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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- using Core.UI.UTool.UITween;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class ZhuanPanPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private GameObject _gf_widget;
 
- 	  public GameObject gf_widget
 
- 	   {
 
- 	   get{
 
- 	      if (_gf_widget == null)
 
- 	       {
 
- 	         _gf_widget  = GetUIUnit<GameObject>("gf_widget"); 
 
- 	       }
 
- 	      return _gf_widget;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Gf_root;
 
- 	  public RectTransform Gf_root
 
- 	   {
 
- 	   get{
 
- 	      if (_Gf_root == null)
 
- 	       {
 
- 	         _Gf_root  = GetUIUnit<RectTransform>("Gf_root"); 
 
- 	       }
 
- 	      return _Gf_root;
 
- 	     }
 
- 	   }
 
- 	  private UITweenController _jin;
 
- 	  public UITweenController jin
 
- 	   {
 
- 	   get{
 
- 	      if (_jin == null)
 
- 	       {
 
- 	         _jin  = GetUIUnit<UITweenController>("jin"); 
 
- 	       }
 
- 	      return _jin;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _lanLiang;
 
- 	  public MyImage lanLiang
 
- 	   {
 
- 	   get{
 
- 	      if (_lanLiang == null)
 
- 	       {
 
- 	         _lanLiang  = GetUIUnit<MyImage>("lanLiang"); 
 
- 	       }
 
- 	      return _lanLiang;
 
- 	     }
 
- 	   }
 
- 	  private Text _jin_shangshi;
 
- 	  public Text jin_shangshi
 
- 	   {
 
- 	   get{
 
- 	      if (_jin_shangshi == null)
 
- 	       {
 
- 	         _jin_shangshi  = GetUIUnit<Text>("jin_shangshi"); 
 
- 	       }
 
- 	      return _jin_shangshi;
 
- 	     }
 
- 	   }
 
- 	  private Button _lanLiang_button;
 
- 	  public Button lanLiang_button
 
- 	   {
 
- 	   get{
 
- 	      if (_lanLiang_button == null)
 
- 	       {
 
- 	         _lanLiang_button  = GetUIUnit<Button>("lanLiang_button"); 
 
- 	       }
 
- 	      return _lanLiang_button;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _WuXingGongFaWidget;
 
- 	  public GameObject WuXingGongFaWidget
 
- 	   {
 
- 	   get{
 
- 	      if (_WuXingGongFaWidget == null)
 
- 	       {
 
- 	         _WuXingGongFaWidget  = GetUIUnit<GameObject>("WuXingGongFaWidget"); 
 
- 	       }
 
- 	      return _WuXingGongFaWidget;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _pan;
 
- 	  public RectTransform pan
 
- 	   {
 
- 	   get{
 
- 	      if (_pan == null)
 
- 	       {
 
- 	         _pan  = GetUIUnit<RectTransform>("pan"); 
 
- 	       }
 
- 	      return _pan;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |