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							- using System;
 
- using Fort23.UTool;
 
- namespace Core.Utility
 
- {
 
-     public struct EncryptionFloat : EncryptionBasic<float>, IFormattable
 
-     {
 
-         public static Random random = new Random(123);
 
-         private long _key;
 
-         private long _value;
 
-         private static float jingDu = 10000f;
 
-         private event System.Action<float> _callBack;
 
-         public float Value
 
-         {
 
-             get { return Decrypt(_value); }
 
-             set
 
-             {
 
-                 _value = Encryption(value);
 
-                 try
 
-                 {
 
-                     _callBack?.Invoke(value);
 
-                 }
 
-                 catch (Exception e)
 
-                 {
 
-                     LogTool.Exception(e);
 
-                 }
 
-             }
 
-         }
 
-         public void AddCallBack(Action<float> callBack)
 
-         {
 
-             _callBack += callBack;
 
-         }
 
-         public void RemoveCallBack(Action<float> callBack)
 
-         {
 
-             _callBack -= callBack;
 
-         }
 
-         public float Decrypt(long v)
 
-         {
 
-             long lv = v ^ _key;
 
-             float fv = lv / jingDu;
 
-             return fv;
 
-         }
 
-         public long Encryption(float v)
 
-         {
 
-             long lv = (long)(v * jingDu);
 
-             _key = (long)random.Next(1, int.MaxValue);
 
-             return lv ^ _key;
 
-         }
 
-         public static explicit operator EncryptionFloat(float value)
 
-         {
 
-             EncryptionFloat encryptionLong = new EncryptionFloat();
 
-             encryptionLong.Value = value;
 
-             return encryptionLong;
 
-         }
 
-         public static explicit operator EncryptionFloat(int value)
 
-         {
 
-             EncryptionFloat encryptionLong = new EncryptionFloat();
 
-             encryptionLong.Value = value;
 
-             return encryptionLong;
 
-         }
 
-         public static bool operator ==(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return x.Value == y.Value;
 
-         }
 
-         public static bool operator !=(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return x.Value != y.Value;
 
-         }
 
-         public static bool operator >(EncryptionFloat x, float y)
 
-         {
 
-             return x.Value > y;
 
-         }
 
-         public static bool operator <(EncryptionFloat x, float y)
 
-         {
 
-             return x.Value < y;
 
-         }
 
-         public static bool operator >(float x, EncryptionFloat y)
 
-         {
 
-             return x > y.Value;
 
-         }
 
-         public static bool operator <(float x, EncryptionFloat y)
 
-         {
 
-             return x < y.Value;
 
-         }
 
-         public static bool operator >(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return x.Value > y.Value;
 
-         }
 
-         public static bool operator <(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return x.Value < y.Value;
 
-         }
 
-         public static bool operator >=(int x, EncryptionFloat y)
 
-         {
 
-             return x >= y.Value;
 
-         }
 
-         public static bool operator <=(int x, EncryptionFloat y)
 
-         {
 
-             return x <= y.Value;
 
-         }
 
-         public static bool operator >=(float x, EncryptionFloat y)
 
-         {
 
-             return x >= y.Value;
 
-         }
 
-         public static bool operator <=(float x, EncryptionFloat y)
 
-         {
 
-             return x <= y.Value;
 
-         }
 
-         public static bool operator >=(EncryptionFloat x, int y)
 
-         {
 
-             return x.Value >= y;
 
-         }
 
-         public static bool operator <=(EncryptionFloat x, int y)
 
-         {
 
-             return x.Value <= y;
 
-         }
 
-         public static bool operator >=(EncryptionFloat x, float y)
 
-         {
 
-             return x.Value >= y;
 
-         }
 
-         public static bool operator <=(EncryptionFloat x, float y)
 
-         {
 
-             return x.Value <= y;
 
-         }
 
-         public static bool operator >=(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return x.Value >= y.Value;
 
-         }
 
-         public static bool operator <=(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return x.Value <= y.Value;
 
-         }
 
-         public static EncryptionFloat operator /(EncryptionFloat x, int y)
 
-         {
 
-             return (EncryptionFloat)(x.Value / y);
 
-         }
 
-         public static EncryptionLong operator /(int x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x / y.Value);
 
-         }
 
- #if !COMBAT_SERVER
 
- #endif
 
-         public static EncryptionLong operator /(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x.Value / y.Value);
 
-         }
 
-         public static EncryptionLong operator *(int x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x * y.Value);
 
-         }
 
-         public static EncryptionLong operator *(EncryptionFloat x, int y)
 
-         {
 
-             return (EncryptionLong)(x.Value * y);
 
-         }
 
-         public static EncryptionLong operator *(long x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x * y.Value);
 
-         }
 
-         public static EncryptionLong operator *(EncryptionFloat x, long y)
 
-         {
 
-             return (EncryptionLong)(x.Value * y);
 
-         }
 
-         public static EncryptionLong operator *(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x.Value * y.Value);
 
-         }
 
-         public static EncryptionLong operator +(int x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x + y.Value);
 
-         }
 
-         public static EncryptionLong operator +(EncryptionFloat x, int y)
 
-         {
 
-             return (EncryptionLong)(x.Value + y);
 
-         }
 
-         public static EncryptionLong operator +(long x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x + y.Value);
 
-         }
 
-         public static EncryptionLong operator +(EncryptionFloat x, long y)
 
-         {
 
-             return (EncryptionLong)(x.Value + y);
 
-         }
 
-         public static EncryptionLong operator +(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x.Value + y.Value);
 
-         }
 
-         public static EncryptionLong operator -(int x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x - y.Value);
 
-         }
 
-         public static EncryptionLong operator -(EncryptionFloat x, int y)
 
-         {
 
-             return (EncryptionLong)(x.Value - y);
 
-         }
 
-         public static EncryptionLong operator -(long x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x - y.Value);
 
-         }
 
-         public static EncryptionLong operator -(EncryptionFloat x, long y)
 
-         {
 
-             return (EncryptionLong)(x.Value - y);
 
-         }
 
-         public static EncryptionLong operator -(EncryptionFloat x, EncryptionFloat y)
 
-         {
 
-             return (EncryptionLong)(x.Value - y.Value);
 
-         }
 
-         // public static long operator -(int x, EncryptionLong y)
 
-         // {
 
-         //     return x - y.Value;
 
-         // }
 
-         //
 
-         // public static long operator -(EncryptionLong x, int y)
 
-         // {
 
-         //     return x.Value - y;
 
-         // }
 
-         // public static long operator -(long x, EncryptionLong y)
 
-         // {
 
-         //     return x - y.Value;
 
-         // }
 
-         //
 
-         // public static long operator -(EncryptionLong x, long y)
 
-         // {
 
-         //     return x.Value - y;
 
-         // }
 
-         public string ToString(string format, IFormatProvider formatProvider)
 
-         {
 
-             return Value.ToString();
 
-         }
 
-     }
 
- }
 
 
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