| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | 
							- // Auto Generated Code By excel2json
 
- // Generate From Excel\Sentiment.xlsx. SheetName: SentimentConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "SentimentConfig.json")]
 
- 	public partial class SentimentConfigHolder : ConfigHolder<SentimentConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct SentimentConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///modelID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///名称
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int name;
 
- #else
 
- 		public int name{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///图片
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string icon;
 
- #else
 
- 		public string icon{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///图片
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string icon_Text;
 
- #else
 
- 		public string icon_Text{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///核心感悟点
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int mainSentimentEffect;
 
- #else
 
- 		public int mainSentimentEffect{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///支线感悟点
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] sentimentEffect;
 
- #else
 
- 		public int[] sentimentEffect{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |