| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | using System;using Fort23.Core;#if !COMBAT_SERVERusing UnityEngine;#endifusing Object = System.Object;namespace Fort23.UTool{    /// <summary>    /// 池子的 接口,不同池继承这个接口    /// </summary>    public interface IGObjectPoolInterface : IDisposable    {        string poolObjName { get; set; }        bool isUse { get; set; }        bool isDestroy { get; }     #if !COMBAT_SERVER         AssetHandle AssetHandle { get; set; }        GameObject own { get; }               TimerEntity DestroyTimer { get; set; }#endif             void SetPosition(Vector3 pos);        void SetScale(Vector3 scale);        void SetRotation(Vector3 rotation);        Vector3 GetPosition();        Vector3 GetScale();        Vector3 GettRotation();        void SetActive(bool isActive);        /// <summary>        /// 回收时延迟回收        /// </summary>        /// <returns></returns>        CTask DelayHide();                /// <summary>        /// 重置数据        /// </summary>        void ResetData();        /// <summary>        /// 激活对象        /// </summary>        void ActiveObj();        /// <summary>        /// 休眠        /// </summary>        void DormancyObj();        /// <summary>        /// 销毁        /// </summary>        void DestroyObj();#if !COMBAT_SERVER        void SetGameObject(GameObject gameObject);#endif        void Preset();            }}
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