| 1234567891011121314151617181920212223242526272829303132333435363738 | 
							- /****************************************************************************
 
-  * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
 
-  * 
 
-  * https://qframework.cn
 
-  * https://github.com/liangxiegame/QFramework
 
-  * https://gitee.com/liangxiegame/QFramework
 
-  ****************************************************************************/
 
- using System;
 
- using UnityEngine;
 
- namespace Core.Triiger
 
- {
 
-     public class OnTriggerExitEventTrigger : MonoBehaviour
 
-     {
 
-         public readonly EasyEvent<Collider> OnTriggerExitEvent = new EasyEvent<Collider>();
 
-         private void OnTriggerExit(Collider collider)
 
-         {
 
-             OnTriggerExitEvent.Trigger(collider);         
 
-         }
 
-     }
 
-     public static class OnTriggerExitEventTriggerExtension
 
-     {
 
-         public static IUnRegister OnTriggerExitEvent<T>(this T self, Action<Collider> onTriggerExit)
 
-             where T : Component
 
-         {
 
-             return self.GetOrAddComponent<OnTriggerExitEventTrigger>().OnTriggerExitEvent
 
-                 .Register(onTriggerExit);
 
-         }
 
-         
 
-         public static IUnRegister OnTriggerExitEvent(this GameObject self, Action<Collider> onTriggerExit)
 
-         {
 
-             return self.GetOrAddComponent<OnTriggerExitEventTrigger>().OnTriggerExitEvent
 
-                 .Register(onTriggerExit);
 
-         }
 
-     }
 
- }
 
 
  |