| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | 
							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 牧师加血
 
-     /// </summary>
 
-     public class S20001 : SkillBasic
 
-     {
 
-         protected float recoverValue;
 
-         protected override void ProInitSkill()
 
-         {
 
-             recoverValue = SelfSkillConfig.effectValue[0];
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-             ActivationTimeLineData("sk1");
 
-         }
 
-         protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
 
-             TimeLineEventLogicBasic timeLineEventLogicBasic)
 
-         {
 
-             // if (CombatHeroEntity.CombatAIBasic.currFocusTarget == null)
 
-             // {
 
-             //     return null;
 
-             // }
 
-             // return new[] { CombatHeroEntity.CombatAIBasic.currFocusTarget.GetMainHotPoin<ILifetCycleHitPoint>() };
 
-             return CombatController.currActiveCombat.CombatHeroController.GetHeroHitPoint(CombatHeroEntity.IsEnemy);
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                 recoverValue);
 
-             HarmReturnInfo harmReturnInfo = Recover(CombatHeroEntity, targetEntity,
 
-                 v, AttType.Normal, HarmType.Default);
 
-         }
 
-     }
 
- }
 
 
  |