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							- #if COMBAT_SERVER
 
- using System;
 
- using System.Collections.Generic;
 
- using System.IO.Compression;
 
- using System.Net;
 
- using System.Net.Sockets;
 
- using System.Threading;
 
- using Com.Fort23.Protocol.Protobuf;
 
- using Fort23.UTool;
 
- using Utility;
 
- using Task = System.Threading.Tasks.Task;
 
- namespace Core.KCPTool
 
- {
 
-     public class TCPServer : IServer
 
-     {
 
-         private byte[] buffData = new byte[6553];
 
-         private Socket socket;
 
-         //记录半包数据
 
-         private bool isBufferData;
 
-         private byte[] lastBuffData;
 
-         private int lastCount;
 
-         private short lastXueLieHao;
 
-         //数据结束
 
-         //尾包
 
-         private byte[] weiBaoBuffData;
 
-         // private Thread _udpClientThread;
 
-         private byte[] buffer = new byte[2048];
 
-         public Map<long, IServerConnection> KcpServerConnections = new Map<long, IServerConnection>();
 
-         private List<CombatSynchronizeRequest> CombatSynchronizeRequests = new List<CombatSynchronizeRequest>();
 
-         private List<IServerConnection> awaitConnections = new List<IServerConnection>();
 
-         private IServerManager iServerManager;
 
-         public TCPServer(int port, IServerManager iServerManager)
 
-         {
 
-             LogTool.Log("创建TCP链接端口"+port+"__");
 
-             this.iServerManager = iServerManager;
 
-             socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
-             socket.Bind(new IPEndPoint(IPAddress.Any, port));
 
-             socket.Listen();
 
-             AcceptAsync();
 
-         }
 
-         public void AddCombatSynchronizeRequest(CombatSynchronizeRequest combatSynchronizeRequest)
 
-         {
 
-             lock (CombatSynchronizeRequests)
 
-             {
 
-                 CombatSynchronizeRequests.Add(combatSynchronizeRequest);
 
-             }
 
-         }
 
-         public CombatSynchronizeRequest[] GetCombatSynchronizeRequest(bool isClear)
 
-         {
 
-             if (CombatSynchronizeRequests.Count <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             lock (CombatSynchronizeRequests)
 
-             {
 
-                 CombatSynchronizeRequest[] allData = CombatSynchronizeRequests.ToArray();
 
-                 CombatSynchronizeRequests.Clear();
 
-                 return allData;
 
-             }
 
-         }
 
-         private byte[] AssembleData(SendDataType sendDataType, byte[] buffer)
 
-         {
 
-             byte[] sendBuff = new byte[buffer.Length + 5];
 
-             sendBuff[0] = (byte)sendDataType;
 
-             byte[] zcd = SocketTool.IntToByte(buffer.Length);
 
-             sendBuff[1] = zcd[0];
 
-             sendBuff[2] = zcd[1];
 
-             sendBuff[3] = zcd[2];
 
-             sendBuff[4] = zcd[3];
 
-             Array.Copy(buffer, 0, sendBuff, 5, buffer.Length);
 
-             return sendBuff;
 
-         }
 
-         public bool SendToPlayer(SendDataType sendDataType, CombatSynchronizeType combatSynchronizeType, byte[] buffer,
 
-             long playerId)
 
-         {
 
-             if (KcpServerConnections.Count <= 0)
 
-             {
 
-                 return true;
 
-             }
 
-             long t = System.DateTime.Now.Ticks;
 
-             byte[] sendBuff = AssembleData(sendDataType, buffer);
 
-             long t2 = System.DateTime.Now.Ticks;
 
-             bool isOk = false;
 
-             lock (KcpServerConnections)
 
-             {
 
-                 for (KcpServerConnections.Begin(); KcpServerConnections.Next();)
 
-                 {
 
-                     if (KcpServerConnections.Value.isConnected)
 
-                     {
 
-                         isOk = true;
 
-                     }
 
-                     if (playerId != -1 && KcpServerConnections.Value.playerId != playerId)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     KcpServerConnections.Value.SendData(sendBuff, sendBuff.Length);
 
-                 }
 
-             }
 
-             return isOk;
 
-         }
 
-         public IServerConnection GetConnection(int connectionId)
 
-         {
 
-             lock (KcpServerConnections)
 
-             {
 
-                 for (KcpServerConnections.Begin(); KcpServerConnections.Next();)
 
-                 {
 
-                     if (connectionId != -1 && KcpServerConnections.Value.connectionID != connectionId)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     return KcpServerConnections.Value;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         public async void SendGameFrame(int gameFrame, IServerConnection kcpServerConnection)
 
-         {
 
-             // if (gameFrame > 0)
 
-             {
 
-                 LogTool.Log("重传数据开始" + gameFrame);
 
-                 int maxCount = iServerManager.GetSendBufferSize();
 
-                 for (int i = gameFrame; i < maxCount; i++)
 
-                 {
 
-                     byte[] _sendBufferdata = iServerManager.GetSendBuffer(i);
 
-                     if (_sendBufferdata != null)
 
-                     {
 
-                         _sendBufferdata = AssembleData(SendDataType.Data,_sendBufferdata);
 
-                         kcpServerConnection.SendData(_sendBufferdata, _sendBufferdata.Length);
 
-                         await Task.Delay(1);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         public void AddServerConnection(long playerId, int gameFrame, IServerConnection kcpServerConnection)
 
-         {
 
-             lock (KcpServerConnections)
 
-             {
 
-                 if (KcpServerConnections.TryGetValue(playerId, out var connection))
 
-                 {
 
-                     LogTool.Log("移除成功TCP" + playerId);
 
-                     connection.Dispose();
 
-                     KcpServerConnections.Remove(playerId);
 
-                 }
 
-                 KcpServerConnections.Add(playerId, kcpServerConnection);
 
-             }
 
-             lock (awaitConnections)
 
-             {
 
-                 awaitConnections.Remove(kcpServerConnection);
 
-             }
 
-             LogTool.Log("握手成功TCP" + playerId);
 
-             iServerManager.AddServerConnection(this, kcpServerConnection);
 
-             byte[] data = SocketTool.LongToByte(playerId);
 
-             SendToPlayer(SendDataType.ShakeHands, CombatSynchronizeType.PrepareStart, data, playerId);
 
-         }
 
-         public void RemoveServerConnection(long playerId)
 
-         {
 
-             lock (KcpServerConnections)
 
-             {
 
-                 if (KcpServerConnections.TryGetValue(playerId, out IServerConnection serverConnection))
 
-                 {
 
-                     LogTool.Log("移除成功TCP" + playerId);
 
-                     serverConnection.Dispose();
 
-                     KcpServerConnections.Remove(playerId);
 
-                 }
 
-             }
 
-         }
 
-         public IServerConnection GetConnection(long playerId)
 
-         {
 
-             lock (KcpServerConnections)
 
-             {
 
-                 for (KcpServerConnections.Begin(); KcpServerConnections.Next();)
 
-                 {
 
-                     if (playerId != -1 && KcpServerConnections.Value.playerId != playerId)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     return KcpServerConnections.Value;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         public void ConnectionUpdate()
 
-         {
 
-         }
 
-         private async void AcceptAsync()
 
-         {
 
-             try
 
-             {
 
-                 if (socket == null)
 
-                 {
 
-                     return;
 
-                 }
 
-                 Socket newSocket = await socket.AcceptAsync();
 
-                 int code = newSocket.RemoteEndPoint.GetHashCode();
 
-                 TCPServerConnection tcpServerConnection = new TCPServerConnection(this, newSocket);
 
-                 tcpServerConnection.connectionID = code;
 
-                 awaitConnections.Add(tcpServerConnection);
 
-                 AcceptAsync();
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LogTool.Error(e);
 
-             }
 
-         }
 
-         public void Dispose()
 
-         {
 
-             socket?.Dispose();
 
-             socket = null;
 
-             for (KcpServerConnections.Begin(); KcpServerConnections.Next();)
 
-             {
 
-                 KcpServerConnections.Value.Dispose();
 
-             }
 
-             KcpServerConnections.Clear();
 
-             CombatSynchronizeRequests.Clear();
 
-             awaitConnections.Clear();
 
-         }
 
-     }
 
- }
 
- #endif
 
 
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