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- using Fort23.Core;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
- public class TimeLineMagicWeaponShowPointSerializtion : TimeLineAssetSerialization
- {
- public enum ShowPointType
- {
- Head = 0,
- Customize = 1,
- }
- public ShowPointType showPointType;
- public string customizePointName;
- public TimeLineMagicWeaponShowPointSerializtion()
- {
- }
- #if !COMBAT_SERVER
- public TimeLineMagicWeaponShowPointSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack,
- TimelineClip timelineClip) : base(groupTrack, timelineClip)
- {
- TimeLineMagicWeaponShowPointAsset tlineMagicWeaponShowPointAsset =
- timelineClip.asset as TimeLineMagicWeaponShowPointAsset;
- if (tlineMagicWeaponShowPointAsset == null)
- {
- return;
- }
- showPointType = tlineMagicWeaponShowPointAsset.showPointType;
- customizePointName = tlineMagicWeaponShowPointAsset.customizePointName;
- }
- #endif
- public override TimeLineEventLogicBasic CreateLogic()
- {
- return CObjectPool.Instance.Fetch<TimeLineMagicWeaponShowPointLogic>();
- }
- }
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