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- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Combat;
- using GameLogic.Combat.CombatTool;
- using UnityEngine;
- using UnityEngine.UI;
- namespace Fort23.Mono.Phases
- {
- /// <summary>
- /// 商店抽卡引导
- /// </summary>
- public class Phase7 : IGuideLogic
- {
- public PlayerGuideManager pgm;
- private bool once = false;
- public Phase7(PlayerGuideManager guideManager)
- {
- this.pgm = guideManager;
- once = true;
- }
- public override void Active()
- {
- base.Active();
- actionList.Add(OnStep701);
- actionList.Add(OnStep702);
- actionList.Add(OnStep703);
- actionList.Add(OnStep704);
- actionList.Add(OnStep705);
- actionList.Add(OnStep706);
- actionList.Add(OnStepEnd);
- }
- public override void Begin()
- {
- guideID = 7;
- guideIdx = -1;
- pgm.isForceDone = false;
- pgm.isTriggerDone = false;
- }
- public override void End()
- {
- }
- public override async CTask Guide()
- {
- if (actionList.Count > guideIdx)
- {
- pgm.ResetPlayerGuide();
- guideIdx++;
- SaveStep(guideIdx);
- await actionList[guideIdx](null);
- }
- else
- {
- LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
- pgm.isForceDone = true;
- }
- }
- public override void LogicRelase()
- {
- actionList.Clear();
- }
- public override void LogicUpdate()
- {
- }
- /// <summary>
- /// 点击白嫖代金卷页签
- /// </summary>
- /// <param name="obj"></param>
- public async CTask OnStep701(UnityEngine.Object obj)
- {
- pgm.StepInit();
- await TimerComponent.Instance.WaitAsync(100);
-
- GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[0].own;
- Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
- Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
- pgm.SetfxTransVisiable(true);
- pgm.SetMaskTarget(gameObject);
- pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
- await pgm.ConfigLogic(701, delegate() { });
- pgm.SetFingerPos(localPos);
- pgm.SetFingerVisiable(true);
- }
- /// <summary>
- /// 点击十连抽
- /// </summary>
- /// <param name="obj"></param>
- public async CTask OnStep702(UnityEngine.Object obj)
- {
-
- pgm.StepInit();
- await TimerComponent.Instance.WaitAsync(100);
-
- GameObject gameObject = null;
- ShopPanel shopPanel = UIManager.Instance.GetComponent<ShopPanel>();
- foreach (var shopPanelShopGroupWidgetType1 in shopPanel._shopGroupWidgetType1s)
- {
- if (shopPanelShopGroupWidgetType1 is ShopBoxWidget)
- {
- ShopBoxWidget shopBoxWidget = (ShopBoxWidget)shopPanelShopGroupWidgetType1;
- gameObject = shopBoxWidget.tenButton.gameObject;
- break;
- }
- }
- Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
- Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
- pgm.SetfxTransVisiable(true);
- pgm.SetMaskTarget(gameObject);
- pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
- await pgm.ConfigLogic(702, delegate() { });
- pgm.SetFingerPos(localPos);
- pgm.SetFingerVisiable(true);
- }
- /// <summary>
- /// 点击领取
- /// </summary>
- /// <param name="obj"></param>
- public async CTask OnStep703(UnityEngine.Object obj)
- {
-
- pgm.StepInit();
- await TimerComponent.Instance.WaitAsync(100);
-
- GameObject gameObject = UIManager.Instance.GetComponent<ShopGachaPanel>().Btn_LingQu.gameObject;
- Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
- Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
- pgm.SetfxTransVisiable(true);
- pgm.SetMaskTarget(gameObject);
- pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
- await pgm.ConfigLogic(703, delegate() { });
- pgm.SetFingerPos(localPos);
- pgm.SetFingerVisiable(true);
- }
- /// <summary>
- /// 点击兑换商店
- /// </summary>
- /// <param name="obj"></param>
- public async CTask OnStep704(UnityEngine.Object obj)
- {
- pgm.StepInit();
- await TimerComponent.Instance.WaitAsync(100);
-
- GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[1].own;
- Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
- Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
- pgm.SetfxTransVisiable(true);
- pgm.SetMaskTarget(gameObject);
- pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
- await pgm.ConfigLogic(704, delegate() { });
- pgm.SetFingerPos(localPos);
- pgm.SetFingerVisiable(true);
- }
- /// <summary>
- /// 点击姚丹
- /// </summary>
- /// <param name="obj"></param>
- public async CTask OnStep705(UnityEngine.Object obj)
- {
- pgm.StepInit();
- await TimerComponent.Instance.WaitAsync(100);
-
- GameObject gameObject =
- (UIManager.Instance.GetComponent<ShopPanel>()._shopGroupWidgetType1s[0] as ShopGroupWidgetType1)
- ._shopItemWidgetType2s[4].own;
- Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
- Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
- pgm.SetfxTransVisiable(true);
- pgm.SetMaskTarget(gameObject);
- pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
- await pgm.ConfigLogic(705, delegate() { });
- pgm.SetFingerPos(localPos);
- pgm.SetFingerVisiable(true);
- }
- /// <summary>
- /// 点击购买
- /// </summary>
- /// <param name="obj"></param>
- public async CTask OnStep706(UnityEngine.Object obj)
- {
- pgm.StepInit();
- await TimerComponent.Instance.WaitAsync(100);
-
- GameObject gameObject =
- UIManager.Instance.GetComponent<ShopBuyItemPanel>().Btn_Function.gameObject;
- Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
- Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
- pgm.SetfxTransVisiable(true);
- pgm.SetMaskTarget(gameObject);
- pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
- await pgm.ConfigLogic(706, delegate() { });
- pgm.SetFingerPos(localPos);
- pgm.SetFingerVisiable(true);
- UIManager.Instance.HideUIUIPanel<ShopPanel>();
- }
- public async CTask OnStepEnd(UnityEngine.Object obj)
- {
- pgm.StepInit();
- pgm.SetBlackBaseVisiable(false);
- ForceGuideOver();
- }
- /// <summary>
- /// 引导完成
- /// </summary>
- private void ForceGuideOver()
- {
- pgm.CloseForceGuide();
- pgm.RestGuide();
- }
- }
- }
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