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- using Core.Language;
- using Excel2Json;
- using GameLogic.Hero;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "FaBaoSkillWidget")]
- public partial class FaBaoSkillWidget : UIComponent
- {
- public FaBaoInfo _faBaoInfo;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public void CustomInit(FaBaoInfo currentFabaoInfo, FaBaoInfo fabaoInfo)
- {
- _faBaoInfo = fabaoInfo;
- Text_Level.text = fabaoInfo.FabaoPowerupConfig.ID + "级";
- Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(fabaoInfo.SkillConfig.PromoteLan), fabaoInfo.SkillConfig.PromoteLanPara);
- fx_ui_fabao_tiaomu.gameObject.SetActive(false);
- if (currentFabaoInfo.FabaoPowerupConfig.ID >= fabaoInfo.FabaoPowerupConfig.ID)
- {
- csc.ChangeState(1);
-
-
- }
- else
- {
- csc.ChangeState(0);
-
- }
- }
- public override void DormancyObj()
- {
- fx_ui_fabao_tiaomu.gameObject.SetActive(false);
- base.DormancyObj();
- }
- }
- }
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