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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     public class NormalSkill : SkillBasic
 
-     {
 
-         protected override void ProInitSkill()
 
-         {
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-             ActivationTimeLineData(ActiveTimeLineGroupName);
 
-         }
 
-         protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
 
-             TimeLineEventLogicBasic timeLineEventLogicBasic)
 
-         {
 
-             if (CombatHeroEntity.CombatAIBasic.currFocusTarget == null)
 
-             {
 
-                 return null;
 
-             }
 
-             return new[] { CombatHeroEntity.CombatAIBasic.currFocusTarget.GetMainHotPoin<ILifetCycleHitPoint>() };
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-             HarmReturnInfo harmReturnInfo = Harm(CombatHeroEntity, targetEntity,
 
-                 CombatHeroEntity.CurrCombatHeroInfo.attack.Value, AttType.Normal, triggerData);
 
-         }
 
-     }
 
- }
 
 
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