| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class HeroHpWidget 	{	  #region 自定义数据 	  private MyImage _hp;	  public MyImage hp	   {	   get{	      if (_hp == null)	       {	         _hp  = GetUIUnit<MyImage>("hp"); 	       }	      return _hp;	     }	   }	  private GameObject _jy;	  public GameObject jy	   {	   get{	      if (_jy == null)	       {	         _jy  = GetUIUnit<GameObject>("jy"); 	       }	      return _jy;	     }	   }	  private RectTransform _bg;	  public RectTransform bg	   {	   get{	      if (_bg == null)	       {	         _bg  = GetUIUnit<RectTransform>("bg"); 	       }	      return _bg;	     }	   }	  private GameObject _ShieldsRoot;	  public GameObject ShieldsRoot	   {	   get{	      if (_ShieldsRoot == null)	       {	         _ShieldsRoot  = GetUIUnit<GameObject>("ShieldsRoot"); 	       }	      return _ShieldsRoot;	     }	   }	  private MyImage _shield;	  public MyImage shield	   {	   get{	      if (_shield == null)	       {	         _shield  = GetUIUnit<MyImage>("shield"); 	       }	      return _shield;	     }	   }	  private RectTransform _buffRoot;	  public RectTransform buffRoot	   {	   get{	      if (_buffRoot == null)	       {	         _buffRoot  = GetUIUnit<RectTransform>("buffRoot"); 	       }	      return _buffRoot;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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