GameApplction.cs 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257
  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameUI;
  17. using NetCore.Protocol.MemoryPack;
  18. #if UNITY_EDITOR
  19. using UnityEditor;
  20. #endif
  21. using UnityEngine;
  22. using UnityEngine.UI;
  23. using Utility.CTween;
  24. using Utility.UITool;
  25. public class GameApplction : IGameStart
  26. {
  27. public static GameApplction gameApplction;
  28. public GameRuntimeConfig gameRuntimeConfig;
  29. public ShaderVariantCollection ShaderVariantCollection;
  30. public BundleLoadType BundleLoadType;
  31. public string h5Url;
  32. private Entity _root;
  33. private Entity _scene;
  34. // public bool isTest;
  35. public int levelBattleId = 1;
  36. private GameStartUIPanel gameStartUIPanel;
  37. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  38. System.Action LoadFinish)
  39. {
  40. gameApplction = this;
  41. Debug.Log("开始游戏逻辑");
  42. // UnityEngine.Screen.SetResolution(Screen.width);
  43. GameUpdateAsset.Instance.Init(h5Url);
  44. this.gameStartUIPanel = gameStartUIPanel;
  45. gameStartUIPanel.ShowMassge("开始加载资源");
  46. gameStartUIPanel.SetSlider(0);
  47. this.h5Url = h5Url;
  48. BundleLoadType = (BundleLoadType)LoadType;
  49. GameObject gameObject = new GameObject("app");
  50. gameObject.AddComponent<GameApplctionMono>();
  51. await InitGameApplication();
  52. LoadFinish?.Invoke();
  53. Debug.Log("初始化完成");
  54. }
  55. private async CTask InitGameApplication()
  56. {
  57. _scene = new Scene();
  58. _root = new Entity();
  59. _root.Parent = _scene;
  60. _root.AddComponent<TimerComponent>();
  61. _root.AddComponent<CoroutineLockComponent>();
  62. gameStartUIPanel.ShowMassge("loadBundle");
  63. gameStartUIPanel.SetSlider(0.15f);
  64. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  65. AssetBundleLoadManager.Instance.h5Url = h5Url;
  66. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  67. #if !UNITY_EDITOR
  68. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  69. {
  70. if (basic.currBundle != null)
  71. {
  72. basic.currBundle.LoadAllAssets<Shader>();
  73. Shader.WarmupAllShadersWait();
  74. }
  75. }, null);
  76. #endif
  77. gameStartUIPanel.ShowMassge("loadConfig");
  78. gameStartUIPanel.SetSlider(0.25f);
  79. AssetHandle gameRuntimeAssetHandle= await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  80. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  81. await ConfigComponent.Instance.Preload();
  82. await AnimationCurveManager.Instance.Init();
  83. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  84. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  85. await uguiPackLoad.InitPack();
  86. gameStartUIPanel.ShowMassge("loadLanguage");
  87. gameStartUIPanel.SetSlider(0.45f);
  88. await LanguageManager.Instance.InitManager();
  89. _root.AddComponent<StaticUpdater>();
  90. _root.AddComponent<UIManager, Transform>(null);
  91. gameStartUIPanel.ShowMassge("loadUI");
  92. gameStartUIPanel.SetSlider(0.55f);
  93. await AudioManager.Instance.InitMainAudio();
  94. await UIManager.Instance.InitUI();
  95. CustomTweenManager.Init();
  96. RedDotManager.Instance.Init();
  97. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  98. await Login();
  99. }
  100. private async CTask Login()
  101. {
  102. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  103. // if (memoryResponse == null)
  104. // {
  105. // LogTool.Error("登陆失败");
  106. // return;
  107. // }
  108. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  109. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  110. UIManager.Instance.Canvas.gameObject.SetActive(true);
  111. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  112. {
  113. await MarskPanel.OpenPanel(255);
  114. }
  115. PlayerManager.Instance.Init();
  116. ShopManger.Instance.CustomInit();
  117. EventSystemManager.Instance.CustomInit();
  118. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  119. PlayerManager.Instance.AddSentimentData(1);
  120. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  121. {
  122. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  123. skillInfo.index = playerDataAllSkillData.useIndex;
  124. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  125. }
  126. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  127. {
  128. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  129. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  130. }
  131. // for (int i = 1; i < 4; i++)
  132. // {
  133. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  134. // }
  135. // PlayerManager.Instance.InitTestHero();
  136. await CombatDrive.Instance.Init();
  137. StartCombatInfo startCombatInfo = new StartCombatInfo();
  138. startCombatInfo.CombatType = CombatType.LevelBattle;
  139. #if UNITY_EDITOR
  140. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  141. if (testCombatHeroConfig != null)
  142. {
  143. startCombatInfo.CombatType = CombatType.TestCombat;
  144. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  145. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  146. }
  147. #endif
  148. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  149. CombatDrive.Instance.AddCombatController(new CombatController());
  150. gameStartUIPanel.ShowMassge("loadCombat");
  151. gameStartUIPanel.SetSlider(0.95f);
  152. var eventList = EventSystemManager.Instance.AddEvent(10001);
  153. if (eventList != null)
  154. {
  155. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  156. AccountFileInfo.Instance.SavePlayerData();
  157. }
  158. EventSystemManager.Instance.UpdateZuizhongEventData();
  159. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  160. // {
  161. // await MarskPanel.OpenPanel(255);
  162. // }
  163. await CombatDrive.Instance.StartCombat(startCombatInfo);
  164. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  165. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  166. .TaoismSkillId);
  167. if (startCombatInfo.CombatType != CombatType.TestCombat)
  168. {
  169. MainPanel mainPanel = await MainPanel.OpenPanel();
  170. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  171. {
  172. mainPanel.GObjectPoolInterface.SetActive(false);
  173. AppBarPanel.ClosePanel();
  174. }
  175. }
  176. gameStartUIPanel.ShowMassge("loadFinish");
  177. gameStartUIPanel.SetSlider(1f);
  178. XinShouCombat();
  179. }
  180. private void DialoguePanelOpenEvent(IEventData e)
  181. {
  182. MarskPanel.ClosePanel();
  183. }
  184. public async void XinShouCombat()
  185. {
  186. // MarskPanel.ClosePanel();
  187. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  188. {
  189. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  190. await EventSystemManager.Instance.TriggerEvent(eventList2,
  191. uiOpenOverCallBack: () => { });
  192. CTask cTask = CTask.Create();
  193. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  194. delegate(bool isWin)
  195. {
  196. LogTool.Log("战斗完成" + isWin);
  197. cTask.SetResult();
  198. });
  199. await cTask;
  200. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  201. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  202. mainPanel.GObjectPoolInterface.SetActive(true);
  203. await EventSystemManager.Instance.TriggerEvent(eventList1);
  204. AccountFileInfo.Instance.SavePlayerData();
  205. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  206. // AlterNamePanel.OpenPanel();
  207. // PlayerGuideManager.Instance.NextGuide();
  208. mainPanel.GetFocus();
  209. }
  210. else
  211. {
  212. MarskPanel.ClosePanel();
  213. }
  214. }
  215. }