HuangDaoAlterSlotsEventData.cs 410 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Player;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class HuangDaoAlterSlotsEventData: EventDataBasic<HuangDaoAlterSlotsEventData>
  6. {
  7. public int index;
  8. public CombatHeroEntity CombatHeroEntity;
  9. public WuXingType WuXingType;
  10. protected override void ProDispose()
  11. {
  12. CombatHeroEntity = null;
  13. }
  14. }
  15. }