HeroInfo.cs 13 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Common.Utility.CombatEvent;
  4. using Core.Utility;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Combat.CombatTool;
  9. using Utility;
  10. namespace GameLogic.Hero
  11. {
  12. public class DaoLVBiData
  13. {
  14. public int id;
  15. public float value;
  16. }
  17. public class HeroInfo : CombatHeroInfo
  18. {
  19. public AccountFileInfo.HeroData heroData;
  20. private string _iconZhiYe;
  21. private Map<HeroAttributeType, float> attributeBlValue = new Map<HeroAttributeType, float>();
  22. public Map<int, float> daolvBlMap = new Map<int, float>();
  23. public List<DaoLVBiData> daolvBl = new List<DaoLVBiData>();
  24. // public List<int> ImmortalBond = new List<int>();
  25. public HeroInfo()
  26. {
  27. }
  28. public HeroInfo CopyHero()
  29. {
  30. AccountFileInfo.HeroData heroDataCopy = new AccountFileInfo.HeroData();
  31. heroDataCopy.heroModelId = heroData.heroModelId;
  32. heroDataCopy.heroPowerId = heroData.heroPowerId;
  33. heroDataCopy.exp = heroData.exp;
  34. heroDataCopy.upTime = heroData.upTime;
  35. heroDataCopy.isCombat = heroData.isCombat;
  36. heroDataCopy.TaoismSkillId = heroData.TaoismSkillId;
  37. heroDataCopy.ImmortalBond = heroData.ImmortalBond.ToList();
  38. HeroInfo heroInfo = new HeroInfo();
  39. heroInfo.MagicWeaponID = MagicWeaponID.ToList();
  40. heroInfo.unLockSkills = unLockSkills.ToList();
  41. heroInfo.InitHero(heroData);
  42. return heroInfo;
  43. }
  44. public void InitHero(AccountFileInfo.HeroData heroData)
  45. {
  46. this.heroData = heroData;
  47. InitHero(heroData.heroModelId, heroData.heroPowerId);
  48. }
  49. public void InitHero(int modelID, int powerID)
  50. {
  51. this.modelID = modelID;
  52. SetDataConfig(modelID,
  53. powerID);
  54. ComputeHeroInfo();
  55. //CalBasicAttribute();
  56. }
  57. public HeroInfo Upgrade()
  58. {
  59. Dictionary<string, object> dictionary = new Dictionary<string, object>();
  60. dictionary.Add("JingJie", heroData.heroPowerId.ToString());
  61. DBManager.Instance.CustomEvent("Hero_levelup", dictionary);
  62. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  63. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  64. heroData.exp += allexp;
  65. heroData.exp -= powerUpConfig.levelUpExp;
  66. heroData.upTime = TimeHelper.ClientNow();
  67. heroData.isCombat = false;
  68. heroData.heroPowerId++;
  69. InitHero(heroData);
  70. PlayerManager.Instance.SaveHeroData(this);
  71. EventManager.Instance.Dispatch(CustomEventType.JingJieUpgrade, null);
  72. RedDotManager.Instance.AllRedDotUpDate();
  73. ULockManager.Instance.RefreshULock();
  74. return this;
  75. }
  76. public void GetDaoLvBl()
  77. {
  78. daolvBl.Clear();
  79. foreach (var i in heroData?.ImmortalBond)
  80. {
  81. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(i);
  82. foreach (var i1 in daoyouModelConfig.daolvSkillID)
  83. {
  84. daolvSkill daolvSkill = ConfigComponent.Instance.Get<daolvSkill>(i1);
  85. //唯一只加一次
  86. if (daolvSkill.type == 1)
  87. {
  88. if (!daolvBlMap.ContainsKey(i1))
  89. {
  90. daolvBlMap.Add(i1, daolvSkill.para[0]);
  91. }
  92. }
  93. else
  94. {
  95. if (!daolvBlMap.ContainsKey(i1))
  96. {
  97. daolvBlMap.Add(i1, daolvSkill.para[0]);
  98. }
  99. else
  100. {
  101. daolvBlMap[i1] += daolvSkill.para[0];
  102. }
  103. }
  104. DaoLVBiData daoLvBiData;
  105. if (daolvSkill.type == 1)
  106. {
  107. daoLvBiData = daolvBl.FirstOrDefault(d => d.id == i1);
  108. if (daoLvBiData == null)
  109. {
  110. daoLvBiData = new DaoLVBiData();
  111. daoLvBiData.id = i1;
  112. daoLvBiData.value = daolvSkill.para[0];
  113. daolvBl.Add(daoLvBiData);
  114. }
  115. }
  116. else
  117. {
  118. daoLvBiData = daolvBl.FirstOrDefault(d => d.id == i1);
  119. if (daoLvBiData == null)
  120. {
  121. daoLvBiData = new DaoLVBiData();
  122. daoLvBiData.id = i1;
  123. daoLvBiData.value = daolvSkill.para[0];
  124. daolvBl.Add(daoLvBiData);
  125. }
  126. else
  127. {
  128. daoLvBiData.value += daolvSkill.para[0];
  129. }
  130. if (!daolvBlMap.ContainsKey(i1))
  131. {
  132. daolvBlMap.Add(i1, daolvSkill.para[0]);
  133. }
  134. else
  135. {
  136. daolvBlMap[i1] += daolvSkill.para[0];
  137. }
  138. }
  139. }
  140. }
  141. }
  142. public void ComputeHeroInfo()
  143. {
  144. attributeValue.Clear();
  145. attributeBlValue.Clear();
  146. Metal = 100;
  147. Wood = 100;
  148. Water = 100;
  149. Fire = 100;
  150. Earth = 100;
  151. CalAttribute();
  152. GetDaoLvBl();
  153. if (!PlayerManager.Instance.isTest)
  154. {
  155. List<FaBaoInfo> myAllFaBao = PlayerManager.Instance.FaBaoControl.myAllFaBao;
  156. foreach (var faBaoInfo in myAllFaBao)
  157. {
  158. if (faBaoInfo.SkillConfig.addPropertyType != null)
  159. {
  160. for (int i = 0; i < faBaoInfo.SkillConfig.addPropertyType.Length; i++)
  161. {
  162. int shuxingID = faBaoInfo.SkillConfig.addPropertyType[i];
  163. float shuxingValue = faBaoInfo.SkillConfig.addPropertyValue[i];
  164. ComputeHeroAttributeType(shuxingID, shuxingValue);
  165. }
  166. }
  167. }
  168. ///功法加被动属性
  169. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill;
  170. for (int j = 0; j < allSkill.Count; j++)
  171. {
  172. SkillInfo skillInfo = allSkill[j];
  173. if (skillInfo.skillConfig.addPropertyType != null)
  174. {
  175. for (int i = 0; i < skillInfo.skillConfig.addPropertyType.Length; i++)
  176. {
  177. int shuxingID = skillInfo.skillConfig.addPropertyType[i];
  178. float shuxingValue = skillInfo.skillConfig.addPropertyValue[i];
  179. ComputeHeroAttributeType(shuxingID, shuxingValue);
  180. }
  181. }
  182. }
  183. foreach (var VARIABLE in attributeBlValue)
  184. {
  185. ComputeHeroAttributeType((int)VARIABLE.Key, VARIABLE.Value);
  186. }
  187. }
  188. //道侣带来的属性加成
  189. foreach (var keyValuePair in daolvBlMap)
  190. {
  191. daolvSkill daolvSkill = ConfigComponent.Instance.Get<daolvSkill>(keyValuePair.Key);
  192. ComputeHeroAttributeType(daolvSkill.AttrID, keyValuePair.Value);
  193. }
  194. //心境带来的加成
  195. AddSentimentData();
  196. if (CombatController.currActiveCombat != null && CombatController.currActiveCombat.playerHeroEntity != null)
  197. {
  198. CombatController.currActiveCombat.playerHeroEntity.CurrCombatHeroInfo = this.Copy();
  199. CombatController.currActiveCombat.playerHeroEntity.MaxCombatHeroInfo = this.Copy();
  200. }
  201. AddAttributeValue();
  202. }
  203. private void AddSentimentData()
  204. {
  205. SentimentEffectConfig[] allSentimentEffectConfigs =
  206. ConfigComponent.Instance.GetAll<SentimentEffectConfig>();
  207. List<AccountFileInfo.SentimentData> SentimentDatas = AccountFileInfo.Instance.playerData.SentimentDatas;
  208. for (int i = 0; i < SentimentDatas.Count; i++)
  209. {
  210. AccountFileInfo.SentimentData sentimentData = SentimentDatas[i];
  211. for (int j = 0; j < sentimentData.sentimentProperties.Count; j++)
  212. {
  213. AddSentimentProperty(sentimentData.sentimentProperties[i], allSentimentEffectConfigs);
  214. }
  215. }
  216. }
  217. private void AddSentimentProperty(AccountFileInfo.SentimentProperty sentimentProperty,
  218. SentimentEffectConfig[] allSentimentEffectConfigs)
  219. {
  220. SentimentEffectConfig currSentimentEffectConfig = default;
  221. for (int i = 0; i < allSentimentEffectConfigs.Length; i++)
  222. {
  223. SentimentEffectConfig sentimentEffectConfig = allSentimentEffectConfigs[i];
  224. if (sentimentEffectConfig.groupId == sentimentProperty.groupId &&
  225. sentimentEffectConfig.level == sentimentProperty.level)
  226. {
  227. currSentimentEffectConfig = sentimentEffectConfig;
  228. }
  229. }
  230. switch (currSentimentEffectConfig.effectType)
  231. {
  232. case 1:
  233. ComputeHeroAttributeType((int)HeroAttributeType.ATT_BL, currSentimentEffectConfig.effectVale[0]);
  234. // attack += (EncryptionLong)(attack.Value * currSentimentEffectConfig.effectVale[0] * 0.01f);
  235. break;
  236. case 2:
  237. gongFaStrength += currSentimentEffectConfig.effectVale[0];
  238. break;
  239. case 3:
  240. ComputeHeroAttributeType((int)HeroAttributeType.HP_BL, currSentimentEffectConfig.effectVale[0]);
  241. // hp += (EncryptionLong)(hp.Value * currSentimentEffectConfig.effectVale[0] * 0.01f);
  242. break;
  243. case 4:
  244. ComputeHeroAttributeType((int)HeroAttributeType.DEF_BL, currSentimentEffectConfig.effectVale[0]);
  245. // defense += (EncryptionLong)(defense.Value * currSentimentEffectConfig.effectVale[0] * 0.01f);
  246. break;
  247. case 5:
  248. int type = currSentimentEffectConfig.effectVale[0];
  249. switch ((HeroAttributeType)type)
  250. {
  251. case HeroAttributeType.Gold:
  252. Metal += currSentimentEffectConfig.effectVale[1];
  253. break;
  254. case HeroAttributeType.Wood:
  255. Wood += currSentimentEffectConfig.effectVale[1];
  256. break;
  257. case HeroAttributeType.Fire:
  258. Fire += currSentimentEffectConfig.effectVale[1];
  259. break;
  260. case HeroAttributeType.Water:
  261. Water += currSentimentEffectConfig.effectVale[1];
  262. break;
  263. case HeroAttributeType.Earth:
  264. Earth += currSentimentEffectConfig.effectVale[1];
  265. break;
  266. }
  267. break;
  268. case 6:
  269. finallyHarmReduce = currSentimentEffectConfig.effectVale[0];
  270. break;
  271. case 7:
  272. abnormalHarmAdd = currSentimentEffectConfig.effectVale[0];
  273. break;
  274. case 8:
  275. Fire_Proficient = currSentimentEffectConfig.effectVale[0];
  276. break;
  277. case 9:
  278. Wood_Proficient = currSentimentEffectConfig.effectVale[0];
  279. break;
  280. case 10:
  281. Metal_Proficient = currSentimentEffectConfig.effectVale[0];
  282. break;
  283. case 11:
  284. Water_Proficient = currSentimentEffectConfig.effectVale[0];
  285. break;
  286. case 12:
  287. Earth_Proficient = currSentimentEffectConfig.effectVale[0];
  288. break;
  289. case 99:
  290. // Fire_HarmAdd= currSentimentEffectConfig.effectVale[0];
  291. break;
  292. }
  293. }
  294. }
  295. }