EnergyWidget.cs 1.9 KB

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  1. using Common.Utility.CombatEvent;
  2. using Core.Language;
  3. using Core.Utility;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "EnergyWidget")]
  13. public partial class EnergyWidget : UIComponent
  14. {
  15. public ItemConfig _itemConfig;
  16. private void Init()
  17. {
  18. }
  19. public override void AddEvent()
  20. {
  21. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, Itemupdate);
  22. }
  23. private void Itemupdate(IEventData e)
  24. {
  25. ItemUpdateData data = e as ItemUpdateData;
  26. if (data.ItemInfo.itemID == _itemConfig.ID)
  27. {
  28. Text_Count.text = PlayerManager.Instance.BagController.GetItemCount(_itemConfig.ID).ToStringEx();
  29. }
  30. }
  31. public override void DelEvent()
  32. {
  33. EventManager.Instance.RemoveEventListener(CustomEventType.ItemUpdate, Itemupdate);
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Coin.onClick.AddListener(() =>
  38. {
  39. if (_itemConfig.associateID == 3)
  40. {
  41. GongFaDetailsPanel.Open(new ItemInfo(_itemConfig.ID));
  42. }
  43. else if (_itemConfig.associateID == 4)
  44. {
  45. FaBaoDetailsPanel.OpenPanel(new ItemInfo(_itemConfig.ID));
  46. }
  47. else
  48. {
  49. ItemDetailsPanel.OpenPanel(new ItemInfo(_itemConfig.ID));
  50. }
  51. });
  52. }
  53. public void CustomInit(int id)
  54. {
  55. _itemConfig = ConfigComponent.Instance.Get<ItemConfig>(id);
  56. Icon_Energy.icon_name = _itemConfig.icon;
  57. Text_Count.text = PlayerManager.Instance.BagController.GetItemCount(id).ToString();
  58. }
  59. }
  60. }