DivineSenceInfoPanel.cs 7.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "DivineSenceInfoPanel")]
  13. public partial class DivineSenceInfoPanel : UIPanel
  14. {
  15. private Action<int, List<ItemInfo>> callback;
  16. private int useCount = 0;
  17. List<ItemInfo> useItems = new List<ItemInfo>();
  18. List<DivineSenceInfoBtnWidget> _divineSenceInfoBtnWidgets = new List<DivineSenceInfoBtnWidget>();
  19. private int maxCount;
  20. private DivineSenseConfig divineSenseConfig;
  21. private void Init()
  22. {
  23. // isPopUi = true;
  24. isAddStack = true;
  25. IsShowAppBar = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Ok.onClick.AddListener(() =>
  36. {
  37. useItems.Clear();
  38. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  39. {
  40. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null)
  41. {
  42. useItems.Add(senceInfoBtnWidget.ItemInfo);
  43. }
  44. }
  45. callback?.Invoke(useCount, useItems);
  46. UIManager.Instance.HideUIUIPanel(this);
  47. });
  48. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  49. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  50. Slider_Count.onValueChanged.AddListener((c) =>
  51. {
  52. useCount = (int)c;
  53. Text_Count.text = $"神识探索:{c}次";
  54. Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount()} + {c}/{maxCount})";
  55. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  56. {
  57. senceInfoBtnWidget.UpdateItermCount(useCount);
  58. }
  59. });
  60. Btn_Tip.onClick.AddListener(() => { DivineSenceLevelPreviewPanel.OpenPanel(); });
  61. Btn_Event.onClick.AddListener(() => { DivineSenceEventPreviewPanel.OpenPanel(); });
  62. }
  63. public async void CustomInit(Action<int, List<ItemInfo>> callback)
  64. {
  65. _divineSenceInfoBtnWidgets.Clear();
  66. divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  67. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  68. Text_Level.text = $"神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}级";
  69. Text_Exp.text = $"{AccountFileInfo.Instance.playerData.divineSenseexp}/{divineSenseConfig.exp}";
  70. Slider_Exp.maxValue = divineSenseConfig.exp;
  71. Slider_Exp.value = AccountFileInfo.Instance.playerData.divineSenseexp;
  72. int count = (int)(AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount);
  73. maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  74. maxCount = maxCount > 10 ? 10 : maxCount;
  75. count = count + EventSystemManager.Instance.GetShenShiCount() > maxCount ? maxCount - EventSystemManager.Instance.GetShenShiCount() : count;
  76. Slider_Count.maxValue = count;
  77. Slider_Count.minValue = 1;
  78. List<float> probabilities = UtilTools.CalculateProbabilities(divineSenseConfig.QualityBonusChance.ToList());
  79. for (var i = 0; i < Text_qs.Count; i++)
  80. {
  81. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  82. }
  83. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam0, null);
  84. divineSenceInfoBtnWidget.CustomInit(-1, 1);
  85. divineSenceInfoBtnWidget.OnClick = OnClick;
  86. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  87. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam1, null);
  88. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  89. divineSenceInfoBtnWidget.OnClick = OnClick;
  90. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  91. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam2, null);
  92. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  93. divineSenceInfoBtnWidget.OnClick = OnClick;
  94. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  95. this.callback = callback;
  96. }
  97. private void OnClick(ItemWidgetBasic obj)
  98. {
  99. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = obj as DivineSenceInfoBtnWidget;
  100. if (divineSenceInfoBtnWidget.type == 1)
  101. return;
  102. DivineSenceItemPanel.OpenPanel(divineSenceInfoBtnWidget.ItemInfo, (id) =>
  103. {
  104. divineSenceInfoBtnWidget.CustomInit(id, divineSenceInfoBtnWidget.type);
  105. UpdateBl();
  106. },
  107. () =>
  108. {
  109. divineSenceInfoBtnWidget.CustomInit(-1, divineSenceInfoBtnWidget.type);
  110. UpdateBl();
  111. });
  112. }
  113. public void UpdateBl()
  114. {
  115. Map<int, int> probabilitiesMap = new Map<int, int>();
  116. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  117. {
  118. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null && senceInfoBtnWidget.ItemInfo.config.associateID == 6)
  119. {
  120. if (!probabilitiesMap.ContainsKey(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]))
  121. {
  122. probabilitiesMap.Add(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0], senceInfoBtnWidget.ItemInfo.config.associateVlaue[1]);
  123. }
  124. else
  125. {
  126. probabilitiesMap[senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]] += senceInfoBtnWidget.ItemInfo.config.associateVlaue[1];
  127. }
  128. }
  129. senceInfoBtnWidget.UpdateItermCount(useCount);
  130. }
  131. var QualityBonusChance = divineSenseConfig.QualityBonusChance.ToList();
  132. foreach (var keyValuePair in probabilitiesMap)
  133. {
  134. QualityBonusChance[keyValuePair.Key - 1] *= keyValuePair.Value + 0.01f;
  135. }
  136. List<float> probabilities = UtilTools.CalculateProbabilities(QualityBonusChance);
  137. for (var i = 0; i < Text_qs.Count; i++)
  138. {
  139. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  140. }
  141. }
  142. public async static CTask OpenPanel(Action<int, List<ItemInfo>> callback)
  143. {
  144. DivineSenceInfoPanel divineSenceInfoPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceInfoPanel>(null, UILayer.Middle);
  145. divineSenceInfoPanel.CustomInit(callback);
  146. }
  147. }
  148. }