WuXingGongFaWidget.cs 11 KB

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  1. using System.Collections.Generic;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using GameLogic.Combat.Buff;
  5. using GameLogic.Combat.CombatTool;
  6. using GameLogic.Combat.Skill;
  7. using GameLogic.Player;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "WuXingGongFaWidget")]
  12. public partial class WuXingGongFaWidget : UIComponent
  13. {
  14. public int index;
  15. private SkillBasic currUseSkill;
  16. // private List<DengDaiSkillWidget> currDengDaiSkill = new List<DengDaiSkillWidget>();
  17. public WuXingType huangDaoWuXingType;
  18. private void Init()
  19. {
  20. }
  21. public override void AddEvent()
  22. {
  23. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdate);
  24. CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  25. CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
  26. CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
  27. CombatEventManager.Instance.AddEventListener(CombatEventType.FillInSkillSlots, FillInSkillSlots);
  28. CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff, AddBuff);
  29. CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff, RemoveBuff);
  30. }
  31. public override void DelEvent()
  32. {
  33. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdate);
  34. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  35. CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
  36. CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
  37. CombatEventManager.Instance.RemoveEventListener(CombatEventType.FillInSkillSlots, FillInSkillSlots);
  38. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff, AddBuff);
  39. CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff, RemoveBuff);
  40. }
  41. private void AddBuff(IEventData iEventData)
  42. {
  43. BuffEventData buffEventData = iEventData as BuffEventData;
  44. if (CombatController.currActiveCombat
  45. .playerHeroEntity == buffEventData.target)
  46. {
  47. bool isFengShuo = false;
  48. switch (huangDaoWuXingType)
  49. {
  50. case WuXingType.Gold:
  51. if (buffEventData.BuffBasic is b_1019)
  52. {
  53. isFengShuo = true;
  54. }
  55. break;
  56. case WuXingType.Water:
  57. if (buffEventData.BuffBasic is b_1021)
  58. {
  59. isFengShuo = true;
  60. }
  61. break;
  62. case WuXingType.Wood:
  63. if (buffEventData.BuffBasic is b_1020)
  64. {
  65. isFengShuo = true;
  66. }
  67. break;
  68. case WuXingType.Fire:
  69. if (buffEventData.BuffBasic is b_1022)
  70. {
  71. isFengShuo = true;
  72. }
  73. break;
  74. case WuXingType.Earth:
  75. if (buffEventData.BuffBasic is b_1023)
  76. {
  77. isFengShuo = true;
  78. }
  79. break;
  80. }
  81. if (isFengShuo)
  82. {
  83. fengjingXX.SetActive(true);
  84. }
  85. }
  86. }
  87. private void RemoveBuff(IEventData iEventData)
  88. {
  89. BuffEventData buffEventData = iEventData as BuffEventData;
  90. if (CombatController.currActiveCombat
  91. .playerHeroEntity == buffEventData.target)
  92. {
  93. bool isFengShuo = false;
  94. switch (huangDaoWuXingType)
  95. {
  96. case WuXingType.Gold:
  97. if (buffEventData.BuffBasic is b_1019)
  98. {
  99. isFengShuo = true;
  100. }
  101. break;
  102. case WuXingType.Water:
  103. if (buffEventData.BuffBasic is b_1021)
  104. {
  105. isFengShuo = true;
  106. }
  107. break;
  108. case WuXingType.Wood:
  109. if (buffEventData.BuffBasic is b_1020)
  110. {
  111. isFengShuo = true;
  112. }
  113. break;
  114. case WuXingType.Fire:
  115. if (buffEventData.BuffBasic is b_1022)
  116. {
  117. isFengShuo = true;
  118. }
  119. break;
  120. case WuXingType.Earth:
  121. if (buffEventData.BuffBasic is b_1023)
  122. {
  123. isFengShuo = true;
  124. }
  125. break;
  126. }
  127. if (isFengShuo)
  128. {
  129. fengjingXX.SetActive(false);
  130. }
  131. }
  132. }
  133. public override void AddButtonEvent()
  134. {
  135. }
  136. public void ShowWidget(int index)
  137. {
  138. fengjingXX.SetActive(false);
  139. this.index = index;
  140. switch (index)
  141. {
  142. case 0:
  143. huangDaoWuXingType = WuXingType.Gold;
  144. myImage.icon_name = "dec_jin";
  145. // Name.text = "金";
  146. // myImage.color = new Color(1f, 0.98f, 0.09f);
  147. break;
  148. case 1:
  149. // Name.text = "水";
  150. huangDaoWuXingType = WuXingType.Water;
  151. // myImage.color = new Color(0.19f, 0.51f, 1f);
  152. myImage.icon_name = "dec_shui";
  153. break;
  154. case 2:
  155. // Name.text = "木";
  156. // myImage.color = new Color(0.17f, 1f, 0.35f);
  157. myImage.icon_name = "dec_mu";
  158. huangDaoWuXingType = WuXingType.Wood;
  159. break;
  160. case 3:
  161. // Name.text = "火";
  162. // myImage.color = new Color(1f, 0.19f, 0.04f);
  163. myImage.icon_name = "dec_huo";
  164. huangDaoWuXingType = WuXingType.Fire;
  165. break;
  166. case 4:
  167. // Name.text = "土";
  168. // myImage.color = new Color(1f, 0.65f, 0.17f);
  169. myImage.icon_name = "dec_tu";
  170. huangDaoWuXingType = WuXingType.Earth;
  171. break;
  172. }
  173. }
  174. private void FillInSkillSlots(IEventData iEventData)
  175. {
  176. FillInSkillSlotsEventData fillInSkillSlotsEventData = iEventData as FillInSkillSlotsEventData;
  177. if (fillInSkillSlotsEventData.SkillBasic.CombatHeroEntity.IsEnemy)
  178. {
  179. return;
  180. }
  181. // for (int i = 0; i < currDengDaiSkill.Count; i++)
  182. // {
  183. // DengDaiSkillWidget skillWidget = currDengDaiSkill[i];
  184. // if (currDengDaiSkill[i].SkillBasic == fillInSkillSlotsEventData.SkillBasic)
  185. // {
  186. // UIManager.Instance.DormancyGComponent(skillWidget);
  187. // currDengDaiSkill.RemoveAt(i);
  188. // }
  189. // }
  190. }
  191. private async void UseSkillFinish(IEventData iEventData)
  192. {
  193. UseSkillFinishEventData combatUseSkillEventData = iEventData as UseSkillFinishEventData;
  194. if (combatUseSkillEventData.SkillBasic.CombatHeroEntity.IsEnemy)
  195. {
  196. return;
  197. }
  198. SkillBasic skillBasic = combatUseSkillEventData.SkillBasic;
  199. bool isOk = IsMyWuXing(skillBasic.wuXingType);
  200. if (!isOk)
  201. {
  202. return;
  203. }
  204. useSkillIcon.gameObject.SetActive(false);
  205. // DengDaiSkillWidget dengDaiSkillWidget =
  206. // await UIManager.Instance.CreateGComponentForObject<DengDaiSkillWidget>(DengDaiSkillWidget, null,
  207. // root: dengDaiSkill, isInstance: true);
  208. // dengDaiSkillWidget.ShowWidget(skillBasic);
  209. // currDengDaiSkill.Add(dengDaiSkillWidget);
  210. }
  211. private bool IsMyWuXing(WuXingType wuXingType)
  212. {
  213. bool isOk = false;
  214. switch (wuXingType)
  215. {
  216. case WuXingType.Gold:
  217. if (index == 0)
  218. {
  219. isOk = true;
  220. }
  221. break;
  222. case WuXingType.Water:
  223. if (index == 1)
  224. {
  225. isOk = true;
  226. }
  227. break;
  228. case WuXingType.Wood:
  229. if (index == 2)
  230. {
  231. isOk = true;
  232. }
  233. break;
  234. case WuXingType.Fire:
  235. if (index == 3)
  236. {
  237. isOk = true;
  238. }
  239. break;
  240. case WuXingType.Earth:
  241. if (index == 4)
  242. {
  243. isOk = true;
  244. }
  245. break;
  246. }
  247. return isOk;
  248. }
  249. private void UseSkill(IEventData iEventData)
  250. {
  251. CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
  252. if (!combatUseSkillEventData.useSkill.CombatHeroEntity.IsEnemy)
  253. {
  254. bool isOk = IsMyWuXing(combatUseSkillEventData.useSkill.wuXingType);
  255. if (isOk)
  256. {
  257. currUseSkill = combatUseSkillEventData.useSkill;
  258. useSkillIcon.gameObject.SetActive(true);
  259. useSkillIcon.icon_name = combatUseSkillEventData.useSkill.SelfSkillConfig.icon;
  260. }
  261. }
  262. }
  263. private void AddUseGongFa(IEventData iEventData)
  264. {
  265. AddUseGongFaEventData addUseGongFaEventData = iEventData as AddUseGongFaEventData;
  266. if (!addUseGongFaEventData.SkillBasic.CombatHeroEntity.IsEnemy)
  267. {
  268. bool isOk = IsMyWuXing(addUseGongFaEventData.SkillBasic.wuXingType);
  269. if (isOk)
  270. {
  271. uitween.Play("show", false);
  272. }
  273. }
  274. }
  275. private void HeroHpUpdate(IEventData iEventData)
  276. {
  277. CombatHeroInfo combatHeroInfo = CombatController.currActiveCombat
  278. .playerHeroEntity.CurrCombatHeroInfo;
  279. }
  280. }
  281. }