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- using Core.Language;
- using GameLogic.Hero;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "GongFaUpgradeInfoWidget")]
- public partial class GongFaUpgradeInfoWidget : UIComponent
- {
- public SkillInfo _skillInfo;
-
- public SkillInfo currentSkillInfo;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public void CustomInit(SkillInfo currentSkillInfo, SkillInfo skillInfo,bool isUp)
- {
- fx_ui_gongfa_tiaomu.gameObject.SetActive(false);
- _skillInfo = skillInfo;
- this.currentSkillInfo = currentSkillInfo;
- if (_skillInfo.skillConfig.level <= currentSkillInfo.skillConfig.level)
- {
- Icon_Marsk.gameObject.SetActive(false);
- }
- else
- {
- Icon_Marsk.gameObject.SetActive(true);
- }
-
- Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.PromoteLan), skillInfo.skillConfig.PromoteLanPara);
-
- for (var i = 0; i < StarRoot.Count; i++)
- {
- MyImage icon = StarRoot[i] as MyImage;
- if ( i < skillInfo.skillConfig.level-1)
- {
- icon.gameObject.SetActive(true);
-
- }
- else
- {
- icon.gameObject.SetActive(false);
- }
- }
-
-
- }
- public void SelectWidget(bool isUp)
- {
- if (_skillInfo.skillConfig.level == currentSkillInfo.skillConfig.level + 1 && isUp)
- {
- Icon_Select.gameObject.SetActive(true);
- }
- else
- {
- Icon_Select.gameObject.SetActive(false);
- }
- }
- public override void DormancyObj()
- {
- _skillInfo = null;
- fx_ui_gongfa_tiaomu.gameObject.SetActive(false);
- base.DormancyObj();
- }
- }
- }
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