettings;            bool showWindow = !(settings && !settings.OpenGettingStartedWindow);            if (showWindow)            {                EditorApplication.update += OnUpdate;            }        }        private static void OnUpdate()        {            EditorApplication.update -= OnUpdate;                        SGESettings newSettings = ScriptableObject.CreateInstance<SGESettings>();            AssetDatabase.CreateAsset(newSettings, SettingsPath);            AssetDatabase.SaveAssets();            AssetDatabase.Refresh();            GettingStartedWindow window = (GettingStartedWindow)EditorWindow.GetWindow(typeof(GettingStartedWindow));            window.Show();        }    }            public class GettingStartedWindow : EditorWindow    {        private const string SGEVersion = "1.1.17";                private const string SGEPath = "Assets/Plugins/ShaderGraphEssentials";        private const string SGELogoFileName = "Plugin/Editor/GettingStarted/Data/SGE_key_128x128.png";        private const string ManualFileName = "ShaderGraphEssentials_Documentation.pdf";        private const string ChangeLogName = "ChangeLog.txt";        private const string NoiseScene = BaseDemoPath + "/Scenes/ShaderGraphEssentials_Demo.unity";        private const string SimpleLitScene = URPDemoPath + "/Scenes/ShaderGraphEssentials_Showcase_SimpleLit.unity";        private const string ToonLitScene = URPDemoPath + "/Scenes/ShaderGraphEssentials_Showcase_ToonLit.unity";        private const string WaterScene = URPDemoPath + "/Scenes/ShaderGraphEssentials_Showcase_Water.unity";        private const string DemoFolderPath = "DemoScenes";        private const string BaseDemoPath = "DemoScenes/Demo_Base";        private const string URPDemoPath = "DemoScenes/Demo_URP";        private const string BasePluginPath = "Plugin/Editor/Plugin_Base";        private const string URPPluginPath = "Plugin/Editor/Plugin_URP";        private const string URPPluginPackagePath = "Packages/SGE_URP.unitypackage";        private const string URPDemoPackagePath = "Packages/SGE_URP_Demo.unitypackage";        private const string HDRPPluginPackagePath = "Packages/SGE_HDRP.unitypackage";        private const string HDRPDemoPackagePath = "Packages/SGE_HDRP_Demo.unitypackage";        private GUIStyle _wrapLabelStyle;        private Texture2D _logoTexture;        private bool _hasError;                // various sizes        private const int LogoTextureSize = 128;        private const int Margin = 10;        private const int ButtonHeight = 30;        private const int ButtonWidth = 120;        private const int LargeButtonWidth = 160;                private Vector2 _scrollPosition = Vector2.zero;        private Vector2 _defaultWindowSize = Vector2.zero;        private bool _initialized = false;                [MenuItem("Tools/ShaderGraph Essentials/Getting Started")]        static void Init()        {            // Get existing open window or if none, make a new one:            GettingStartedWindow window = (GettingStartedWindow)EditorWindow.GetWindow(typeof(GettingStartedWindow));            window.Show();        }        private bool GetInternalFile(string pathFromSGE, out string fullPath)        {            fullPath = Path.Combine(SGEPath, pathFromSGE);            if (File.Exists(fullPath))                 return true;                        Debug.LogError("File " + fullPath + " doesn't exist. Did you move the ShaderGraphEssentials root folder from Assets/ ? Unfortunately this isn't supported yet.");            _hasError = true;            return false;        }        private void Awake()        {            string fullLogoPath;            if (!GetInternalFile(SGELogoFileName, out fullLogoPath))            {                return;            }            _logoTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(fullLogoPath);        }        private bool OpenFileWithDefaultEditor(string path)        {            string fullPath;            if (!GetInternalFile(path, out fullPath))            {                return false;            }            fullPath = Path.GetFullPath(fullPath);            if (!File.Exists(fullPath))            {                Debug.LogError("File " + fullPath + " doesn't exist. Did you move the ShaderGraphEssentials root folder from Assets/ ? Unfortunately this isn't supported yet.");                _hasError = true;                return false;            }            #if UNITY_EDITOR_WIN            System.Diagnostics.Process.Start($@"{fullPath}");#elif UNITY_EDITOR_OSX            EditorUtility.RevealInFinder($@"{fullPath}");#endif            return true;        }        private bool CheckForErrors()        {            if (_hasError)            {                GUILayout.Label(                    "There was an error constructing this window. Please check your console for errors. If you can't fix it, please don't hesitate to ask for support");                return true;            }            return false;        }        private void InitializeWindow()        {            titleContent.text = "Getting Started";            minSize = new Vector2(250, 400);                        _defaultWindowSize = new Vector2(520, 800);            Vector2 initialPosition = 0.5f * (new Vector2(Screen.currentResolution.width, Screen.currentResolution.height) - _defaultWindowSize);            position = new Rect(initialPosition, _defaultWindowSize);                        _wrapLabelStyle = new GUIStyle(EditorStyles.label) {wordWrap = true};        }        void OnGUI()        {            if (!_initialized)            {                InitializeWindow();                _initialized = true;            }            if (CheckForErrors()) return;            _scrollPosition = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), _scrollPosition,                new Rect(0, 0, _defaultWindowSize.x - 10, _defaultWindowSize.y - 10), false, false);            float yOffset = 0;            float defaultXSize = position.width - Margin - Margin;                        // Header            GUI.BeginGroup(new Rect(Margin, Margin, defaultXSize, LogoTextureSize));            float xOffset = 0;            GUI.DrawTexture(new Rect(xOffset, 0, LogoTextureSize, LogoTextureSize), _logoTexture);            xOffset += LogoTextureSize + Margin;                        GUI.Label(new Rect(xOffset, 0, 100, 30), "Version: " + SGEVersion);            if (GUI.Button(new Rect(xOffset, 30, ButtonWidth, ButtonHeight), "View Changelog"))            {                OpenChangelog();                if (CheckForErrors()) return;            }                        if (GUI.Button(new Rect(xOffset, 30 + ButtonHeight + Margin, ButtonWidth, ButtonHeight), "View Manual"))            {                OpenManual();                if (CheckForErrors()) return;            }            xOffset += ButtonWidth + Margin;                        if (GUI.Button(new Rect(xOffset, 30, LargeButtonWidth, ButtonHeight), "View Offline Changelog"))            {                OpenFileWithDefaultEditor(ChangeLogName);                if (CheckForErrors()) return;            }                        if (GUI.Button(new Rect(xOffset, 30 + ButtonHeight + Margin, LargeButtonWidth, ButtonHeight), "View Offline Manual"))            {                OpenFileWithDefaultEditor(ManualFileName);                if (CheckForErrors()) return;            }                        GUI.EndGroup();            yOffset += Margin + LogoTextureSize;                         GUI.Label(new Rect(Margin, yOffset + Margin, defaultXSize, 10), "", GUI.skin.horizontalSlider);            yOffset += Margin + Margin;                        // Getting started title            yOffset += Margin;            GUI.BeginGroup(new Rect(Margin, yOffset, defaultXSize, 20));                        GUI.Label(new Rect(defaultXSize / 2f - 50, 0, 100, 20), "Getting Started", EditorStyles.largeLabel);                        GUI.EndGroup();            yOffset += Margin + 20;                        // URP            GUI.BeginGroup(new Rect(Margin, yOffset, defaultXSize, 260));                        GUI.Label(new Rect(0, 0, defaultXSize, 30), "URP", EditorStyles.boldLabel);            if (GUI.Button(new Rect(0, 30, defaultXSize, ButtonHeight), "Import URP plugin"))            {                ImportURPPlugin();            }            bool isURPImported = IsURPImported();            using (new EditorGUI.DisabledScope(!isURPImported))            {                if (GUI.Button(new Rect(0, ButtonHeight * 2 + Margin, defaultXSize, ButtonHeight), "Import URP Demo scenes"))                {                    ImportURPScenes();                }            }                        bool areURPScenesImported = AreURPScenesImported();            using (new EditorGUI.DisabledScope(!areURPScenesImported))            {                if (GUI.Button(new Rect(0, ButtonHeight * 3 + Margin * 2, defaultXSize, ButtonHeight), "Open noise scene"))                {                    OpenScene(NoiseScene);                }                if (GUI.Button(new Rect(0, ButtonHeight * 4 + Margin * 3, defaultXSize, ButtonHeight), "Open simple lit scene"))                {                    OpenScene(SimpleLitScene);                }                if (GUI.Button(new Rect(0, ButtonHeight * 5 + Margin * 4, defaultXSize, ButtonHeight), "Open toon lit scene"))                {                    OpenScene(ToonLitScene);                }                if (GUI.Button(new Rect(0, ButtonHeight * 6 + Margin * 5, defaultXSize, ButtonHeight), "Open water scene"))                {                    OpenScene(WaterScene);                }            }            GUI.EndGroup();            yOffset += 260;                        // HDRP            yOffset += Margin;                        GUI.BeginGroup(new Rect(Margin, yOffset, defaultXSize, 140));                        GUI.Label(new Rect(0, 0, defaultXSize, 30), "HDRP", EditorStyles.boldLabel);            if (GUI.Button(new Rect(0, 30, defaultXSize, ButtonHeight), "Import HDRP plugin"))            {                ImportHDRPPlugin();            }            bool isHDRPImported = IsHDRPImported();            using (new EditorGUI.DisabledScope(!isHDRPImported))            {                if (GUI.Button(new Rect(0, ButtonHeight * 2 + Margin, defaultXSize, ButtonHeight), "Import HDRP Demo scenes"))                {                    ImportHDRPScenes();                }            }                        bool areHDRPScenesImported = AreHDRPScenesImported();            using (new EditorGUI.DisabledScope(!areHDRPScenesImported))            {                if (GUI.Button(new Rect(0, ButtonHeight * 3 + Margin * 2, defaultXSize, ButtonHeight), "Open noise scene"))                {                    OpenScene(NoiseScene);                }            }            GUI.EndGroup();                        yOffset += 140;                        // switch URP / HDRP            yOffset += Margin;                        GUI.BeginGroup(new Rect(Margin, yOffset, defaultXSize, 90));                        GUI.Label(new Rect(0, 0, defaultXSize, 30), "Switch between URP / HDRP", EditorStyles.boldLabel);                        GUI.Label(new Rect(0, 30, defaultXSize, 30), "To switch between URP / HDRP, hit the button below and reimport the correct plugin"            , _wrapLabelStyle);            if (GUI.Button(new Rect(0, 60, defaultXSize, ButtonHeight), "Remove plugins and demo scenes"))            {                CleanEverything();            }            GUI.EndGroup();                        yOffset += 90;                        GUI.Label(new Rect(Margin, yOffset + Margin, defaultXSize, 10), "", GUI.skin.horizontalSlider);            yOffset += Margin + Margin;                        // Help title            yOffset += Margin;            GUI.BeginGroup(new Rect(Margin, yOffset, defaultXSize, 30));                        GUI.Label(new Rect(defaultXSize / 2f - 15, 0, 100, 20), "Help", EditorStyles.largeLabel);                        GUI.EndGroup();            yOffset += Margin + 20;                        // Help            GUI.BeginGroup(new Rect(Margin, yOffset, defaultXSize, ButtonHeight));                        if (GUI.Button(new Rect(0, 0, defaultXSize / 2 - Margin, ButtonHeight), "Discord"))            {                OpenDiscordHelp();            }                        if (GUI.Button(new Rect(defaultXSize / 2 + Margin, 0, defaultXSize / 2 - Margin, ButtonHeight), "Email"))            {                OpenEmailHelp();            }                                    GUI.EndGroup();                        GUI.EndScrollView();        }        private void OpenEmailHelp()        {            Application.OpenURL("mailto:ph.graphics.unity@gmail.com");        }        private void OpenDiscordHelp()        {            Application.OpenURL("https://discord.gg/ksURBah");        }        private void OpenManual()        {            Application.OpenURL("http://assetstore.phbarralis.com/sge/features.html");        }        private void OpenChangelog()        {            Application.OpenURL("http://assetstore.phbarralis.com/sge/changelog.html");        }        private void ImportHDRPScenes()        {            ImportPackage(HDRPDemoPackagePath);        }        private bool AreHDRPScenesImported()        {            return Directory.Exists(Path.Combine(SGEPath, BaseDemoPath));        }        private bool IsHDRPImported()        {            return Directory.Exists(Path.Combine(SGEPath, BasePluginPath));        }        private void ImportHDRPPlugin()        {            ImportPackage(HDRPPluginPackagePath);        }        private void OpenScene(string sceneName)        {            string fullPath;            if (!GetInternalFile(sceneName, out fullPath))                return;                        EditorSceneManager.OpenScene(fullPath, OpenSceneMode.Single);        }        private bool AreURPScenesImported()        {            return Directory.Exists(Path.Combine(SGEPath, URPDemoPath));        }        private bool IsURPImported()        {            return Directory.Exists(Path.Combine(SGEPath, URPPluginPath));        }        private void ImportURPScenes()        {            ImportPackage(URPDemoPackagePath);        }        private void ImportURPPlugin()        {            ImportPackage(URPPluginPackagePath);        }        private void ImportPackage(string packagePath)        {            string fullPath;            if (!GetInternalFile(packagePath, out fullPath))                return;                        AssetDatabase.ImportPackage(fullPath, true);        }        private void DeleteIfFolderExist(string directoryPath)        {            string fullpath = Path.Combine(SGEPath, directoryPath);            if (Directory.Exists(fullpath))                FileUtil.DeleteFileOrDirectory(fullpath);        }        private void CleanEverything()        {            DeleteIfFolderExist(DemoFolderPath);            DeleteIfFolderExist(BasePluginPath);            DeleteIfFolderExist(URPPluginPath);                        AssetDatabase.Refresh();        }    }}
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