ProfessionEquipmentPanel.cs 2.8 KB

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  1. using System.Collections.Generic;
  2. using Fort23.UTool;
  3. using GameLogic.Bag;
  4. using UnityEngine;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "ProfessionEquipmentPanel" )]
  8. public partial class ProfessionEquipmentPanel : UIPanel
  9. {
  10. private void Init()
  11. {
  12. }
  13. protected override void AddEvent()
  14. {
  15. }
  16. protected override void DelEvent()
  17. {
  18. }
  19. public override void AddButtonEvent()
  20. {
  21. btnBack.onClick.AddListener(OnclickBack);
  22. btnZs.onClick.AddListener(OnclickZS);
  23. btnFs.onClick.AddListener(OnclickFS);
  24. btnMs.onClick.AddListener(OnclickMS);
  25. btnYx.onClick.AddListener(OnclickYX);
  26. }
  27. private async void OnclickZS()
  28. {
  29. OpenSpecificProfessionEquipmentPanel(1);
  30. }
  31. private async void OnclickFS()
  32. {
  33. OpenSpecificProfessionEquipmentPanel(2);
  34. }
  35. private async void OnclickMS()
  36. {
  37. OpenSpecificProfessionEquipmentPanel(3);
  38. }
  39. private async void OnclickYX()
  40. {
  41. OpenSpecificProfessionEquipmentPanel(4);
  42. }
  43. /// <summary>
  44. /// 打开对应职业的装备面板
  45. /// </summary>
  46. /// <param name="zy">1战士;2法师;3牧师;4游侠</param>
  47. private async void OpenSpecificProfessionEquipmentPanel(int zy)
  48. {
  49. SpecificProfessionEquipmentPanel specificProfessionEquipmentPanel
  50. = await UIManager.Instance.LoadAndOpenPanel<SpecificProfessionEquipmentPanel>(null);
  51. specificProfessionEquipmentPanel.InitPanel(zy);
  52. }
  53. private void OnclickBack()
  54. {
  55. UIManager.Instance.HideUIUIPanel(this);
  56. UIManager.Instance.DormancyAllGComponent<WidgetItem>("eq");
  57. }
  58. public async void InitPanel()
  59. {
  60. UpdateZyEqs(1);
  61. UpdateZyEqs(2);
  62. UpdateZyEqs(3);
  63. UpdateZyEqs(4);
  64. // HeroUITools.UpdateZyEqIcon(2, fsEqs);
  65. // HeroUITools.UpdateZyEqIcon(3, msEqs);
  66. // HeroUITools.UpdateZyEqIcon(4, yxEqs);
  67. }
  68. public void UpdateZyEqs(int zy)
  69. {
  70. switch (zy)
  71. {
  72. case 1:
  73. HeroUITools.UpdateZyEqIcon(1, zsEqs, size:0.9f);
  74. break;
  75. case 2:
  76. HeroUITools.UpdateZyEqIcon(2, fsEqs, size:0.9f);
  77. break;
  78. case 3:
  79. HeroUITools.UpdateZyEqIcon(3, msEqs, size:0.9f);
  80. break;
  81. case 4:
  82. HeroUITools.UpdateZyEqIcon(4, yxEqs, size:0.9f);
  83. break;
  84. }
  85. }
  86. }
  87. }