| 123456789101112131415161718192021222324252627282930313233343536373839404142 | 
							- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GameLogic.CombatScenesTool
 
- {
 
-     public class TestCombatHeroConfig : MonoBehaviour
 
-     {
 
-         [System.Serializable]
 
-         public class TestHeroInfoConfig
 
-         {
 
-             public string modelName;
 
-             public int hp;
 
-             public int att;
 
-             public int attSpeed;
 
-             public int attDis;
 
-             public int[] skillId;
 
-             public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
 
-             {
 
-                 combatHeroInfo.modelName = modelName;
 
-                 combatHeroInfo.hp.Value = (hp);
 
-                 combatHeroInfo.attSpeed.Value = (attSpeed);
 
-                 combatHeroInfo.attack.Value = (att);
 
-                 combatHeroInfo.crit.Value = (0);
 
-                 combatHeroInfo.critDamage.Value = (0);
 
-                 combatHeroInfo.dodge.Value = (0);
 
-                 combatHeroInfo.maxDis = attDis;
 
-                 combatHeroInfo.maxDisTo = attDis * attDis;
 
-                 combatHeroInfo.skillId = skillId;
 
-             }
 
-         }
 
-         [System.Serializable]
 
-         public class EnemyGroup
 
-         {
 
-             public TestHeroInfoConfig[] enemyHeroInfo;
 
-         }
 
-         public TestHeroInfoConfig[] myHeroInfo;
 
-         public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
 
-     }
 
- }
 
 
  |