HeroBreakthroughPanel.cs 32 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs.Length; i++)
  101. {
  102. PlayerManager.Instance.BagController.DeductItem(
  103. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  104. }
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. heroInformationPanel.root.SetActive(false);
  122. heroInformationPanel.AttributeBg.SetActive(false);
  123. type1 = 4;
  124. }
  125. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  126. UIManager.Instance.HideUIUIPanel(this);
  127. TitlePanel.ClosePanel();
  128. heroInformationPanel.UpHero(type1, nextHeroInfo);
  129. }
  130. //失败
  131. else
  132. {
  133. RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. heroInformationPanel.RecoverDujie();
  139. UIManager.Instance.HideUIUIPanel(this);
  140. }
  141. }
  142. else
  143. {
  144. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  145. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  146. {
  147. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  150. return;
  151. }
  152. GObjectPoolInterface.SetActive(false);
  153. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  154. backgroundPanel.GObjectPoolInterface.SetActive(false);
  155. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  156. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  157. await heroInformationPanel.Dujie(ramdomValue);
  158. //渡劫失败
  159. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  160. {
  161. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  162. RemoveHeroItem(100);
  163. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  164. await HeroBreakthroughFailPanel.OpenPanel(3, 100);
  165. await heroBreakthroughFailPanel.UIClosed();
  166. heroInformationPanel.RecoverDujie();
  167. UIManager.Instance.HideUIUIPanel(this);
  168. }
  169. else
  170. {
  171. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  172. heroInformationPanel.RecoverDujie();
  173. heroInformationPanel.root.SetActive(false);
  174. heroInformationPanel.AttributeBg.SetActive(true);
  175. UIManager.Instance.HideUIUIPanel(this);
  176. TitlePanel.ClosePanel();
  177. heroInformationPanel.UpHero(3, nextHeroInfo);
  178. }
  179. }
  180. }
  181. });
  182. Btn_StartCombat.onClick.AddListener(() =>
  183. {
  184. if (type == 2)
  185. return;
  186. if (PlayerManager.Instance.myHero.heroData.isCombat)
  187. return;
  188. // UIManager.Instance.HindCurrAllShowPanel();
  189. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  190. delegate(bool isWin)
  191. {
  192. LogTool.Log("战斗完成" + isWin);
  193. if (isWin)
  194. {
  195. PlayerManager.Instance.myHero.heroData.isCombat = true;
  196. AccountFileInfo.Instance.SavePlayerData();
  197. Btn_StartCombat.gameObject.SetActive(false);
  198. CombatTrue.gameObject.SetActive(true);
  199. Text_Combat.text = "已破除";
  200. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  201. // UIManager.Instance.ShowLastHindAllShowPanel();
  202. }
  203. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  204. });
  205. });
  206. }
  207. private void RemoveHeroItem(int failBl)
  208. {
  209. //扣除失败后的经验
  210. float failbl = failBl == 0
  211. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  212. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  213. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  214. float allexp = HeroHerlp.GetHeroExp();
  215. PlayerManager.Instance.myHero.heroData.exp += allexp;
  216. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  217. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  218. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  219. AccountFileInfo.Instance.SavePlayerData();
  220. }
  221. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  222. // {
  223. // List<HeroAttributeData> heroAttributData = null;
  224. // //小突破
  225. // if (type == 1)
  226. // {
  227. // heroAttributData =
  228. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  229. // PlayerManager.Instance.myHero.Upgrade();
  230. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  231. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  232. // await heroBreakthroughSuccessPanel.UIClosed();
  233. // }
  234. // //大突破
  235. // else if (type == 2)
  236. // {
  237. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  238. // PlayerManager.Instance.myHero.Upgrade();
  239. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  240. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  241. // await heroBreakthroughSuccessPanel.UIClosed();
  242. // }
  243. // //渡劫
  244. // else if (type == 3)
  245. // {
  246. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  247. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  248. // PlayerManager.Instance.myHero.Upgrade();
  249. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  250. // await heroTuPoSuccessPanel.UIClosed();
  251. // }
  252. // //圆满
  253. // else if (type == 4)
  254. // {
  255. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  256. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  257. // await herYuanManSuccessPanel.UIClosed();
  258. // }
  259. //
  260. //
  261. // // if (type != 4)
  262. // // {
  263. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  264. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  265. // // await heroBreakthroughSuccessPanel.UIClosed();
  266. // // }
  267. // // else
  268. // // {
  269. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  270. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  271. // // await herYuanManSuccessPanel.UIClosed();
  272. // // }
  273. // }
  274. public async CTask CustomInit()
  275. {
  276. type = 1;
  277. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  278. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  279. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  280. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  281. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  282. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  283. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  284. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  285. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  286. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  287. LevelbattleConfig levelbattleConfig =
  288. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  289. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  290. HeroModelConfig heroModelConfig =
  291. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  292. MonsterPowerUpConfig monsterPowerUpConfig =
  293. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  294. Text_CombatTitle.text =
  295. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  296. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  297. {
  298. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  299. {
  300. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  301. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  302. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  303. Text_SucceedDesc.gameObject.SetActive(false);
  304. }
  305. else
  306. {
  307. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  308. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  309. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  310. Text_SucceedDesc.gameObject.SetActive(true);
  311. }
  312. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  313. {
  314. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  315. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  316. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  317. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  318. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  319. {
  320. Text_HeroHp.color = Color.red;
  321. }
  322. else
  323. {
  324. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  325. }
  326. }
  327. else
  328. {
  329. LeiJieRooot.gameObject.SetActive(false);
  330. }
  331. }
  332. else
  333. {
  334. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  335. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  336. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  337. LeiJieRooot.gameObject.SetActive(false);
  338. Text_SucceedDesc.gameObject.SetActive(true);
  339. }
  340. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  341. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  342. {
  343. }
  344. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  345. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  346. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  347. {
  348. CombatRoot.gameObject.SetActive(true);
  349. if (PlayerManager.Instance.myHero.heroData.isCombat)
  350. {
  351. Btn_StartCombat.gameObject.SetActive(false);
  352. CombatTrue.gameObject.SetActive(true);
  353. Text_Combat.text = "已破除";
  354. }
  355. else
  356. {
  357. Btn_StartCombat.gameObject.SetActive(true);
  358. CombatTrue.gameObject.SetActive(false);
  359. Text_Combat.text = "破除";
  360. }
  361. }
  362. else
  363. {
  364. CombatRoot.gameObject.SetActive(false);
  365. }
  366. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  367. Btn_Affirm.transform.RecoverColor();
  368. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  369. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  370. {
  371. ItemRooot.SetActive(true);
  372. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  373. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  374. {
  375. for (int i = 0;
  376. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  377. i++)
  378. {
  379. cTaskAwaitBuffer.AddTask(
  380. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  381. }
  382. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  383. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  384. //必选道具
  385. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  386. {
  387. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  388. }
  389. //可选道具
  390. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  391. {
  392. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  393. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  394. }
  395. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  396. {
  397. breakthroughItemWidgets[i].transform.anchoredPosition =
  398. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  399. }
  400. Content.sizeDelta =
  401. new Vector2(
  402. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  403. 200);
  404. }
  405. }
  406. else
  407. {
  408. ItemRooot.SetActive(false);
  409. }
  410. }
  411. private void RefenceSuccessProbability(HeroInfo hero)
  412. {
  413. bool isCan = true;
  414. int failXw = 0;
  415. float failbl = 0;
  416. int successBl = 0;
  417. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  418. {
  419. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  420. {
  421. isCan = false;
  422. }
  423. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  424. {
  425. bool isHave = false;
  426. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  427. {
  428. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  429. breakthroughItemWidgets[i1].itemInfo.itemID)
  430. {
  431. isHave = true;
  432. }
  433. }
  434. if (!isHave)
  435. {
  436. isCan = false;
  437. break;
  438. }
  439. }
  440. var list = GetBl();
  441. failbl = list[1] == 0
  442. ? hero.powerUpConfig.FailureExpReduce
  443. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  444. successBl = list[0];
  445. }
  446. // else
  447. // {
  448. // isCan
  449. // }
  450. if (isCan)
  451. {
  452. // var list = GetBl();
  453. //
  454. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  455. // successBl = list[0];
  456. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  457. {
  458. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  459. {
  460. Text_AffirmTips.text = "是否确认渡劫";
  461. }
  462. else
  463. {
  464. Text_AffirmTips.text = "是否确认圆满";
  465. }
  466. }
  467. else
  468. {
  469. Text_AffirmTips.text = "是否确认突破";
  470. }
  471. }
  472. else
  473. {
  474. //提示需要什么道具
  475. string tips = "需要 破除心魔 ";
  476. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  477. {
  478. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  479. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  480. }
  481. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  482. {
  483. Text_AffirmTips.text = tips;
  484. }
  485. else
  486. {
  487. Text_AffirmTips.text = tips;
  488. }
  489. //
  490. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  491. // successBl = 0;
  492. }
  493. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  494. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  495. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  496. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  497. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  498. }
  499. private List<int> GetBl()
  500. {
  501. int succesAllBl = 0;
  502. int failAllBl = 0;
  503. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  504. {
  505. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  506. }
  507. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  508. {
  509. if (breakthroughItemWidget.itemInfo != null)
  510. {
  511. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  512. {
  513. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  514. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  515. }
  516. else
  517. {
  518. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  519. }
  520. }
  521. }
  522. return new List<int> { succesAllBl, failAllBl };
  523. }
  524. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  525. {
  526. HeroBreakthroughPanel heroBreakthroughPanel =
  527. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  528. heroBreakthroughPanel.CustomInit();
  529. return heroBreakthroughPanel;
  530. }
  531. //渡劫预览
  532. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  533. {
  534. HeroBreakthroughPanel heroBreakthroughPanel =
  535. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  536. heroBreakthroughPanel.CustomInit(heroInfo1);
  537. return heroBreakthroughPanel;
  538. }
  539. public async CTask CustomInit(HeroInfo heroInfo1)
  540. {
  541. type = 2;
  542. heroPowerUpConfig = heroInfo1.powerUpConfig;
  543. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  544. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  545. heroInfo1.heroData.heroPowerId + 1);
  546. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  547. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  548. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  549. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  550. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  551. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  552. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  553. {
  554. Text_TitleName.text = "渡劫预览";
  555. Text_Affirm.text = "逆天而行";
  556. Text_AffirmTips.text = "是否确认渡劫";
  557. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  558. {
  559. LeiJieRooot.gameObject.SetActive(true);
  560. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  561. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  562. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  563. {
  564. Text_HeroHp.color = Color.red;
  565. }
  566. else
  567. {
  568. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  569. }
  570. }
  571. else
  572. {
  573. LeiJieRooot.gameObject.SetActive(false);
  574. }
  575. }
  576. else
  577. {
  578. Text_AffirmTips.text = "是否确认突破";
  579. Text_Affirm.text = "突破";
  580. Text_TitleName.text = "突破";
  581. LeiJieRooot.gameObject.SetActive(false);
  582. }
  583. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  584. {
  585. CombatRoot.gameObject.SetActive(true);
  586. if (heroInfo1.heroData.isCombat)
  587. {
  588. Btn_StartCombat.gameObject.SetActive(false);
  589. CombatTrue.gameObject.SetActive(true);
  590. Text_Combat.text = "已破除";
  591. }
  592. else
  593. {
  594. Btn_StartCombat.gameObject.SetActive(true);
  595. CombatTrue.gameObject.SetActive(false);
  596. Text_Combat.text = "破除";
  597. }
  598. }
  599. else
  600. {
  601. CombatRoot.gameObject.SetActive(false);
  602. }
  603. RefenceSuccessProbability(heroInfo1);
  604. Btn_Affirm.transform.Gray(false);
  605. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  606. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  607. {
  608. for (int i = 0;
  609. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  610. i++)
  611. {
  612. cTaskAwaitBuffer.AddTask(
  613. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  614. }
  615. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  616. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  617. //必选道具
  618. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  619. {
  620. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  621. }
  622. //可选道具
  623. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  624. {
  625. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  626. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  627. }
  628. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  629. {
  630. breakthroughItemWidgets[i].transform.anchoredPosition =
  631. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  632. }
  633. Content.sizeDelta =
  634. new Vector2(
  635. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  636. 200);
  637. }
  638. }
  639. // [CustomMethod(CustomMethodType.Update)]
  640. // public async void Update()
  641. // {
  642. // if (Input.GetKeyDown(KeyCode.Y))
  643. // {
  644. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  645. // await heroBreakthroughFailPanel.UIClosed();
  646. //
  647. //
  648. // // UIManager.Instance.HideUIUIPanel(this);
  649. // }
  650. // }
  651. public async override CTask Close()
  652. {
  653. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  654. {
  655. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  656. }
  657. breakthroughItemWidgets.Clear();
  658. heroPowerUpConfig = default;
  659. type = 0;
  660. await base.Close();
  661. }
  662. }
  663. }