HeroInformationPanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. namespace Fort23.Mono
  15. {
  16. [UIBinding(prefab = "HeroInformationPanel")]
  17. public partial class HeroInformationPanel : UIPanel
  18. {
  19. private GameObjectPool modelObj;
  20. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  21. private HeroInfo heroInfo;
  22. private void Init()
  23. {
  24. isAddStack = true;
  25. // IsShowAppBar = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override CTask GetFocus()
  34. {
  35. AppBarPanel.ClosePanel();
  36. TitlePanel.OpenPanel();
  37. return base.GetFocus();
  38. }
  39. public override CTask LoseFocus()
  40. {
  41. TitlePanel.ClosePanel();
  42. return base.LoseFocus();
  43. }
  44. public override void AddButtonEvent()
  45. {
  46. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  47. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  48. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  49. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  50. Btn_Dujie.onClick.AddListener(async () =>
  51. {
  52. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  53. {
  54. HeroBreakthroughPanel.OpenPanel();
  55. }
  56. //预览
  57. else
  58. {
  59. HeroPowerUpConfig heroPowerUpConfig = default;
  60. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  61. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  62. {
  63. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  64. {
  65. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  66. break;
  67. }
  68. }
  69. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  70. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  71. heroData.heroPowerId = heroPowerUpConfig.ID;
  72. HeroInfo heroInfo1 = new HeroInfo();
  73. heroInfo1.InitHero(heroData);
  74. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  75. }
  76. });
  77. Btn_TuPo.onClick.AddListener(async () =>
  78. {
  79. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  80. {
  81. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  82. 1000);
  83. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  84. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  85. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  86. {
  87. return;
  88. }
  89. //小突破
  90. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  91. {
  92. var heroAttributData =
  93. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  94. PlayerManager.Instance.myHero.Upgrade();
  95. await MarskPanel.OpenPanel();
  96. fx_ui_tupo1.gameObject.SetActive(true);
  97. fx_ui_tupo1.Play();
  98. await TimerComponent.Instance.WaitAsync(500);
  99. for (var i = 0; i < JingJieIcons.Count; i++)
  100. {
  101. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  102. {
  103. UIParticle uiParticle =
  104. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  105. uiParticle.gameObject.SetActive(true);
  106. uiParticle.Play();
  107. break;
  108. }
  109. }
  110. await TimerComponent.Instance.WaitAsync(500);
  111. fx_ui_tupo1.gameObject.SetActive(false);
  112. MarskPanel.ClosePanel();
  113. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  114. CustomInit();
  115. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  116. }
  117. //大突破
  118. else
  119. {
  120. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  121. await heroBreakthroughPanel.UIClosed();
  122. // PlayerManager.Instance.myHero.Upgrade();
  123. CustomInit();
  124. }
  125. }
  126. else
  127. {
  128. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  129. await heroBreakthroughPanel.UIClosed();
  130. CustomInit();
  131. // TipMessagePanel.OpenTipMessagePanel("")
  132. }
  133. });
  134. Btn_Close.onClick.AddListener(() =>
  135. {
  136. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  137. UIManager.Instance.HideUIUIPanel(this);
  138. });
  139. }
  140. public async CTask CustomInit()
  141. {
  142. ClosePool();
  143. await CreatHero();
  144. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  145. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  146. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  147. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  148. 1000);
  149. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  150. int redDotID = 5;
  151. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  152. if (redDot == null)
  153. {
  154. redDot = new AccountFileInfo.RedDot();
  155. redDot.id = redDotID;
  156. }
  157. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  158. {
  159. //大突破
  160. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  161. {
  162. for (var i = 0;
  163. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  164. i++)
  165. {
  166. if (!PlayerManager.Instance.BagController.IsEnough(
  167. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  168. {
  169. break;
  170. }
  171. }
  172. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  173. {
  174. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  175. RedDotManager.Instance.AddRedDot(redDot);
  176. }
  177. }
  178. }
  179. else
  180. {
  181. for (var i = 0;
  182. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  183. i++)
  184. {
  185. if (!PlayerManager.Instance.BagController.IsEnough(
  186. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  187. {
  188. break;
  189. }
  190. }
  191. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  192. {
  193. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  194. RedDotManager.Instance.AddRedDot(redDot);
  195. }
  196. }
  197. HeroAttributeWidget heroAttributeWidget =
  198. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  199. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  200. PlayerManager.Instance.myHero.hp.Value.ToString(),
  201. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  202. HeroAttributeWidgets.Add(heroAttributeWidget);
  203. heroAttributeWidget =
  204. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  205. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  206. PlayerManager.Instance.myHero.attack.Value.ToString(),
  207. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  208. HeroAttributeWidgets.Add(heroAttributeWidget);
  209. heroAttributeWidget =
  210. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  211. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  212. PlayerManager.Instance.myHero.defense.Value.ToString(),
  213. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  214. HeroAttributeWidgets.Add(heroAttributeWidget);
  215. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  216. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  217. //
  218. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  219. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  220. // HeroAttributeWidgets.Add(heroAttributeWidget);
  221. Text_Jingjie1.text =
  222. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
  223. string jingjie =
  224. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  225. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  226. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  227. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  228. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  229. for (var i = 0; i < JingJieIcons.Count; i++)
  230. {
  231. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  232. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  233. {
  234. JingJieIcons[i].icon_name = "dec_jj_huo1";
  235. }
  236. else
  237. {
  238. JingJieIcons[i].icon_name = "dec_jj_huo2";
  239. }
  240. }
  241. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  242. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  243. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  244. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  245. if (miao > 0)
  246. {
  247. Text_Speed.text = LanguageManager.Instance.Text(10230,
  248. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  249. }
  250. else
  251. {
  252. Text_Speed.text = LanguageManager.Instance.Text(10266,
  253. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  254. }
  255. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  256. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  257. {
  258. fx_ui_tupo_loop.gameObject.SetActive(true);
  259. fx_ui_tupo_loop.Play();
  260. }
  261. else
  262. {
  263. fx_ui_tupo_loop.gameObject.SetActive(false);
  264. Btn_TuPo.transform.Gray();
  265. }
  266. Text_exp.text =
  267. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  268. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  269. {
  270. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  271. }
  272. else
  273. {
  274. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  275. }
  276. }
  277. [CustomMethod(CustomMethodType.Update)]
  278. public void Update()
  279. {
  280. int currentMiao =
  281. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  282. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  283. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  284. Text_exp.text =
  285. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  286. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  287. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  288. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  289. if (miao > 0)
  290. {
  291. Text_Speed.text = LanguageManager.Instance.Text(10230,
  292. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  293. }
  294. else
  295. {
  296. Text_Speed.text = LanguageManager.Instance.Text(10266,
  297. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  298. }
  299. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  300. {
  301. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  302. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  303. {
  304. Btn_TuPo.transform.RecoverColor();
  305. fx_ui_tupo_loop.gameObject.SetActive(true);
  306. fx_ui_tupo_loop.Play();
  307. }
  308. }
  309. if (Input.GetKeyDown(KeyCode.R))
  310. {
  311. Dujie(90);
  312. }
  313. if (Input.GetKeyDown(KeyCode.E))
  314. {
  315. RecoverDujie();
  316. }
  317. }
  318. private async CTask CreatHero()
  319. {
  320. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  321. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  322. modelObj.own.transform.parent = CameraRoot;
  323. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  324. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  325. modelObj.own.transform.localScale = Vector3.one * 330;
  326. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  327. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  328. int max = modelAnimComponent.Transitions.Library.Count;
  329. for (int i = 0; i < max; i++)
  330. {
  331. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  332. out TransitionModifierGroup transition))
  333. {
  334. var modelIdleClip = transition.Transition as TransitionAsset;
  335. if (modelIdleClip != null && modelIdleClip.name == "idle")
  336. {
  337. modelAnimComponent.Play(modelIdleClip);
  338. break;
  339. }
  340. }
  341. }
  342. }
  343. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  344. {
  345. if (obj == null || obj.layer == newLayer) return;
  346. // 修改当前对象的 Layer
  347. obj.layer = newLayer;
  348. // 遍历所有子对象,递归修改
  349. foreach (Transform child in obj.transform)
  350. {
  351. ChangeLayerRecursively(child.gameObject, newLayer);
  352. }
  353. }
  354. public async static CTask<HeroInformationPanel> OpenPanel()
  355. {
  356. HeroInformationPanel heroInformationPanel =
  357. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  358. heroInformationPanel.CustomInit();
  359. return heroInformationPanel;
  360. }
  361. public async override CTask Close()
  362. {
  363. fx_ui_tupo_loop.gameObject.SetActive(false);
  364. ClosePool();
  365. await base.Close();
  366. }
  367. private void ClosePool()
  368. {
  369. UIManager.Instance.DormancyGComponent(modelObj);
  370. modelObj = null;
  371. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  372. {
  373. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  374. }
  375. HeroAttributeWidgets.Clear();
  376. }
  377. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  378. public async CTask Dujie(int hart)
  379. {
  380. root.SetActive(false);
  381. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  382. {
  383. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  384. {
  385. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  386. ShowTextWidgetGam, null, transform, isInstance: true));
  387. }
  388. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  389. }
  390. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  391. DujiePanelAnim.Play("guodu");
  392. fx_ui_dujie_guodu.gameObject.SetActive(true);
  393. fx_ui_dujie_hun.gameObject.SetActive(true);
  394. fx_ui_dujie_guodu.Play();
  395. fx_ui_dujie_hun.Play();
  396. long hp = PlayerManager.Instance.myHero.hp.Value;
  397. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  398. Text_Hp.text = $"{hp}/{hp}";
  399. await TimerComponent.Instance.WaitAsync(1000);
  400. Slider_Hp.gameObject.SetActive(true);
  401. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  402. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  403. {
  404. fx_ui_dujie_sd.gameObject.SetActive(true);
  405. fx_ui_dujie_sd.Play();
  406. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  407. await TimerComponent.Instance.WaitAsync(200);
  408. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  409. hp -= h;
  410. hp = hp < 0 ? 0 : hp;
  411. Slider_Hp.value = hp;
  412. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  413. await TimerComponent.Instance.WaitAsync(1000);
  414. }
  415. await TimerComponent.Instance.WaitAsync(150);
  416. fx_ui_dujie_guodu.gameObject.SetActive(false);
  417. fx_ui_dujie_hun.gameObject.SetActive(false);
  418. fx_ui_dujie_sd.gameObject.SetActive(false);
  419. Slider_Hp.gameObject.SetActive(false);
  420. }
  421. public async CTask RecoverDujie()
  422. {
  423. DujiePanelAnim.Play("guodu_idle");
  424. root.SetActive(true);
  425. }
  426. }
  427. }