EventSystemManager.cs 35 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using EventConfig = Excel2Json.EventConfig;
  17. using Random = UnityEngine.Random;
  18. public class EventSystemManager : Singleton<EventSystemManager>
  19. {
  20. List<EventConfig> eventConfigs = new List<EventConfig>();
  21. public AccountFileInfo.EventList CurrentEventList;
  22. public bool isTriggerEvent;
  23. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  24. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  25. public bool isOpenUi;
  26. Action onCompleteCallback;
  27. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  28. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  29. public void CustomInit()
  30. {
  31. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  32. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  33. foreach (var eventConfig in eventConfigs)
  34. {
  35. if (eventConfig.XiantuID != 0)
  36. {
  37. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  38. {
  39. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  40. }
  41. else
  42. {
  43. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  44. }
  45. }
  46. }
  47. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  48. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  49. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  50. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  51. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  52. }
  53. private void Cancel(IEventData e)
  54. {
  55. CancelEvent();
  56. }
  57. private void JingJieUpgrade(IEventData e)
  58. {
  59. CeekEventCompletes(3, null);
  60. }
  61. private void ItemUpdate(IEventData e)
  62. {
  63. ItemUpdateData data = e as ItemUpdateData;
  64. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  65. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  66. }
  67. private void RenfenceRandomEvent(IEventData e)
  68. {
  69. DetectRandomEvents();
  70. }
  71. private float timer = 0;
  72. private void Update()
  73. {
  74. timer += Time.deltaTime;
  75. if (timer > 1)
  76. {
  77. timer = 0;
  78. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  79. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  80. {
  81. if (AccountFileInfo.Instance.playerData.todayDivineSensePoint < PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[0])
  82. {
  83. AccountFileInfo.Instance.playerData.todayDivineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[1];
  84. AccountFileInfo.Instance.playerData.divineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[1];
  85. }
  86. else
  87. {
  88. AccountFileInfo.Instance.playerData.divineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[2];
  89. }
  90. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  91. AccountFileInfo.Instance.SavePlayerData();
  92. }
  93. }
  94. }
  95. public List<AccountFileInfo.EventList> UseDivinesense(int useCount, List<ItemInfo> useItems)
  96. {
  97. //使用神识先移除完成的事件
  98. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  99. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  100. {
  101. if (eventList.isCompleted)
  102. {
  103. removeEvents.Add(eventList);
  104. }
  105. }
  106. foreach (var removeEvent in removeEvents)
  107. {
  108. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  109. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  110. }
  111. AccountFileInfo.Instance.SavePlayerData();
  112. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  113. int count = (int)(AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount);
  114. if (count <= 0)
  115. {
  116. //神识值不够
  117. return null;
  118. }
  119. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  120. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  121. if (useCount > count)
  122. {
  123. LogTool.Error("神识值不够");
  124. return null;
  125. }
  126. CeekEventCompletes(8, new[] { 1 });
  127. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  128. var eventConfigs = DetectEvents(useCount, useItems);
  129. if (eventConfigs == null || eventConfigs.Count == 0)
  130. {
  131. TipMessagePanel.OpenTipMessagePanel("没有可以触发的事件");
  132. return default;
  133. }
  134. //扣除神识值 增加神识经验
  135. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  136. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  137. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  138. // 神识升级逻辑
  139. UpDivinesense();
  140. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  141. UpdateZuizhongEventData();
  142. AccountFileInfo.Instance.SavePlayerData();
  143. return eventConfigs;
  144. }
  145. public void UpdateZuizhongEventData()
  146. {
  147. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
  148. if (eventList == null || eventList.guid == 0)
  149. {
  150. var mainEventData = GetMainEventDta();
  151. if (mainEventData != null)
  152. {
  153. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = mainEventData.guid;
  154. }
  155. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  156. {
  157. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = AccountFileInfo.Instance.playerData.eventList[0].guid;
  158. }
  159. }
  160. }
  161. private void UpDivinesense()
  162. {
  163. if (AccountFileInfo.Instance.playerData.divineSenseLevel >= divineSenseConfigs.Count)
  164. {
  165. return;
  166. }
  167. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  168. {
  169. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  170. {
  171. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  172. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i + 1].ID;
  173. }
  174. }
  175. AccountFileInfo.Instance.SavePlayerData();
  176. }
  177. public int GetShenShiCount()
  178. {
  179. int count = 0;
  180. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  181. {
  182. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  183. if (eventList == null || eventList.eventID == 0 || eventList.isCompleted || eventConfig.EventTriggerType == 4)
  184. continue;
  185. if (eventConfig.EventTriggerType != 5)
  186. {
  187. count++;
  188. }
  189. }
  190. return count;
  191. }
  192. public bool BagIsEvent(int eventID)
  193. {
  194. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  195. {
  196. if (eventList.eventID == eventID)
  197. {
  198. return true;
  199. }
  200. }
  201. return false;
  202. }
  203. public int GetBagEventCount(int eventID)
  204. {
  205. int count = 0;
  206. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  207. {
  208. if (eventList.eventID == eventID)
  209. {
  210. count++;
  211. }
  212. }
  213. return count;
  214. }
  215. // public bool IsRefenceEvent(int eventID)
  216. // {
  217. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  218. // }
  219. public bool IsEventTrigger(int eventID)
  220. {
  221. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  222. {
  223. if (eventList.eventID == eventID)
  224. {
  225. return true;
  226. }
  227. }
  228. return false;
  229. }
  230. private List<AccountFileInfo.EventList> DetectEvents(int eventCount, List<ItemInfo> useItems)
  231. {
  232. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  233. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  234. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  235. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  236. //找出可以刷新的支线任务
  237. if (bigMap.ZhixianActivatedPercentage != null)
  238. {
  239. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  240. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  241. {
  242. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  243. {
  244. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  245. {
  246. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  247. }
  248. }
  249. }
  250. foreach (var c in zhiXianEvents)
  251. {
  252. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  253. if (eventList != null)
  254. {
  255. eventLists.Add(eventList);
  256. eventCount--;
  257. if (eventCount == 0)
  258. {
  259. return eventLists;
  260. }
  261. }
  262. }
  263. }
  264. for (int i = 0; i < eventCount; i++)
  265. {
  266. int randomValue3 = Random.Range(0, 101);
  267. //先刷事件关联的事件
  268. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  269. {
  270. bool isRefence = false;
  271. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  272. {
  273. foreach (var eventListEventLink in eventList.eventLinks)
  274. {
  275. foreach (var eventConditionData in eventListEventLink.eventConditions)
  276. {
  277. if (IsEvenkLinkComplete(eventConditionData))
  278. continue;
  279. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  280. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  281. {
  282. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  283. int count = 0;
  284. foreach (var list in eventLists)
  285. {
  286. if (list.eventID == eventConfig1.ID)
  287. {
  288. count++;
  289. }
  290. }
  291. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  292. {
  293. continue;
  294. }
  295. int randomValue4 = Random.Range(0, 101);
  296. if (randomValue4 <= eventConfig1.RefreshProbability)
  297. {
  298. var eventList1 = AddEvent(eventConfig1.ID);
  299. if (eventList1 != null)
  300. {
  301. eventLists.Add(AddEvent(eventConfig1.ID));
  302. isRefence = true;
  303. }
  304. else
  305. {
  306. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  307. }
  308. break;
  309. }
  310. }
  311. }
  312. }
  313. }
  314. if (isRefence)
  315. continue;
  316. }
  317. //概率
  318. ItemInfo itemInfoType1 = null;
  319. //类型
  320. ItemInfo itemInfoType2 = null;
  321. foreach (var itemInfo in useItems)
  322. {
  323. if (itemInfo.config.associateID == 6)
  324. {
  325. itemInfoType1 = itemInfo;
  326. }
  327. else if (itemInfo.config.associateID == 7)
  328. {
  329. itemInfoType2 = itemInfo;
  330. }
  331. }
  332. float[] QualityBonusChance = divineSenseConfig.QualityBonusChance.ToArray();
  333. if (itemInfoType1 != null)
  334. {
  335. QualityBonusChance[itemInfoType1.config.associateVlaue[0] - 1] *= itemInfoType1.config.associateVlaue[1];
  336. }
  337. //先掉落出品质
  338. int quality = UtilTools.GetRandomByWeight(qualitys, QualityBonusChance);
  339. // // 获取通用事件
  340. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  341. //
  342. //
  343. // //场景特定事件
  344. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  345. // 获取通用事件
  346. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  347. //场景特定事件
  348. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  349. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  350. {
  351. continue;
  352. }
  353. int randomValue1 = Random.Range(0, 101);
  354. // 达到怪率刷新场景特定事件
  355. //不然刷新通用事件(每个地图都可以刷的)
  356. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  357. {
  358. int randomValue2 = Random.Range(0, candidateEvents.Count);
  359. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  360. if (eventList != null)
  361. {
  362. eventLists.Add(eventList);
  363. }
  364. else
  365. {
  366. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  367. }
  368. }
  369. else if (globalEvents.Count > 0)
  370. {
  371. int randomValue2 = Random.Range(0, globalEvents.Count);
  372. var eventList = AddEvent(globalEvents[randomValue2].ID);
  373. if (eventList != null)
  374. {
  375. eventLists.Add(eventList);
  376. }
  377. else
  378. {
  379. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  380. }
  381. }
  382. }
  383. if (eventLists.Count == 0)
  384. {
  385. LogTool.Error("没有可以触发的事件");
  386. return null;
  387. }
  388. return eventLists;
  389. }
  390. //添加事件
  391. public AccountFileInfo.EventList AddEvent(int eventID)
  392. {
  393. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  394. AccountFileInfo.EventList eventList = null;
  395. if (eventConfig.ID == 0)
  396. {
  397. return null;
  398. }
  399. //主线任务只能刷一次
  400. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  401. {
  402. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  403. if (e == null)
  404. {
  405. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  406. if (e == null)
  407. {
  408. eventList = new AccountFileInfo.EventList();
  409. eventList.eventID = eventID;
  410. }
  411. else
  412. {
  413. return null;
  414. }
  415. eventList.guid = IdGenerater.GenerateIdInt();
  416. eventList.curStep = eventConfig.EventLinksId[0];
  417. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  418. }
  419. }
  420. else
  421. {
  422. eventList = new AccountFileInfo.EventList();
  423. eventList.eventID = eventID;
  424. eventList.guid = IdGenerater.GenerateIdInt();
  425. eventList.curStep = eventConfig.EventLinksId[0];
  426. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  427. }
  428. //初始化神识链条,用于监听条件是否完成
  429. if (eventList != null && eventConfig.EventType != 2)
  430. {
  431. foreach (var i in eventConfig.EventLinksId)
  432. {
  433. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  434. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  435. eventLinkData.eventId = eventID;
  436. eventLinkData.eventLinkId = i;
  437. if (eventLinkConfig.ConditionId != null)
  438. {
  439. foreach (var i1 in eventLinkConfig.ConditionId)
  440. {
  441. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  442. eventConditionData.eventId = eventList.eventID;
  443. eventConditionData.eventCondition = i1;
  444. eventLinkData.eventConditions.Add(eventConditionData);
  445. //初始化先检测一些条件
  446. CeekTaskComplete(eventConditionData, 1, null);
  447. CeekTaskComplete(eventConditionData, 3, null);
  448. }
  449. }
  450. eventList.eventLinks.Add(eventLinkData);
  451. }
  452. }
  453. return eventList;
  454. }
  455. /// <summary>
  456. /// 触发随机事件
  457. /// </summary>
  458. public void DetectRandomEvents()
  459. {
  460. if (isTriggerEvent)
  461. return;
  462. if (isOpenUi)
  463. return;
  464. // 获取随机事件
  465. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  466. if (randomEvents.Count == 0)
  467. {
  468. LogTool.Warning("没有可以刷新的事件");
  469. return;
  470. }
  471. int idex = Random.Range(0, randomEvents.Count);
  472. TriggerEvent(randomEvents[idex]);
  473. }
  474. /// <summary>
  475. /// 挂机事件触发
  476. /// </summary>
  477. public void TriggerEvent(EventConfig evt)
  478. {
  479. if (isTriggerEvent)
  480. return;
  481. isTriggerEvent = true;
  482. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  483. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  484. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  485. CurrentEventList = eventList;
  486. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  487. }
  488. /// <summary>
  489. /// 其他类型事件触发
  490. /// </summary>
  491. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  492. {
  493. // ChancleEvent();
  494. if (isTriggerEvent)
  495. return;
  496. CTask cTask = CTask.Create();
  497. this.onCompleteCallback = oncompleteCallBack;
  498. isTriggerEvent = true;
  499. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  500. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  501. int dialogueID = 0;
  502. if (evt.curStep == 0)
  503. {
  504. dialogueID = eventConfig.EventLinksId[0];
  505. }
  506. else
  507. {
  508. dialogueID = evt.curStep;
  509. }
  510. CurrentEventList = evt;
  511. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  512. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  513. {
  514. CompleteEvent(CurrentEventList);
  515. cTask.SetResult();
  516. }, () =>
  517. {
  518. CancelEvent(CurrentEventList);
  519. cTask.SetResult();
  520. });
  521. await cTask;
  522. }
  523. //任务是否完成
  524. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  525. {
  526. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  527. if (eventCondition != null)
  528. {
  529. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  530. }
  531. return false;
  532. }
  533. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  534. {
  535. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  536. foreach (var eventConditionData in eventConditions)
  537. {
  538. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  539. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  540. {
  541. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  542. }
  543. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  544. }
  545. bool isUlock = true;
  546. //分组检测 其中一个组绑定成功就可以执行
  547. foreach (var keyValuePair in eventConditionDataGroup)
  548. {
  549. isUlock = true;
  550. foreach (var eventConditionData in keyValuePair.Value)
  551. {
  552. if (!IsEvenkLinkComplete(eventConditionData))
  553. {
  554. isUlock = false;
  555. }
  556. }
  557. if (isUlock)
  558. {
  559. return isUlock;
  560. }
  561. }
  562. return isUlock;
  563. }
  564. public void CeekEventCompletes(int type, int[] value)
  565. {
  566. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  567. {
  568. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  569. {
  570. foreach (var eventConditionData in eventLinkData.eventConditions)
  571. {
  572. CeekTaskComplete(eventConditionData, type, value);
  573. }
  574. }
  575. }
  576. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  577. }
  578. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  579. {
  580. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  581. if (IsEvenkLinkComplete(conditionData))
  582. return;
  583. switch (type)
  584. {
  585. //检测背包道具
  586. case 1:
  587. if (eventConditionConfig.ConditionType == 1)
  588. {
  589. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  590. if (IsEvenkLinkComplete(conditionData))
  591. {
  592. // CompleteTask(conditionData.guid);
  593. }
  594. }
  595. break;
  596. //境界检测
  597. case 3:
  598. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  599. {
  600. conditionData.fishCount++;
  601. if (IsEvenkLinkComplete(conditionData))
  602. {
  603. // CompleteTask(conditionData.guid);
  604. }
  605. }
  606. break;
  607. //战斗胜利
  608. case 5:
  609. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  610. {
  611. conditionData.fishCount++;
  612. if (IsEvenkLinkComplete(conditionData))
  613. {
  614. // CompleteEvent(conditionData.guid);
  615. }
  616. }
  617. break;
  618. //获得道具
  619. case 6:
  620. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  621. {
  622. conditionData.fishCount += value[1];
  623. if (IsEvenkLinkComplete(conditionData))
  624. {
  625. // CompleteEvent(conditionData.guid);
  626. }
  627. }
  628. break;
  629. //使用神识
  630. case 8:
  631. if (eventConditionConfig.ConditionType == 8)
  632. {
  633. conditionData.fishCount += value[0];
  634. if (IsEvenkLinkComplete(conditionData))
  635. {
  636. }
  637. }
  638. break;
  639. }
  640. AccountFileInfo.Instance.SavePlayerData();
  641. }
  642. private void CompleteTask(object taskID)
  643. {
  644. }
  645. //指定type事件
  646. private bool CanEventType(int eventID, ItemInfo itemInfo)
  647. {
  648. if (itemInfo == null)
  649. {
  650. return true;
  651. }
  652. var evt = eventConfigs.Find(e => e.ID == eventID);
  653. if (evt.PrizeType != null && evt.PrizeType.Contains(itemInfo.config.associateVlaue[0]))
  654. {
  655. return true;
  656. }
  657. return false;
  658. }
  659. /// <summary>
  660. /// 检查事件是否满足触发条件。
  661. /// </summary>
  662. private bool CanTriggerEvent(int eventID)
  663. {
  664. var evt = eventConfigs.Find(e => e.ID == eventID);
  665. if (evt.ID == 0)
  666. return false;
  667. switch (evt.EventConditionId)
  668. {
  669. //背包道具检测
  670. case 1:
  671. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  672. //境界判断
  673. case 2:
  674. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  675. //概率判断
  676. case 3:
  677. int randomValue1 = Random.Range(0, 1001);
  678. return randomValue1 <= evt.EventCount;
  679. //完成事件判断
  680. case 10:
  681. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  682. return eventList != null;
  683. }
  684. return true;
  685. }
  686. /// <summary>
  687. /// 完成事件
  688. /// </summary>
  689. /// <param name="eventID">事件ID</param>
  690. public void CompleteEvent(int evtId)
  691. {
  692. isTriggerEvent = false;
  693. LogTool.Log($"完成挂机事件{evtId}");
  694. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  695. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  696. eventList.eventID = evtId;
  697. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  698. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  699. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  700. AccountFileInfo.Instance.SavePlayerData();
  701. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  702. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  703. }
  704. /// <summary>
  705. /// 完成事件
  706. /// </summary>
  707. /// <param name="eventID">事件ID</param>
  708. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  709. {
  710. this.isTriggerEvent = isTriggerEvent;
  711. LogTool.Log($"完成事件{eventList.eventID}");
  712. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  713. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  714. if (ceventList == null)
  715. {
  716. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  717. int pId = 0;
  718. for (var i = 0; i < placesConfigs.Length; i++)
  719. {
  720. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  721. continue;
  722. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  723. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  724. {
  725. pId = placesConfigs[i].ID;
  726. break;
  727. }
  728. }
  729. if (pId == 0)
  730. {
  731. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  732. }
  733. else
  734. {
  735. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  736. }
  737. }
  738. List<ItemInfo> itemInfos = new List<ItemInfo>();
  739. if (eventConfig.PrizeIDs != null)
  740. {
  741. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  742. {
  743. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
  744. if (dropConfig.dropType == 3)
  745. {
  746. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  747. itemInfos.Add(itemInfo);
  748. }
  749. else
  750. {
  751. List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
  752. if(items != null)
  753. itemInfos.AddRange(items);
  754. }
  755. // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  756. }
  757. }
  758. foreach (var eventListItemInfo in eventList.itemInfos)
  759. {
  760. itemInfos.Add(new ItemInfo(eventListItemInfo));
  761. }
  762. PlayerManager.Instance.BagController.AddItem(itemInfos);
  763. if (eventConfig.EventTriggerType == 4)
  764. {
  765. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  766. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  767. TaskInfoPanel taskInfoPanel = await TaskInfoPanel.OpenPanel(eventList, 2);
  768. await taskInfoPanel.UIClosed();
  769. }
  770. else
  771. {
  772. //先不移除 下次探索神识移除
  773. eventList.isCompleted = true;
  774. }
  775. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  776. await rewardsPanel.UIClosed();
  777. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid)
  778. {
  779. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = 0;
  780. UpdateZuizhongEventData();
  781. }
  782. AccountFileInfo.Instance.SavePlayerData();
  783. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  784. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  785. onCompleteCallback?.Invoke();
  786. onCompleteCallback = null;
  787. }
  788. /// <summary>
  789. /// 完成事件
  790. /// </summary>
  791. /// <param name="eventID">事件ID</param>
  792. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  793. {
  794. }
  795. /// <summary>
  796. /// 取消事件
  797. /// </summary>
  798. /// <param name="eventID">事件ID</param>
  799. public void CancelEvent(AccountFileInfo.EventList eventList)
  800. {
  801. LogTool.Log($"取消事件{eventList.eventID}");
  802. isTriggerEvent = false;
  803. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  804. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  805. onCompleteCallback?.Invoke();
  806. onCompleteCallback = null;
  807. }
  808. public void RemoveEvent(AccountFileInfo.EventList eventList)
  809. {
  810. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  811. AccountFileInfo.Instance.SavePlayerData();
  812. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  813. }
  814. /// <summary>
  815. /// 获得主线事件
  816. /// </summary>
  817. /// <returns></returns>
  818. public AccountFileInfo.EventList GetMainEventDta()
  819. {
  820. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  821. {
  822. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  823. if (eventConfig.EventTriggerType == 4)
  824. {
  825. return eventList;
  826. }
  827. }
  828. return null;
  829. }
  830. public void CancelEvent()
  831. {
  832. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  833. DialogueManager.Instance.ChancleEvent();
  834. CurrentEventList = null;
  835. isTriggerEvent = false;
  836. }
  837. }