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- #if !COMBAT_SERVER
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- #endif
- using CombatCore.SerializationTimeLine;
- using Fort23.Core;
- using Fort23.UTool;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
- [System.Serializable]
- public class TimeLineTriggerSerialization : TimeLineAssetSerialization
- {
-
- public TimeLineTriggerType tineLineTrigerType;
- [Header("触发额外数据")] public string tineLineTrigerData;
- public TimeLineTriggerSerialization()
- {
-
- }
- #if !COMBAT_SERVER
- public TimeLineTriggerSerialization(PlayableDirector playableDirector, GroupTrack groupTrack,
- TimelineClip timelineClip) : base(groupTrack, timelineClip)
- {
- TimeLineTriggerAsset timeLineTriggerAsset = timelineClip.asset as TimeLineTriggerAsset;
- targetEntityType = timeLineTriggerAsset.targetEntityType;
- tineLineTrigerType = timeLineTriggerAsset.tineLineTrigerType;
- tineLineTrigerData = timeLineTriggerAsset.tineLineTrigerData;
- }
- #endif
- public override TimeLineEventLogicBasic CreateLogic()
- {
- // return new TimeLineTimeTriggerEventLogicBasic();
- return CObjectPool.Instance.Fetch<TimeLineTimeTriggerEventLogicBasic>();
- }
- }
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