EventSystemManager.cs 32 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using EventConfig = Excel2Json.EventConfig;
  17. using Random = UnityEngine.Random;
  18. public class EventSystemManager : Singleton<EventSystemManager>
  19. {
  20. List<EventConfig> eventConfigs = new List<EventConfig>();
  21. public AccountFileInfo.EventList CurrentEventList;
  22. public bool isTriggerEvent;
  23. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  24. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  25. public bool isOpenUi;
  26. Action onCompleteCallback;
  27. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  28. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  29. public void CustomInit()
  30. {
  31. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  32. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  33. foreach (var eventConfig in eventConfigs)
  34. {
  35. if (eventConfig.XiantuID != 0)
  36. {
  37. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  38. {
  39. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  40. }
  41. else
  42. {
  43. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  44. }
  45. }
  46. }
  47. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  48. // {
  49. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  50. // }
  51. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  52. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  53. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  54. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  55. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  56. }
  57. private void Cancel(IEventData e)
  58. {
  59. CancelEvent();
  60. }
  61. private void JingJieUpgrade(IEventData e)
  62. {
  63. CeekEventCompletes(3, null);
  64. }
  65. private void ItemUpdate(IEventData e)
  66. {
  67. ItemUpdateData data = e as ItemUpdateData;
  68. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  69. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  70. }
  71. private void RenfenceRandomEvent(IEventData e)
  72. {
  73. DetectRandomEvents();
  74. }
  75. private float timer = 0;
  76. private void Update()
  77. {
  78. timer += Time.deltaTime;
  79. if (timer > 1)
  80. {
  81. timer = 0;
  82. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  83. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  84. {
  85. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  86. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  87. AccountFileInfo.Instance.SavePlayerData();
  88. }
  89. }
  90. }
  91. public List<AccountFileInfo.EventList> UseDivinesense()
  92. {
  93. //使用神识先移除完成的事件
  94. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  95. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  96. {
  97. if (eventList.isCompleted)
  98. {
  99. removeEvents.Add(eventList);
  100. }
  101. }
  102. foreach (var removeEvent in removeEvents)
  103. {
  104. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  105. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  106. }
  107. AccountFileInfo.Instance.SavePlayerData();
  108. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  109. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  110. if (count <= 0)
  111. {
  112. //神识值不够
  113. return null;
  114. }
  115. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  116. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  117. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  118. // 神识升级逻辑
  119. UpDivinesense();
  120. var eventConfigs = DetectEvents(count);
  121. if (eventConfigs == null || eventConfigs.Count == 0)
  122. return default;
  123. CeekEventCompletes(8, new[] { 1 });
  124. //扣除神识值 增加神识经验
  125. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  126. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  127. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  128. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  129. UpdateZuizhongEventData();
  130. AccountFileInfo.Instance.SavePlayerData();
  131. return eventConfigs;
  132. }
  133. public void UpdateZuizhongEventData()
  134. {
  135. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  136. {
  137. var mainEventData = GetMainEventDta();
  138. if (mainEventData != null)
  139. {
  140. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  141. }
  142. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  143. {
  144. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  145. }
  146. }
  147. }
  148. private void UpDivinesense()
  149. {
  150. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  151. {
  152. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  153. {
  154. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  155. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  156. }
  157. }
  158. AccountFileInfo.Instance.SavePlayerData();
  159. }
  160. public int GetShenShiCount()
  161. {
  162. int count = 0;
  163. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  164. {
  165. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  166. if (eventConfig.EventTriggerType != 5)
  167. {
  168. count++;
  169. }
  170. }
  171. return count;
  172. }
  173. public bool BagIsEvent(int eventID)
  174. {
  175. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  176. {
  177. if (eventList.eventID == eventID)
  178. {
  179. return true;
  180. }
  181. }
  182. return false;
  183. }
  184. public int GetBagEventCount(int eventID)
  185. {
  186. int count = 0;
  187. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  188. {
  189. if (eventList.eventID == eventID)
  190. {
  191. count++;
  192. }
  193. }
  194. return count;
  195. }
  196. // public bool IsRefenceEvent(int eventID)
  197. // {
  198. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  199. // }
  200. public bool IsEventTrigger(int eventID)
  201. {
  202. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  203. {
  204. if (eventList.eventID == eventID)
  205. {
  206. return true;
  207. }
  208. }
  209. return false;
  210. }
  211. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  212. {
  213. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  214. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  215. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  216. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  217. //找出可以刷新的支线任务
  218. if (bigMap.ZhixianActivatedPercentage != null)
  219. {
  220. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  221. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  222. {
  223. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  224. {
  225. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  226. {
  227. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  228. }
  229. }
  230. }
  231. foreach (var c in zhiXianEvents)
  232. {
  233. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  234. if (eventList != null)
  235. {
  236. eventLists.Add(eventList);
  237. eventCount--;
  238. if (eventCount == 0)
  239. {
  240. return eventLists;
  241. }
  242. }
  243. }
  244. }
  245. for (int i = 0; i < eventCount; i++)
  246. {
  247. int randomValue3 = Random.Range(0, 101);
  248. //先刷事件关联的事件
  249. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  250. {
  251. bool isRefence = false;
  252. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  253. {
  254. foreach (var eventListEventLink in eventList.eventLinks)
  255. {
  256. foreach (var eventConditionData in eventListEventLink.eventConditions)
  257. {
  258. if (IsEvenkLinkComplete(eventConditionData))
  259. continue;
  260. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  261. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  262. {
  263. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  264. int count = 0;
  265. foreach (var list in eventLists)
  266. {
  267. if (list.eventID == eventConfig1.ID)
  268. {
  269. count++;
  270. }
  271. }
  272. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  273. {
  274. continue;
  275. }
  276. int randomValue4 = Random.Range(0, 101);
  277. if (randomValue4 <= eventConfig1.RefreshProbability)
  278. {
  279. var eventList1 = AddEvent(eventConfig1.ID);
  280. if (eventList1 != null)
  281. {
  282. eventLists.Add(AddEvent(eventConfig1.ID));
  283. isRefence = true;
  284. }
  285. else
  286. {
  287. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  288. }
  289. break;
  290. }
  291. }
  292. }
  293. }
  294. }
  295. if (isRefence)
  296. continue;
  297. }
  298. //先掉落出品质
  299. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  300. // // 获取通用事件
  301. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  302. //
  303. //
  304. // //场景特定事件
  305. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  306. // 获取通用事件
  307. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  308. //场景特定事件
  309. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  310. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  311. {
  312. continue;
  313. }
  314. int randomValue1 = Random.Range(0, 101);
  315. // 达到怪率刷新场景特定事件
  316. //不然刷新通用事件(每个地图都可以刷的)
  317. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  318. {
  319. int randomValue2 = Random.Range(0, candidateEvents.Count);
  320. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  321. if (eventList != null)
  322. {
  323. eventLists.Add(eventList);
  324. }
  325. else
  326. {
  327. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  328. }
  329. }
  330. else if (globalEvents.Count > 0)
  331. {
  332. int randomValue2 = Random.Range(0, globalEvents.Count);
  333. var eventList = AddEvent(globalEvents[randomValue2].ID);
  334. if (eventList != null)
  335. {
  336. eventLists.Add(eventList);
  337. }
  338. else
  339. {
  340. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  341. }
  342. }
  343. }
  344. if (eventLists.Count == 0)
  345. {
  346. LogTool.Error("没有可以触发的事件");
  347. return null;
  348. }
  349. return eventLists;
  350. }
  351. //添加事件
  352. public AccountFileInfo.EventList AddEvent(int eventID)
  353. {
  354. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  355. AccountFileInfo.EventList eventList = null;
  356. if (eventConfig.ID == 0)
  357. {
  358. return null;
  359. }
  360. //主线任务只能刷一次
  361. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  362. {
  363. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  364. if (e == null)
  365. {
  366. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  367. if (e == null)
  368. {
  369. eventList = new AccountFileInfo.EventList();
  370. eventList.eventID = eventID;
  371. }
  372. else
  373. {
  374. return null;
  375. }
  376. eventList.guid = IdGenerater.GenerateIdInt();
  377. eventList.curStep = eventConfig.EventLinksId[0];
  378. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  379. }
  380. }
  381. else
  382. {
  383. eventList = new AccountFileInfo.EventList();
  384. eventList.eventID = eventID;
  385. eventList.guid = IdGenerater.GenerateIdInt();
  386. eventList.curStep = eventConfig.EventLinksId[0];
  387. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  388. }
  389. //初始化神识链条,用于监听条件是否完成
  390. if (eventList != null && eventConfig.EventType != 2)
  391. {
  392. foreach (var i in eventConfig.EventLinksId)
  393. {
  394. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  395. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  396. eventLinkData.eventId = eventID;
  397. eventLinkData.eventLinkId = i;
  398. if (eventLinkConfig.ConditionId != null)
  399. {
  400. foreach (var i1 in eventLinkConfig.ConditionId)
  401. {
  402. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  403. eventConditionData.eventId = eventList.eventID;
  404. eventConditionData.eventCondition = i1;
  405. eventLinkData.eventConditions.Add(eventConditionData);
  406. //初始化先检测一些条件
  407. CeekTaskComplete(eventConditionData, 1, null);
  408. CeekTaskComplete(eventConditionData, 3, null);
  409. }
  410. }
  411. eventList.eventLinks.Add(eventLinkData);
  412. }
  413. }
  414. return eventList;
  415. }
  416. /// <summary>
  417. /// 触发随机事件
  418. /// </summary>
  419. public void DetectRandomEvents()
  420. {
  421. if (isTriggerEvent)
  422. return;
  423. if (isOpenUi)
  424. return;
  425. // 获取随机事件
  426. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  427. if (randomEvents.Count == 0)
  428. {
  429. LogTool.Warning("没有可以刷新的事件");
  430. return;
  431. }
  432. int idex = Random.Range(0, randomEvents.Count);
  433. TriggerEvent(randomEvents[idex]);
  434. }
  435. /// <summary>
  436. /// 挂机事件触发
  437. /// </summary>
  438. public void TriggerEvent(EventConfig evt)
  439. {
  440. if (isTriggerEvent)
  441. return;
  442. isTriggerEvent = true;
  443. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  444. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  445. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  446. CurrentEventList = eventList;
  447. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  448. }
  449. /// <summary>
  450. /// 其他类型事件触发
  451. /// </summary>
  452. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  453. {
  454. // ChancleEvent();
  455. if (isTriggerEvent)
  456. return;
  457. CTask cTask = CTask.Create();
  458. this.onCompleteCallback = oncompleteCallBack;
  459. isTriggerEvent = true;
  460. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  461. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  462. int dialogueID = 0;
  463. if (evt.curStep == 0)
  464. {
  465. dialogueID = eventConfig.EventLinksId[0];
  466. }
  467. else
  468. {
  469. dialogueID = evt.curStep;
  470. }
  471. CurrentEventList = evt;
  472. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  473. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  474. {
  475. CompleteEvent(CurrentEventList);
  476. cTask.SetResult();
  477. }, () =>
  478. {
  479. CancelEvent(CurrentEventList);
  480. cTask.SetResult();
  481. });
  482. await cTask;
  483. }
  484. //任务是否完成
  485. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  486. {
  487. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  488. if (eventCondition != null)
  489. {
  490. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  491. }
  492. return false;
  493. }
  494. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  495. {
  496. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  497. foreach (var eventConditionData in eventConditions)
  498. {
  499. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  500. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  501. {
  502. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  503. }
  504. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  505. }
  506. bool isUlock = true;
  507. //分组检测 其中一个组绑定成功就可以执行
  508. foreach (var keyValuePair in eventConditionDataGroup)
  509. {
  510. isUlock = true;
  511. foreach (var eventConditionData in keyValuePair.Value)
  512. {
  513. if (!IsEvenkLinkComplete(eventConditionData))
  514. {
  515. isUlock = false;
  516. }
  517. }
  518. if (isUlock)
  519. {
  520. return isUlock;
  521. }
  522. }
  523. return isUlock;
  524. }
  525. public void CeekEventCompletes(int type, int[] value)
  526. {
  527. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  528. {
  529. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  530. {
  531. foreach (var eventConditionData in eventLinkData.eventConditions)
  532. {
  533. CeekTaskComplete(eventConditionData, type, value);
  534. }
  535. }
  536. }
  537. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  538. }
  539. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  540. {
  541. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  542. if (IsEvenkLinkComplete(conditionData))
  543. return;
  544. switch (type)
  545. {
  546. //检测背包道具
  547. case 1:
  548. if (eventConditionConfig.ConditionType == 1)
  549. {
  550. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  551. if (IsEvenkLinkComplete(conditionData))
  552. {
  553. // CompleteTask(conditionData.guid);
  554. }
  555. }
  556. break;
  557. //境界检测
  558. case 3:
  559. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  560. {
  561. conditionData.fishCount++;
  562. if (IsEvenkLinkComplete(conditionData))
  563. {
  564. // CompleteTask(conditionData.guid);
  565. }
  566. }
  567. break;
  568. //战斗胜利
  569. case 5:
  570. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  571. {
  572. conditionData.fishCount++;
  573. if (IsEvenkLinkComplete(conditionData))
  574. {
  575. // CompleteEvent(conditionData.guid);
  576. }
  577. }
  578. break;
  579. //获得道具
  580. case 6:
  581. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  582. {
  583. conditionData.fishCount += value[1];
  584. if (IsEvenkLinkComplete(conditionData))
  585. {
  586. // CompleteEvent(conditionData.guid);
  587. }
  588. }
  589. break;
  590. //使用神识
  591. case 8:
  592. if (eventConditionConfig.ConditionType == 8)
  593. {
  594. conditionData.fishCount += value[0];
  595. if (IsEvenkLinkComplete(conditionData))
  596. {
  597. }
  598. }
  599. break;
  600. }
  601. AccountFileInfo.Instance.SavePlayerData();
  602. }
  603. private void CompleteTask(object taskID)
  604. {
  605. }
  606. /// <summary>
  607. /// 检查事件是否满足触发条件。
  608. /// </summary>
  609. private bool CanTriggerEvent(int eventID)
  610. {
  611. var evt = eventConfigs.Find(e => e.ID == eventID);
  612. if (evt.ID == 0)
  613. return false;
  614. switch (evt.EventConditionId)
  615. {
  616. //背包道具检测
  617. case 1:
  618. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  619. //境界判断
  620. case 2:
  621. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  622. //概率判断
  623. case 3:
  624. int randomValue1 = Random.Range(0, 1001);
  625. return randomValue1 <= evt.EventCount;
  626. //完成事件判断
  627. case 10:
  628. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  629. return eventList != null;
  630. }
  631. return true;
  632. }
  633. /// <summary>
  634. /// 完成事件
  635. /// </summary>
  636. /// <param name="eventID">事件ID</param>
  637. public void CompleteEvent(int evtId)
  638. {
  639. isTriggerEvent = false;
  640. LogTool.Log($"完成挂机事件{evtId}");
  641. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  642. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  643. eventList.eventID = evtId;
  644. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  645. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  646. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  647. AccountFileInfo.Instance.SavePlayerData();
  648. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  649. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  650. }
  651. /// <summary>
  652. /// 完成事件
  653. /// </summary>
  654. /// <param name="eventID">事件ID</param>
  655. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  656. {
  657. this.isTriggerEvent = isTriggerEvent;
  658. LogTool.Log($"完成事件{eventList.eventID}");
  659. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  660. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  661. if (ceventList == null)
  662. {
  663. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  664. int pId = 0;
  665. for (var i = 0; i < placesConfigs.Length; i++)
  666. {
  667. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  668. continue;
  669. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  670. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  671. {
  672. pId = placesConfigs[i].ID;
  673. break;
  674. }
  675. }
  676. if (pId == 0)
  677. {
  678. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  679. }
  680. else
  681. {
  682. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  683. }
  684. }
  685. List<ItemInfo> itemInfos = new List<ItemInfo>();
  686. if (eventConfig.PrizeIDs != null)
  687. {
  688. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  689. {
  690. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
  691. if (dropConfig.dropType == 3)
  692. {
  693. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  694. itemInfos.Add(itemInfo);
  695. }
  696. else
  697. {
  698. List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
  699. itemInfos.AddRange(items);
  700. }
  701. // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  702. }
  703. }
  704. foreach (var eventListItemInfo in eventList.itemInfos)
  705. {
  706. itemInfos.Add(new ItemInfo(eventListItemInfo));
  707. }
  708. PlayerManager.Instance.BagController.AddItem(itemInfos);
  709. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  710. await rewardsPanel.UIClosed();
  711. if (eventConfig.EventTriggerType == 4)
  712. {
  713. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  714. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  715. TaskInfoPanel.OpenPanel(eventList);
  716. }
  717. else
  718. {
  719. //先不移除 下次探索神识移除
  720. eventList.isCompleted = true;
  721. }
  722. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  723. {
  724. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  725. UpdateZuizhongEventData();
  726. }
  727. AccountFileInfo.Instance.SavePlayerData();
  728. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  729. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  730. onCompleteCallback?.Invoke();
  731. onCompleteCallback = null;
  732. }
  733. /// <summary>
  734. /// 完成事件
  735. /// </summary>
  736. /// <param name="eventID">事件ID</param>
  737. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  738. {
  739. }
  740. /// <summary>
  741. /// 取消事件
  742. /// </summary>
  743. /// <param name="eventID">事件ID</param>
  744. public void CancelEvent(AccountFileInfo.EventList eventList)
  745. {
  746. LogTool.Log($"取消事件{eventList.eventID}");
  747. isTriggerEvent = false;
  748. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  749. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  750. onCompleteCallback?.Invoke();
  751. onCompleteCallback = null;
  752. }
  753. public void RemoveEvent(AccountFileInfo.EventList eventList)
  754. {
  755. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  756. AccountFileInfo.Instance.SavePlayerData();
  757. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  758. }
  759. /// <summary>
  760. /// 获得主线事件
  761. /// </summary>
  762. /// <returns></returns>
  763. public AccountFileInfo.EventList GetMainEventDta()
  764. {
  765. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  766. {
  767. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  768. if (eventConfig.EventTriggerType == 4)
  769. {
  770. return eventList;
  771. }
  772. }
  773. return null;
  774. }
  775. public void CancelEvent()
  776. {
  777. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  778. DialogueManager.Instance.ChancleEvent();
  779. CurrentEventList = null;
  780. isTriggerEvent = false;
  781. }
  782. }