AddMagicWeaponHeroEntityEventData.cs 395 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class AddMagicWeaponHeroEntityEventData: EventDataBasic<AddMagicWeaponHeroEntityEventData>
  6. {
  7. public CombatMagicWeaponEntity CombatMagicWeaponEntity;
  8. protected override void ProDispose()
  9. {
  10. CombatMagicWeaponEntity = null;
  11. }
  12. }
  13. }