AppBarPanel.cs 6.9 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "AppBarPanel")]
  12. public partial class AppBarPanel : UIPanel
  13. {
  14. public UIPanel currentOpenUIPanel;
  15. int useCount = 0;
  16. private void Init()
  17. {
  18. isAddStack = false;
  19. }
  20. protected override void AddEvent()
  21. {
  22. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  23. }
  24. protected override void DelEvent()
  25. {
  26. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  27. }
  28. private void DivineSensePointChange(IEventData e)
  29. {
  30. Text_divineSensePoint.text =
  31. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Shop.onClick.AddListener(async () =>
  36. {
  37. if (currentOpenUIPanel is ShopPanel)
  38. {
  39. return;
  40. }
  41. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  42. // EventSystemManager.Instance.isOpenUi = true;
  43. CombatDrive.Instance.CombatController.isUpdate = false;
  44. ShopPanel shopPanel = await ShopPanel.OpenPanel();
  45. if (!shopPanel.IsClose)
  46. await shopPanel.UIClosed();
  47. // EventSystemManager.Instance.isOpenUi = false;
  48. CombatDrive.Instance.CombatController.isUpdate = true;
  49. });
  50. bnt_shengShi.onClick.AddListener(() => { DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); }); });
  51. Btn_GongFa.onClick.AddListener(async () =>
  52. {
  53. if (currentOpenUIPanel is SkillSelectPanel)
  54. {
  55. return;
  56. }
  57. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  58. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  59. });
  60. Btn_HeroInfomation.onClick.AddListener(async () =>
  61. {
  62. if (currentOpenUIPanel is MainHeroPanel)
  63. {
  64. return;
  65. }
  66. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  67. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  68. if (!mainHeroPanel.IsClose)
  69. await mainHeroPanel.UIClosed();
  70. });
  71. Btn_DongFu.onClick.AddListener(async () =>
  72. {
  73. if (currentOpenUIPanel is HeroInformationPanel)
  74. {
  75. return;
  76. }
  77. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  78. CombatDrive.Instance.CombatController.isUpdate = false;
  79. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  80. if (!heroInformationPanel.IsClose)
  81. await heroInformationPanel.UIClosed();
  82. CombatDrive.Instance.CombatController.isUpdate = true;
  83. });
  84. Btn_Back.onClick.AddListener(() =>
  85. {
  86. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  87. currentOpenUIPanel = null;
  88. });
  89. }
  90. private async CTask OpenSelectSkillPanel()
  91. {
  92. }
  93. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  94. {
  95. // EventSystemManager.Instance.DetectRandomEvents();
  96. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  97. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  98. {
  99. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  100. return;
  101. }
  102. EventSystemManager.Instance.CancelEvent();
  103. if (EventSystemManager.Instance.isTriggerEvent)
  104. return;
  105. EventSystemManager.Instance.isTriggerEvent = true;
  106. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  107. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  108. .playerHeroEntity.GameObject.transform);
  109. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  110. await TimerComponent.Instance.WaitAsync(800);
  111. EventSystemManager.Instance.isTriggerEvent = false;
  112. if (eventLists == null || eventLists.Count == 0)
  113. {
  114. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  115. return;
  116. }
  117. if (eventLists != null && eventLists.Count > 0)
  118. {
  119. // EventSystemManager.Instance.isOpenUi = true;
  120. // DivineSenceEventResultPanel divineSenceEventResultPanel =
  121. // await DivineSenceEventResultPanel.OpenPanel(eventLists);
  122. await DivineSenceEventPreviewPanel.OpenPanel();
  123. // await divineSenceEventResultPanel.UIClosed();
  124. // EventSystemManager.Instance.isOpenUi = false;
  125. }
  126. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  127. // AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  128. // AccountFileInfo.Instance.SavePlayerData();
  129. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  130. }
  131. public void CustomInit(UIPanel uiPanel)
  132. {
  133. if (uiPanel is MainPanel)
  134. {
  135. Btn_Back.gameObject.SetActive(false);
  136. bnt_shengShi.gameObject.SetActive(true);
  137. }
  138. else
  139. {
  140. Btn_Back.gameObject.SetActive(true);
  141. bnt_shengShi.gameObject.SetActive(false);
  142. currentOpenUIPanel = uiPanel;
  143. }
  144. }
  145. public async static CTask OpenPanel(UIPanel uiPanel)
  146. {
  147. AppBarPanel appBarPanel = null;
  148. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  149. {
  150. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  151. }
  152. else
  153. {
  154. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  155. await appBarPanel.Show();
  156. }
  157. appBarPanel.CustomInit(uiPanel);
  158. }
  159. public async static CTask ClosePanel()
  160. {
  161. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  162. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  163. }
  164. }
  165. }