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- using System.Collections.Generic;
- using Fort23.UTool;
- using GameLogic.Bag;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "ProfessionEquipmentPanel" )]
- public partial class ProfessionEquipmentPanel : UIPanel
- {
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- btnBack.onClick.AddListener(OnclickBack);
- btnZs.onClick.AddListener(OnclickZS);
- btnFs.onClick.AddListener(OnclickFS);
- btnMs.onClick.AddListener(OnclickMS);
- btnYx.onClick.AddListener(OnclickYX);
- }
- private async void OnclickZS()
- {
- OpenSpecificProfessionEquipmentPanel(1);
- }
-
- private async void OnclickFS()
- {
- OpenSpecificProfessionEquipmentPanel(2);
- }
-
- private async void OnclickMS()
- {
- OpenSpecificProfessionEquipmentPanel(3);
- }
-
- private async void OnclickYX()
- {
- OpenSpecificProfessionEquipmentPanel(4);
- }
- /// <summary>
- /// 打开对应职业的装备面板
- /// </summary>
- /// <param name="zy">1战士;2法师;3牧师;4游侠</param>
- private async void OpenSpecificProfessionEquipmentPanel(int zy)
- {
- SpecificProfessionEquipmentPanel specificProfessionEquipmentPanel
- = await UIManager.Instance.LoadAndOpenPanel<SpecificProfessionEquipmentPanel>(null);
- specificProfessionEquipmentPanel.InitPanel(zy);
- }
- private void OnclickBack()
- {
- UIManager.Instance.HideUIUIPanel(this);
- UIManager.Instance.DormancyAllGComponent<WidgetItem>("eq");
- }
- public async void InitPanel()
- {
- UpdateZyEqs(1);
- UpdateZyEqs(2);
- UpdateZyEqs(3);
- UpdateZyEqs(4);
-
- // HeroUITools.UpdateZyEqIcon(2, fsEqs);
- // HeroUITools.UpdateZyEqIcon(3, msEqs);
- // HeroUITools.UpdateZyEqIcon(4, yxEqs);
- }
- public void UpdateZyEqs(int zy)
- {
- switch (zy)
- {
- case 1:
- HeroUITools.UpdateZyEqIcon(1, zsEqs, size:0.9f);
- break;
- case 2:
- HeroUITools.UpdateZyEqIcon(2, fsEqs, size:0.9f);
- break;
- case 3:
- HeroUITools.UpdateZyEqIcon(3, msEqs, size:0.9f);
- break;
- case 4:
- HeroUITools.UpdateZyEqIcon(4, yxEqs, size:0.9f);
- break;
- }
- }
-
- }
- }
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