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							- /****************************************************************************
 
-  * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
 
-  * 
 
-  * https://qframework.cn
 
-  * https://github.com/liangxiegame/QFramework
 
-  * https://gitee.com/liangxiegame/QFramework
 
-  ****************************************************************************/
 
- using System;
 
- using UnityEngine;
 
- namespace Core.Triiger
 
- {
 
-     public class OnTriggerEnterEventTrigger : MonoBehaviour
 
-     {
 
-         public readonly EasyEvent<Collider> OnTriggerEnterEvent = new EasyEvent<Collider>();
 
-         private void OnTriggerEnter(Collider collider)
 
-         {
 
-             OnTriggerEnterEvent.Trigger(collider);         
 
-         }
 
-     }
 
-     public static class OnTriggerEnterEventTriggerExtension
 
-     {
 
-         // public static IUnRegister OnTriggerEnterEvent<T>(this T self, Action<Collider> onTriggerEnter)
 
-         //     where T : Component
 
-         // {
 
-         //     return self.GetOrAddComponent<OnTriggerEnterEventTrigger>().OnTriggerEnterEvent
 
-         //         .Register(onTriggerEnter);
 
-         // }
 
-         
 
-         public static IUnRegister OnTriggerEnterEvent(this GameObject self, Action<Collider> onTriggerEnter)
 
-         {
 
-             OnTriggerEnterEventTrigger onTriggerEnterEventTrigger=  self.GetOrAddComponent<OnTriggerEnterEventTrigger>();
 
-             onTriggerEnterEventTrigger.OnTriggerEnterEvent.Close();
 
-             return onTriggerEnterEventTrigger.OnTriggerEnterEvent
 
-                 .Register(onTriggerEnter);
 
-         }
 
-     }
 
- }
 
 
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