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- #if !COMBAT_SERVER
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
-
- #endif
- using Fort23.Core;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
- public class TimeLineFallSeraliztion : TimeLineAssetSerialization
- {
-
- public TimeLineFallSeraliztion()
- {
- }
- #if !COMBAT_SERVER
- public TimeLineFallSeraliztion(PlayableDirector playableDirector, GroupTrack groupTrack,
- TimelineClip timelineClip) : base(groupTrack, timelineClip)
- {
-
- }
- #endif
- public override TimeLineEventLogicBasic CreateLogic()
- {
- return CObjectPool.Instance.Fetch<TimeLineFallLogic>();
- }
- }
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