MainPanel.cs 7.4 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. }
  17. protected override void AddEvent()
  18. {
  19. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  20. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  21. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  22. }
  23. private void RemoveEvent(IEventData e)
  24. {
  25. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  26. CreatShengShiEvent();
  27. ChagneShenshiBtnActive();
  28. }
  29. private void CompleteEvent(IEventData e)
  30. {
  31. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  32. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  33. CreatShengShiEvent();
  34. ChagneShenshiBtnActive();
  35. }
  36. private void DivineSensePointChange(IEventData e)
  37. {
  38. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  39. }
  40. private void ChagneShenshiBtnActive()
  41. {
  42. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  43. }
  44. protected override void DelEvent()
  45. {
  46. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  47. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  48. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  49. }
  50. public override void AddButtonEvent()
  51. {
  52. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  53. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  54. Btn_Event.onClick.AddListener(() =>
  55. {
  56. EventSystemManager.Instance.isOpenUi = true;
  57. DivineSenceEventPreviewPanel.OpenPanel();
  58. });
  59. }
  60. public override CTask<bool> AsyncInit(object[] uiData)
  61. {
  62. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  63. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  64. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  65. ChagneShenshiBtnActive();
  66. CreatShengShiEvent();
  67. return base.AsyncInit(uiData);
  68. }
  69. public async override CTask Show()
  70. {
  71. await base.Show();
  72. SkillSelectPanel.OpenSkillSelectPanel();
  73. CameraSelect.value = 0.7f;
  74. }
  75. private void CameraSelect_onValueChanged(float value)
  76. {
  77. if (CombatController.currActiveCombat == null ||
  78. CombatController.currActiveCombat.CombatCameraControllder == null)
  79. {
  80. return;
  81. }
  82. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  83. }
  84. private async void Bnt_shengShi_onClick()
  85. {
  86. // EventSystemManager.Instance.DetectRandomEvents();
  87. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  88. {
  89. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  90. return;
  91. }
  92. if (EventSystemManager.Instance.isTriggerEvent)
  93. return;
  94. EventSystemManager.Instance.isTriggerEvent = true;
  95. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  96. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  97. .CombatHeroController.playerHeroEntity.GameObject.transform);
  98. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  99. await TimerComponent.Instance.WaitAsync(800);
  100. if (eventLists == null || eventLists.Count == 0)
  101. {
  102. EventSystemManager.Instance.isTriggerEvent = false;
  103. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  104. return;
  105. }
  106. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  107. reeultEventLists = eventLists.Where((el) =>
  108. {
  109. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  110. return eventConfig.EventType == 2;
  111. }).ToList();
  112. int count = eventLists.Count;
  113. if (reeultEventLists != null && reeultEventLists.Count > 0)
  114. {
  115. foreach (var reeultEventList in reeultEventLists)
  116. {
  117. EventSystemManager.Instance.CompleteEvent(reeultEventList,true);
  118. eventLists.Remove(reeultEventList);
  119. }
  120. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists,count);
  121. await divineSenceEventResultPanel.UIClosed();
  122. }
  123. EventSystemManager.Instance.isTriggerEvent = false;
  124. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  125. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  126. AccountFileInfo.Instance.SavePlayerData();
  127. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  128. ChagneShenshiBtnActive();
  129. CreatShengShiEvent();
  130. }
  131. public async void CreatShengShiEvent()
  132. {
  133. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  134. int count = AccountFileInfo.Instance.playerData.eventList.Count >=1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  135. for (var i = 0; i < count; i++)
  136. {
  137. ShengShiEventWidget shengShiEventWidget =
  138. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null,DynamicEvent);
  139. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  140. }
  141. }
  142. [CustomMethod(CustomMethodType.Update)]
  143. public void Update()
  144. {
  145. if (Input.GetKeyDown(KeyCode.Y))
  146. {
  147. EventSystemManager.Instance.DetectRandomEvents();
  148. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  149. // {
  150. // LogTool.Log("战斗完成"+isWin);
  151. // });
  152. }
  153. }
  154. public async static CTask OpenPanel()
  155. {
  156. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  157. }
  158. }
  159. }