TimeLineFallSeraliztion.cs 641 B

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  1. #if !COMBAT_SERVER
  2. using UnityEngine.Playables;
  3. using UnityEngine.Timeline;
  4. #endif
  5. using Fort23.Core;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
  7. public class TimeLineFallSeraliztion : TimeLineAssetSerialization
  8. {
  9. public TimeLineFallSeraliztion()
  10. {
  11. }
  12. #if !COMBAT_SERVER
  13. public TimeLineFallSeraliztion(PlayableDirector playableDirector, GroupTrack groupTrack,
  14. TimelineClip timelineClip) : base(groupTrack, timelineClip)
  15. {
  16. }
  17. #endif
  18. public override TimeLineEventLogicBasic CreateLogic()
  19. {
  20. return CObjectPool.Instance.Fetch<TimeLineFallLogic>();
  21. }
  22. }