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							- Shader "Hidden/LogOpNode"
 
- {
 
- 	Properties
 
- 	{
 
- 		_A ("_A", 2D) = "white" {}
 
- 	}
 
- 	SubShader
 
- 	{
 
- 		Pass
 
- 		{
 
- 			CGPROGRAM
 
- 			#include "UnityCG.cginc"
 
- 			#include "Preview.cginc"
 
- 			#pragma vertex vert_img
 
- 			#pragma fragment frag
 
- 			sampler2D _A;
 
- 			float4 frag(v2f_img i) : SV_Target
 
- 			{
 
- 				return log(tex2D( _A, i.uv ));
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 	}
 
- }
 
 
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