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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace Core.Audio
 
- {
 
-     [CreateAssetMenu(menuName = "Asset/AudionSettingConfig", fileName = "AudionSettingConfig")]
 
-     public class AudionSettingConfig : ScriptableObject
 
-     {
 
-         public int useCount;
 
-         [System.Serializable]
 
-         public class AudionConfig
 
-         {
 
- #if UNITY_EDITOR
 
-             public string describe = "描述这个音效作用";
 
- #endif
 
-             public string audionClipName;
 
-             [Range(0, 1)] public float volume = 1;
 
-         }
 
-         // [HideInInspector]
 
-         // [SerializeField]
 
-         public List<AudionConfig> configs = new List<AudionConfig>();
 
-         public AudionConfig GetAudionConfig(string clipName)
 
-         {
 
-             if (configs == null)
 
-                 return null;
 
-             for (int i = 0; i < configs.Count; i++)
 
-             {
 
-                 if (configs[i].audionClipName == null)
 
-                     continue;
 
-                 if (configs[i].audionClipName.Equals(clipName))
 
-                     return configs[i];
 
-             }
 
-             return null;
 
-         }
 
-     }
 
- }
 
 
  |