| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 | using System.Collections;using System.Collections.Generic;using UnityEngine;namespace FXV.FogDemo{    public class fxvSinPos : MonoBehaviour    {        public bool random = false;        public float amplitude = 2.0f;        public float speed = 1.0f;        private Vector3 startPos;        private float angle = 0.0f;        Vector3 direction = Vector3.up;        void Start()        {            startPos = transform.position;            if (random)            {                amplitude = Random.Range(0, amplitude);                speed = Random.Range(0, speed);                angle = Random.Range(0, Mathf.PI * 2.0f);                direction = Random.insideUnitSphere.normalized;            }        }        void Update()        {            angle += Time.deltaTime * speed;            if (angle > Mathf.PI * 2.0f)                angle -= Mathf.PI * 2.0f;            transform.position = startPos + direction * Mathf.Sin(angle) * amplitude;        }    }}
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