| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DivineSenceEventResultPanel 	{	  #region 自定义数据 	  private Object _myButton;	  public Object myButton	   {	   get{	      if (_myButton == null)	       {	         _myButton  = GetUIUnit<Object>("myButton"); 	       }	      return _myButton;	     }	   }	  private MyImage _bg;	  public MyImage bg	   {	   get{	      if (_bg == null)	       {	         _bg  = GetUIUnit<MyImage>("bg"); 	       }	      return _bg;	     }	   }	  private ScrollList _Content;	  public ScrollList Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<ScrollList>("Content"); 	       }	      return _Content;	     }	   }	  private RectTransform _ContentRoot;	  public RectTransform ContentRoot	   {	   get{	      if (_ContentRoot == null)	       {	         _ContentRoot  = GetUIUnit<RectTransform>("ContentRoot"); 	       }	      return _ContentRoot;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_AllEvent;	  public Text Text_AllEvent	   {	   get{	      if (_Text_AllEvent == null)	       {	         _Text_AllEvent  = GetUIUnit<Text>("Text_AllEvent"); 	       }	      return _Text_AllEvent;	     }	   }	  private Text _Text_Teshu;	  public Text Text_Teshu	   {	   get{	      if (_Text_Teshu == null)	       {	         _Text_Teshu  = GetUIUnit<Text>("Text_Teshu"); 	       }	      return _Text_Teshu;	     }	   }	  private Text _Text_Result;	  public Text Text_Result	   {	   get{	      if (_Text_Result == null)	       {	         _Text_Result  = GetUIUnit<Text>("Text_Result"); 	       }	      return _Text_Result;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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