| using System.Collections.Generic;using Core.Utility.Event;using GameLogic.Combat.CombatTool;using UnityEngine;namespace Common.Utility.CombatEvent{    public class CombatItemShowEventData: EventDataBasic<CombatItemShowEventData>    {        public List<string> showItem;        public Vector3 startPos_WorldPos;        public bool isShowBag;    }}
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