- using Core.Utility.Event;
- using GameLogic.Player;
- namespace Common.Utility.CombatEvent
- {
- public class HuangDaoAlterSlotsEventData: EventDataBasic<HuangDaoAlterSlotsEventData>
- {
- public int index;
- public CombatHeroEntity CombatHeroEntity;
- public WuXingType WuXingType;
- protected override void ProDispose()
- {
- CombatHeroEntity = null;
- }
- }
- }
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