HeroInformationPanel.cs 27 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility.CTween;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "HeroInformationPanel")]
  19. public partial class HeroInformationPanel : UIPanel
  20. {
  21. private GameObjectPool modelObj;
  22. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  23. private HeroInfo heroInfo;
  24. private void Init()
  25. {
  26. isAddStack = true;
  27. // IsShowAppBar = false;
  28. }
  29. protected override void AddEvent()
  30. {
  31. }
  32. protected override void DelEvent()
  33. {
  34. }
  35. public override CTask GetFocus()
  36. {
  37. AppBarPanel.ClosePanel();
  38. TitlePanel.OpenPanel();
  39. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  40. {
  41. PlayerGuideManager.Instance.NextGuide();
  42. }
  43. return base.GetFocus();
  44. }
  45. public override CTask LoseFocus()
  46. {
  47. TitlePanel.ClosePanel();
  48. return base.LoseFocus();
  49. }
  50. public override void AddButtonEvent()
  51. {
  52. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  53. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  54. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  55. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  56. Btn_Dujie.onClick.AddListener(async () =>
  57. {
  58. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  59. {
  60. HeroBreakthroughPanel.OpenPanel();
  61. }
  62. //预览
  63. else
  64. {
  65. HeroPowerUpConfig heroPowerUpConfig = default;
  66. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  67. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  68. {
  69. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  70. {
  71. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  72. break;
  73. }
  74. }
  75. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  76. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  77. heroData.heroPowerId = heroPowerUpConfig.ID;
  78. HeroInfo heroInfo1 = new HeroInfo();
  79. heroInfo1.InitHero(heroData);
  80. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  81. }
  82. });
  83. Btn_TuPo.onClick.AddListener(async () =>
  84. {
  85. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  86. 1000);
  87. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  88. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  89. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  90. {
  91. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  92. ItemSourcePanel.OpenPanel(1003);
  93. return;
  94. }
  95. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  96. {
  97. //小突破
  98. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  99. {
  100. var heroAttributData =
  101. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  102. PlayerManager.Instance.myHero.Upgrade();
  103. await MarskPanel.OpenPanel();
  104. fx_ui_tupo1.gameObject.SetActive(true);
  105. fx_ui_tupo1.Play();
  106. await TimerComponent.Instance.WaitAsync(500);
  107. for (var i = 0; i < JingJieIcons.Count; i++)
  108. {
  109. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  110. {
  111. UIParticle uiParticle =
  112. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  113. uiParticle.gameObject.SetActive(true);
  114. uiParticle.Play();
  115. break;
  116. }
  117. }
  118. await TimerComponent.Instance.WaitAsync(500);
  119. fx_ui_tupo1.gameObject.SetActive(false);
  120. MarskPanel.ClosePanel();
  121. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  122. {
  123. PlayerGuideManager.Instance.NextGuide();
  124. }
  125. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  126. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  127. await heroBreakthroughSuccessPanel.UIClosed();
  128. CustomInit();
  129. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  130. }
  131. //大突破
  132. else
  133. {
  134. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  135. // await heroBreakthroughPanel.UIClosed();
  136. // PlayerManager.Instance.myHero.Upgrade();
  137. // CustomInit();
  138. }
  139. }
  140. else
  141. {
  142. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  143. // await heroBreakthroughPanel.UIClosed();
  144. // CustomInit();
  145. // TipMessagePanel.OpenTipMessagePanel("")
  146. }
  147. });
  148. Btn_Close.onClick.AddListener(() =>
  149. {
  150. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  151. UIManager.Instance.HideUIUIPanel(this);
  152. });
  153. }
  154. public async CTask CustomInit()
  155. {
  156. ClosePool();
  157. await CreatHero();
  158. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  159. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  160. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  161. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  162. 1000);
  163. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  164. int redDotID = 5;
  165. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  166. if (redDot == null)
  167. {
  168. redDot = new AccountFileInfo.RedDot();
  169. redDot.id = redDotID;
  170. }
  171. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  172. {
  173. //大突破
  174. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  175. {
  176. for (var i = 0;
  177. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  178. i++)
  179. {
  180. if (!PlayerManager.Instance.BagController.IsEnough(
  181. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  182. {
  183. break;
  184. }
  185. }
  186. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  187. {
  188. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  189. RedDotManager.Instance.AddRedDot(redDot);
  190. }
  191. }
  192. }
  193. else
  194. {
  195. for (var i = 0;
  196. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  197. i++)
  198. {
  199. if (!PlayerManager.Instance.BagController.IsEnough(
  200. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  201. {
  202. break;
  203. }
  204. }
  205. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  206. {
  207. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  208. RedDotManager.Instance.AddRedDot(redDot);
  209. }
  210. }
  211. HeroAttributeWidget heroAttributeWidget =
  212. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  213. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  214. PlayerManager.Instance.myHero.hp.Value.ToString(),
  215. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  216. HeroAttributeWidgets.Add(heroAttributeWidget);
  217. heroAttributeWidget =
  218. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  219. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  220. PlayerManager.Instance.myHero.attack.Value.ToString(),
  221. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  222. HeroAttributeWidgets.Add(heroAttributeWidget);
  223. heroAttributeWidget =
  224. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  225. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  226. PlayerManager.Instance.myHero.defense.Value.ToString(),
  227. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  228. HeroAttributeWidgets.Add(heroAttributeWidget);
  229. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  230. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  231. //
  232. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  233. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  234. // HeroAttributeWidgets.Add(heroAttributeWidget);
  235. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  236. {
  237. Text_Jingjie1.text =
  238. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  239. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  240. }
  241. else
  242. {
  243. Text_Jingjie1.text =
  244. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  245. LanguageManager.Instance.Text(10429);
  246. }
  247. string jingjie =
  248. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  249. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  250. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  251. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  252. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  253. for (var i = 0; i < JingJieIcons.Count; i++)
  254. {
  255. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  256. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  257. {
  258. JingJieIcons[i].icon_name = "dec_jj_huo1";
  259. }
  260. else
  261. {
  262. JingJieIcons[i].icon_name = "dec_jj_huo2";
  263. }
  264. }
  265. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  266. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  267. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  268. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  269. if (miao > 0)
  270. {
  271. Text_Speed.text = LanguageManager.Instance.Text(10230,
  272. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  273. }
  274. else
  275. {
  276. Text_Speed.text = LanguageManager.Instance.Text(10266,
  277. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  278. }
  279. //可以突破特效设置
  280. fx_ui_tupo_loop.gameObject.SetActive(false);
  281. fx_ui_pojing_loop.gameObject.SetActive(false);
  282. fx_ui_pojing_loop2.gameObject.SetActive(false);
  283. fx_ui_dujie_loop.gameObject.SetActive(false);
  284. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  285. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  286. {
  287. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  288. {
  289. //小突破
  290. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  291. {
  292. fx_ui_tupo_loop.gameObject.SetActive(true);
  293. fx_ui_tupo_loop.Play();
  294. }
  295. //破镜
  296. else
  297. {
  298. fx_ui_pojing_loop.Play();
  299. fx_ui_pojing_loop.gameObject.SetActive(true);
  300. }
  301. }
  302. //圆满
  303. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  304. {
  305. fx_ui_pojing_loop2.gameObject.SetActive(true);
  306. fx_ui_pojing_loop2.Play();
  307. }
  308. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  309. {
  310. fx_ui_dujie_loop.gameObject.SetActive(true);
  311. fx_ui_dujie_loop.Play();
  312. }
  313. }
  314. Text_exp.text =
  315. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  316. //突破按钮图片和文字设置
  317. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  318. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  319. {
  320. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  321. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  322. }
  323. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  324. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  325. {
  326. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  327. Text_TuPo.text = "破镜";
  328. }
  329. else
  330. {
  331. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  332. {
  333. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  334. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  335. }
  336. else
  337. {
  338. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  339. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  340. }
  341. }
  342. }
  343. [CustomMethod(CustomMethodType.Update)]
  344. public void Update()
  345. {
  346. int currentMiao =
  347. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  348. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  349. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  350. Text_exp.text =
  351. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  352. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  353. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  354. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  355. if (miao > 0)
  356. {
  357. Text_Speed.text = LanguageManager.Instance.Text(10230,
  358. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  359. }
  360. else
  361. {
  362. Text_Speed.text = LanguageManager.Instance.Text(10266,
  363. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  364. }
  365. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  366. {
  367. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  368. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  369. {
  370. Btn_TuPo.transform.RecoverColor();
  371. fx_ui_tupo_loop.gameObject.SetActive(true);
  372. fx_ui_tupo_loop.Play();
  373. }
  374. }
  375. if (Input.GetKeyDown(KeyCode.R))
  376. {
  377. Dujie(90);
  378. }
  379. if (Input.GetKeyDown(KeyCode.E))
  380. {
  381. RecoverDujie();
  382. }
  383. }
  384. private async CTask CreatHero()
  385. {
  386. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  387. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  388. modelObj.own.transform.parent = CameraRoot;
  389. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  390. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  391. modelObj.own.transform.localScale = Vector3.one * 330;
  392. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  393. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  394. int max = modelAnimComponent.Transitions.Library.Count;
  395. for (int i = 0; i < max; i++)
  396. {
  397. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  398. out TransitionModifierGroup transition))
  399. {
  400. var modelIdleClip = transition.Transition as TransitionAsset;
  401. if (modelIdleClip != null && modelIdleClip.name == "idle")
  402. {
  403. modelAnimComponent.Play(modelIdleClip);
  404. break;
  405. }
  406. }
  407. }
  408. }
  409. /// <summary>
  410. /// 吃丹药
  411. /// </summary>
  412. public async CTask UseExpElixir(Vector2 startPos)
  413. {
  414. GameObjectPool gameObjectPool = null;
  415. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  416. gameObjectPool.own.transform.SetParent(this.transform);
  417. Vector2 pos = transform.worldToLocalMatrix * startPos;
  418. Vector2 pos1 = transform.worldToLocalMatrix *
  419. fxroot.GetComponent<RectTransform>().position;
  420. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  421. CustomTweenManager
  422. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  423. pos1, 0.5f, gameObjectPool.own)
  424. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  425. {
  426. GObjectPool.Instance.Recycle(gameObjectPool);
  427. fx_ui_danyao_shi.gameObject.SetActive(true);
  428. fx_ui_danyao_shi.Play();
  429. };
  430. }
  431. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  432. {
  433. if (obj == null || obj.layer == newLayer) return;
  434. // 修改当前对象的 Layer
  435. obj.layer = newLayer;
  436. // 遍历所有子对象,递归修改
  437. foreach (Transform child in obj.transform)
  438. {
  439. ChangeLayerRecursively(child.gameObject, newLayer);
  440. }
  441. }
  442. public async static CTask<HeroInformationPanel> OpenPanel()
  443. {
  444. HeroInformationPanel heroInformationPanel =
  445. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  446. heroInformationPanel.CustomInit();
  447. return heroInformationPanel;
  448. }
  449. public async override CTask Close()
  450. {
  451. fx_ui_tupo_loop.gameObject.SetActive(false);
  452. ClosePool();
  453. await base.Close();
  454. }
  455. private void ClosePool()
  456. {
  457. UIManager.Instance.DormancyGComponent(modelObj);
  458. modelObj = null;
  459. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  460. {
  461. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  462. }
  463. HeroAttributeWidgets.Clear();
  464. }
  465. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  466. public async CTask Dujie(int hart)
  467. {
  468. root.SetActive(false);
  469. AttributeBg.SetActive(false);
  470. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  471. {
  472. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  473. {
  474. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  475. ShowTextWidgetGam, null, transform, isInstance: true));
  476. }
  477. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  478. }
  479. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  480. DujiePanelAnim.Play("guodu");
  481. fx_ui_dujie_guodu.gameObject.SetActive(true);
  482. fx_ui_dujie_hun.gameObject.SetActive(true);
  483. fx_ui_dujie_guodu.Play();
  484. fx_ui_dujie_hun.Play();
  485. long hp = PlayerManager.Instance.myHero.hp.Value;
  486. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  487. Text_Hp.text = $"{hp}/{hp}";
  488. await TimerComponent.Instance.WaitAsync(1000);
  489. Slider_Hp.gameObject.SetActive(true);
  490. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  491. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  492. {
  493. fx_ui_dujie_sd.gameObject.SetActive(true);
  494. fx_ui_dujie_sd.Play();
  495. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  496. await TimerComponent.Instance.WaitAsync(200);
  497. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  498. hp -= h;
  499. hp = hp < 0 ? 0 : hp;
  500. Slider_Hp.value = hp;
  501. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  502. await TimerComponent.Instance.WaitAsync(1000);
  503. }
  504. await TimerComponent.Instance.WaitAsync(150);
  505. fx_ui_dujie_guodu.gameObject.SetActive(false);
  506. fx_ui_dujie_hun.gameObject.SetActive(false);
  507. fx_ui_dujie_sd.gameObject.SetActive(false);
  508. Slider_Hp.gameObject.SetActive(false);
  509. }
  510. public async CTask RecoverDujie()
  511. {
  512. DujiePanelAnim.Play("guodu_idle");
  513. root.SetActive(true);
  514. AttributeBg.SetActive(true);
  515. }
  516. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  517. {
  518. HeroInformationPanel heroInformationPanel =
  519. UIManager.Instance.GetComponent<HeroInformationPanel>();
  520. List<HeroAttributeData> heroAttributData = null;
  521. //小突破
  522. if (type == 1)
  523. {
  524. heroAttributData =
  525. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  526. PlayerManager.Instance.myHero.Upgrade();
  527. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  528. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  529. await heroBreakthroughSuccessPanel.UIClosed();
  530. }
  531. //大突破
  532. else if (type == 2)
  533. {
  534. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  535. PlayerManager.Instance.myHero.Upgrade();
  536. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  537. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  538. await heroBreakthroughSuccessPanel.UIClosed();
  539. CustomInit();
  540. TitlePanel.OpenPanel();
  541. }
  542. //渡劫
  543. else if (type == 3)
  544. {
  545. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  546. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  547. PlayerManager.Instance.myHero.Upgrade();
  548. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  549. await heroTuPoSuccessPanel.UIClosed();
  550. heroInformationPanel.root.SetActive(true);
  551. heroInformationPanel.AttributeBg.SetActive(true);
  552. CustomInit();
  553. TitlePanel.OpenPanel();
  554. }
  555. //圆满
  556. else if (type == 4)
  557. {
  558. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  559. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  560. await herYuanManSuccessPanel.UIClosed();
  561. heroInformationPanel.root.SetActive(true);
  562. heroInformationPanel.AttributeBg.SetActive(true);
  563. CustomInit();
  564. TitlePanel.OpenPanel();
  565. }
  566. }
  567. }
  568. }