| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;using Core.UI.UTool.UITween;namespace Fort23.Mono{	public partial class ZhuanPanPanel 	{	  #region 自定义数据 	  private GameObject _gf_widget;	  public GameObject gf_widget	   {	   get{	      if (_gf_widget == null)	       {	         _gf_widget  = GetUIUnit<GameObject>("gf_widget"); 	       }	      return _gf_widget;	     }	   }	  private RectTransform _Gf_root;	  public RectTransform Gf_root	   {	   get{	      if (_Gf_root == null)	       {	         _Gf_root  = GetUIUnit<RectTransform>("Gf_root"); 	       }	      return _Gf_root;	     }	   }	  private UITweenController _jin;	  public UITweenController jin	   {	   get{	      if (_jin == null)	       {	         _jin  = GetUIUnit<UITweenController>("jin"); 	       }	      return _jin;	     }	   }	  private MyImage _lanLiang;	  public MyImage lanLiang	   {	   get{	      if (_lanLiang == null)	       {	         _lanLiang  = GetUIUnit<MyImage>("lanLiang"); 	       }	      return _lanLiang;	     }	   }	  private Text _jin_shangshi;	  public Text jin_shangshi	   {	   get{	      if (_jin_shangshi == null)	       {	         _jin_shangshi  = GetUIUnit<Text>("jin_shangshi"); 	       }	      return _jin_shangshi;	     }	   }	  private Button _lanLiang_button;	  public Button lanLiang_button	   {	   get{	      if (_lanLiang_button == null)	       {	         _lanLiang_button  = GetUIUnit<Button>("lanLiang_button"); 	       }	      return _lanLiang_button;	     }	   }	  private GameObject _WuXingGongFaWidget;	  public GameObject WuXingGongFaWidget	   {	   get{	      if (_WuXingGongFaWidget == null)	       {	         _WuXingGongFaWidget  = GetUIUnit<GameObject>("WuXingGongFaWidget"); 	       }	      return _WuXingGongFaWidget;	     }	   }	  private RectTransform _pan;	  public RectTransform pan	   {	   get{	      if (_pan == null)	       {	         _pan  = GetUIUnit<RectTransform>("pan"); 	       }	      return _pan;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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