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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Player;
 
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 
- namespace GameLogic.Combat.Buff
 
- {
 
-     /// <summary>
 
-     /// 4、噬魂:敌人每使用一次功法对应功法的伤势增加1
 
-     /// </summary>
 
-     public class b_1004 : BuffBasic
 
-     {
 
-         protected override void ProInit()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
 
-         }
 
-         private void AddUseGongFa(IEventData eventData)
 
-         {
 
-             AddUseGongFaEventData data = (AddUseGongFaEventData)eventData;
 
-             if (data.SkillBasic.CombatHeroEntity == combatHeroEntity)
 
-             {
 
-                 switch (data.SkillBasic.wuXingType)
 
-                 {
 
-                     case WuXingType.Gold:
 
-                         combatHeroEntity.CurrCombatHeroInfo.Metal_Injury += 1;
 
-                         break;
 
-                     case WuXingType.Fire:
 
-                         combatHeroEntity.CurrCombatHeroInfo.Fire_Injury += 1;
 
-                         break;
 
-                     case WuXingType.Wood:
 
-                         combatHeroEntity.CurrCombatHeroInfo.Wood_Injury += 1;
 
-                         break;
 
-                     case WuXingType.Earth:
 
-                         combatHeroEntity.CurrCombatHeroInfo.Earth_Injury += 1;
 
-                         break;
 
-                     case WuXingType.Water:
 
-                         combatHeroEntity.CurrCombatHeroInfo.Water_Injury += 1;
 
-                         break;
 
-                 }
 
-             }
 
-         }
 
-         protected override void ProDormancyObj()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
 
-         }
 
-     }
 
- }
 
 
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