| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using Common.Utility.CombatEvent;using Fort23.Core;using Fort23.UTool;using UnityEngine;namespace Fort23.Mono{    [UIBinding(prefab = "HeroHpWidget")]    public partial class HeroHpWidget : UIComponent    {        public CombatHeroEntity combatHeroEntity;        private Transform hpTransform;        private void Init()        {        }        public override void AddEvent()        {        }        public override void DelEvent()        {        }        public override void AddButtonEvent()        {        }        public override void DormancyObj()        {            CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);            CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);            StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);            base.DormancyObj();        }        private void HeroHpUpdateEventData(IEventData iEventData)        {            HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;            if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)            {                UpdateHp();            }        }        private void UpdateHp()        {            float v = (combatHeroEntity.CurrCombatHeroInfo.hp.Value * 1f) /                      combatHeroEntity.MaxCombatHeroInfo.hp.Value;            v = Mathf.Clamp(v, 0, 1);            hp.rectTransform.sizeDelta = new Vector2(v * 60, hp.rectTransform.sizeDelta.y);        }        private void HeroDie(IEventData iEventData)        {            HeroDieEventData heroDieEventData = iEventData as HeroDieEventData;            if (heroDieEventData.combatHeroEntity == combatHeroEntity)            {                GObjectPool.Instance.Recycle(this);            }        }        public void Init(CombatHeroEntity combatHeroEntity)        {            this.combatHeroEntity = combatHeroEntity;            CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);            CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);            StaticUpdater.Instance.AddRenderUpdateCallBack(Update);            hpTransform = combatHeroEntity.combatHeroGameObject.hpTransform;                      if (combatHeroEntity.IsEnemy)            {                hp.color = new Color(0.56f, 0f, 0f);            }            else            {                hp.color = new Color(0.06f, 0.56f, 0.06f);            }            UpdateHp();        }        private void Update()        {            Vector3 worldPos = hpTransform.position;            Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);            Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);            transform.position = p2;                    }    }}
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