| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 | 
							- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Hero;
 
- using UnityEngine.UI;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "SkillInfopanel")]
 
-     public partial class SkillInfopanel : UIPanel
 
-     {
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-         }
 
-         public void CustomInit(FaBaoInfo faBaoInfo)
 
-         {
 
-             Icon_BuffIcon.gameObject.SetActive(false);
 
-             Icon_SkillIcon.gameObject.SetActive(true);
 
-             Text_Name.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name);
 
-             Text_Level.text = "等级:" + faBaoInfo.FaBaoData.level.ToString();
 
-             Text_Tag.text = "法宝";
 
-             Text_tip.text = "法宝详情:";
 
-             Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
 
-             Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec), faBaoInfo.effectValue);
 
-             Text_Power.gameObject.SetActive(true);
 
-             StarRootGam.SetActive(false);
 
-             Icon_SkillIcon.icon_name = faBaoInfo.SkillConfig.icon;
 
-         }
 
-         // public void CustomInit(SkillConfig skillConfig)
 
-         // {
 
-         //     Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);
 
-         //     Text_Level.text = "等级:" + skillInfo.SkillPowerupConfig.ID.ToString();
 
-         //     Text_Tag.text = "功法";
 
-         //     Text_tip.text = "功法详情:";
 
-         //     Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.dec), skillInfo.effectValue);
 
-         //     Text_Power.gameObject.SetActive(false);
 
-         //     Icon_SkillIcon.icon_name = skillInfo.skillConfig.icon;
 
-         //     StarRootGam.SetActive(true);
 
-         //
 
-         //     for (var i = 0; i < StarRoot.Count; i++)
 
-         //     {
 
-         //         MyImage icon = StarRoot[i] as MyImage;
 
-         //         if (i < skillInfo.skillConfig.level - 1)
 
-         //         {
 
-         //             icon.gameObject.SetActive(true);
 
-         //         }
 
-         //         else
 
-         //         {
 
-         //             icon.gameObject.SetActive(false);
 
-         //         }
 
-         //     }
 
-         // }
 
-         
 
-         public void CustomInit(SkillInfo skillInfo)
 
-         {
 
-             Icon_BuffIcon.gameObject.SetActive(false);
 
-             Icon_SkillIcon.gameObject.SetActive(true);
 
-             Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);
 
-             Text_Level.text = "等级:" + skillInfo.SkillPowerupConfig.ID.ToString();
 
-             Text_Tag.text = "功法";
 
-             Text_tip.text = "功法详情:";
 
-             Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.dec), skillInfo.effectValue);
 
-             Text_Power.gameObject.SetActive(false);
 
-             Icon_SkillIcon.icon_name = skillInfo.skillConfig.icon;
 
-             StarRootGam.SetActive(true);
 
-             for (var i = 0; i < StarRoot.Count; i++)
 
-             {
 
-                 MyImage icon = StarRoot[i] as MyImage;
 
-                 if (i < skillInfo.skillConfig.level - 1)
 
-                 {
 
-                     icon.gameObject.SetActive(true);
 
-                 }
 
-                 else
 
-                 {
 
-                     icon.gameObject.SetActive(false);
 
-                 }
 
-             }
 
-         }
 
-         public void CustomInit(BuffBasic buffBasic)
 
-         {
 
-             Icon_BuffIcon.gameObject.SetActive(true);
 
-             Icon_SkillIcon.gameObject.SetActive(false);
 
-             Text_Name.text = LanguageManager.Instance.Text(buffBasic.BuffConfig.buffName);
 
-             Text_Level.text = "层数:" +buffBasic.buffCount;
 
-             Text_Tag.text = "buff";
 
-             Text_tip.text = "详情:";
 
-             Text_Power.text = $"";
 
-             Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(buffBasic.BuffConfig.buffEffectDes), buffBasic.BuffConfig.effectValue);
 
-             Text_Power.gameObject.SetActive(true);
 
-             StarRootGam.SetActive(false);
 
-             Icon_BuffIcon.icon_name = buffBasic.BuffConfig.icon;
 
-         }
 
-         public static async CTask<SkillInfopanel> OpenPanle(FaBaoInfo faBaoInfo)
 
-         {
 
-             SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
 
-             skillInfopanel.CustomInit(faBaoInfo);
 
-             return skillInfopanel;
 
-         }
 
-         public static async  CTask<SkillInfopanel> OpenPanle(SkillInfo faBaoInfo)
 
-         {
 
-             SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
 
-             skillInfopanel.CustomInit(faBaoInfo);
 
-             return skillInfopanel;
 
-         }
 
-         public static async  CTask<SkillInfopanel> OpenPanle(BuffBasic faBaoInfo)
 
-         {
 
-             SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
 
-             skillInfopanel.CustomInit(faBaoInfo);
 
-             return skillInfopanel;
 
-         }
 
-     }
 
- }
 
 
  |